Author Topic: BOP's squad night analysis / AAR  (Read 2259 times)

Offline Flayed1

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BOP's squad night analysis / AAR
« on: November 21, 2006, 11:26:00 AM »
I was just gonna post on our squad forum but I though others might get something out of this also.

Here's a pic to illistrate, the shaded green is what bish owned in MW at the time. At least from what I remember.

 We started off with a couple bomber groups coming off the main island in the SW to bomb FH's at A48. When they hit the radar circle the rest of us took off from A24 NOE in YAK-9T's and LA-5's for deacking perposes, 110's for town and of course the goon.

  Our bomber formations hit the hangers just befor we got there with the main assult force and as we were coming in the bombers put their remaining bombs on the town. Next the YAK's and LA-5's quickly deacked the town and started on the field (Thats where I got shot down Friggin field ack:furious  :p )  some guys managed to take down an IL2 or two while the 110's blasted town and got the goon in.  

  After that the Knights where then aware some what of where we were.

  The next assult was just about the same on A45 minus the bombers and there was a little more resistance.    After we took that then the fun began along with the problems that is actually the point of this post.

Once we had A45 the Knights were on the defence and that in itself made the attack harder but the main problem was one of unit coheasion.  We had some guys that wanted to take V46 and others that wanted to jump right on  A47 with the idea that taking the air base would make taking the Vbase easier and yet others that were defending A45 from GV assault but that was something that had to be done so no problem there..   Either way would have worked in my opinion but once your force devides it makes things much more difficult.  

 I went to  V46 to see how thing were going and it didn't look real great. Several flacks and a tiger or 2 rolling around the field with sups siting here an there not to meantion 1 VH and ack were still up. :)  
  I figured that the remaining VH was first priority because the other two had already started on the 15 min count down.  I did repeated dives droping bombs from my A6M5 along with other fighters that had ord and finally the VH went down.   After this some started nailing ack and I started straifing the sups so the GV's couldn't repair. After the 3rd pass an osty got a good hit right into my canopy. Blood went every where then BOOM I was dead Osty.
    I came back in my zeke and droped my 2 50kg bombs on an osty and killed it JB42, swung around and dumped my 250kg on 1 of 2 tigers that were rolling to the spawn to no effect.  Meanwile over the radio we hear the goon driver is having problems with a fighter and is shot down shortly after.
 Thing were looking bleak, two of the VH's had stoped smoking and were just about to pop and we thought we didn't have any troops in the area. The only up side was that the guys that had gone on to hit A47 were keeping the fighters busy. When what do I see as I fly over the base but that sneaky bastage Goaly has a goon parked right in front of the map room :noid
 
 We take the base and almost have a handle on 47 when the CV from P55 shows up and blows that whole attempt out of the water LOL :O
  After a bit of furballing we finally get rid of that pesky CV but other problems develop. We want to keep pushing on A47 but knights are trying to take back V46 at the same time.  I was up in bombers to kill FH's at 47 but right befor I got there someone else hit them so I shifted to the VH and nailed it.  
   With 6 bombs remaining I turn around  to go after after the troops to make  taking V46 back much harder, I look back and find a flight of A20's (BOSTONS)  on my 6 LOL.  I pretend to ignore them and let them zoom in on me then blew them all up in about 3 seconds flat :rofl .  I continue on and bomb 1 of the 2 barracks that were up but didn't see the other one because of the smoke from a burning ammo bunker. By the time I get turned around AGAIN:rolleyes:  someone had straifed it down. So I turn my 24's around again and just start for home when an F4U-1 starts pinging me. I mow off a wing and he go's spinning into the ground then a 190 A5 comes in after me, hitting one of my outer fuel tanks, engine oil on my right drone and my tail gunner...  Poor Bob never saw it coming. :)   I blow up the 190  in short order and rtb with my 5 kills.

  The night prety much went in this cycle at 47 and 46 we even had a spit mission go in to 47 clearing it out and porking ord. All was good but that CV was back again.....  Then one of the barracks came back up I kill it but after I land or die, don't remember if I made it out, an ord bunker pops back up and they start bombing 46 again.



  My thoughts on this is we just got to bogged down defending V46 and what neede to happen was a shift in tactics from trying to take A47 and instead just get a good solid pork run on it, Troops and ord all at once instead of the piece meal way it was done with an ord bunker or barracks poping up every few minuits.  This would have freed up the guys defending V46 so we could have delt with the CV and smacked A47 in short order..  

  This stratagy would have also worked for V46 to some degree and let us concentrate on 47 a bit more but it still would have been a bit of a distraction.

  Any way I hope you liked the story. :)  And if you have other thoughts on how you would have done things differently feel free to post.
« Last Edit: November 21, 2006, 11:29:37 AM by Flayed1 »
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Offline Nomak

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BOP's squad night analysis / AAR
« Reply #1 on: November 21, 2006, 12:24:31 PM »
Thx for the AAR.... they are always welcome IMO.

This is definatly a different type of gameplay than I follow.  However, I like the fact that you were fighting for your taken bases and not just rolling undefended bases.  At least that is how it sounds to me.

Salute

Dave

Offline TW9

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BOP's squad night analysis / AAR
« Reply #2 on: November 21, 2006, 12:35:03 PM »
porkin troops at vbases renders them almost useless.. could have then focused more on the air base and the cv.. but nice aar though sounds like u guys had alot of fun..
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Offline Donzo

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BOP's squad night analysis / AAR
« Reply #3 on: November 21, 2006, 12:39:45 PM »
Quote
Originally posted by TW9
sounds like u guys had alot of fun..


We always do :D

Offline Solar10

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BOP's squad night analysis / AAR
« Reply #4 on: November 21, 2006, 01:31:48 PM »
Big to BiPolar in that osti of his.  I have never been hit so often from so far and at such strange angles by anyone else.  .
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Offline Simaril

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BOP's squad night analysis / AAR
« Reply #5 on: November 21, 2006, 02:07:54 PM »
Interesting AAR, and interesting question.


If you are having a squad night with the goal of capture, have you considered starting off with a strat porking mission?

This idea actually moves from the tactical -- what some guys call "strategy" is way too local to be anything but tactics -- but the idea can have a huge impact on what happens the rest of the night for you.

Any troops that go down are only down for 15 minutes at default. (Hangars are down 15 minutes regardless of resupply BTW...but you knew that)  If you hit the strat system intelligently, you can get enemy troops/supplies OFF the restoration treadmill so you can direct your resources towards more captures or more concentrated defense.

What about trying this? --

1) First mission, full squad present. Send heavy buffs against the Troop facility and the Strat City. Goal is to get both below 10% if possible. That combination means that if you kill a base's troops, they will stay down a LONG time -- maybe hours. City damage means the troop training strat stays down longer, so its important if you dont want to have to go back to strat in the same night.

2) Then go for your first base, leaving its troops up. If you see a train/barge coming, DESTROY IT -- doing so extends down time for everything.

3) After capture, use a mission to pork surrounding base troops. Now defense gets easier, because the enemy has to work really hard to get troops in. That leaves more resources for further attacks....and so on.



The effect of supply trains on towns isnt really clear from the help files. But, I think it works like this:

Per the help file, town buildings stay down for FORTY FIVE minutes.

Per the help file, supply trains/barges reduce the down time for base strats by THIRTY MINUTES per train.

Trains come every TEN minutes.

Combining the two -- if you allow one train through, you get town buildings down for what we actually see, fifteen minutes.





Many trash the strat system in AH. Truth is, I dont think most people understand how it works, and those who do understand it dont use it. It'd be great if groups started to play with the possibilities.

So, BOPS -- go for it, and let us know how it works!
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storch

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BOP's squad night analysis / AAR
« Reply #6 on: November 21, 2006, 02:09:27 PM »
you know why they don't do that in the EW don't cha?

Offline Simaril

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BOP's squad night analysis / AAR
« Reply #7 on: November 21, 2006, 02:11:02 PM »
Yeah, what passes for bombers in EW have trouble taking down an outhouse, much less a town. (Unless you're willing to spend some hoarded bomber perks on Lancs)
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Offline Virage

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BOP's squad night analysis / AAR
« Reply #8 on: November 21, 2006, 02:26:14 PM »
Nice AAR.

MW came into its own last night!  Hopefully it stays populated.

Buffs on FH, VH and town, with Fighters for gvs, defenders and cleanup is pretty much unstoppable.  It is nice to see vs. the usual NOE to undefended bases that gets slaughtered.

BOPS

BUT ... it was ROOKS you were tangling with, not KNIGHTS.
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Offline SlapShot

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BOP's squad night analysis / AAR
« Reply #9 on: November 21, 2006, 02:53:07 PM »
Because 45 is so close to 46, they would assume that the next valid attack would have been 46.

You could have sent a couple guys to 46 to feint an attack, and then launch your bombers and NOE attackers from 48 to 47 just like you did from 24 to 48.

The couple of guys attacking 46 would cause 47 to blink, which would not lead them to believe that they were being attacked from another flank (bombers and NOE).

The bombers and NOE could have porked 47s ord and troops. Once that was accomplished, you could have made a concentrated effort on 46 and taken it.

Once 46 was taken, they have no way to get it back. Once 46 became operational (re-supplied ?), you could have then rolled a coordinated GV / Air Attack on 47 and sent your bombers to wack 47 again if needed and then fly north and take out the CV.

Once the CV becomes no threat, you could continue to press 47 with GVs and Air until you took it.

Not saying this is the best way ... but it could have been one possibility ... using a united squad front with a couple of squad guys taking attention away from the real power.

The splitting of your forces, as you pointed out, was your problem ... it worked  nicely for the capture of 48 and 45 ... you should have stuck with it.
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Offline airspro

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BOP's squad night analysis / AAR
« Reply #10 on: November 21, 2006, 03:04:34 PM »
BiPolar is damn good in a ostie for sure .

I was with him at a vbase , he gets all the kills hehe .

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Offline Flayed1

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BOP's squad night analysis / AAR
« Reply #11 on: November 21, 2006, 03:55:54 PM »
WOW guys I'm impressed, I never thought I would get so many positive responses to this thread thank you.   It's nice to see people actually thinking about something rather than argue over things you can't change. :)  

  to you all.
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Offline Donzo

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BOP's squad night analysis / AAR
« Reply #12 on: November 21, 2006, 03:56:46 PM »
Quote
Originally posted by storch
you know why they don't do that in the EW don't cha?



It's bekause were so skared of storch....he always chutes us down :cry

Offline Flayed1

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BOP's squad night analysis / AAR
« Reply #13 on: November 21, 2006, 04:00:20 PM »
Quote
Originally posted by storch
you know why they don't do that in the EW don't cha?



  There was nobody in EW to fight.  So if we had held squad night in EW we would have been called milk runners..   Find a way to get enough people into EW and I would love to play in there.    I hope that MW stays populated and EW will follow at some point.
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Offline ridley1

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BOP's squad night analysis / AAR
« Reply #14 on: November 21, 2006, 04:14:43 PM »
I'm sorry...... AAR?

problem with acronyms here