Author Topic: BOP's squad night analysis / AAR  (Read 2328 times)

Offline Donzo

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BOP's squad night analysis / AAR
« Reply #15 on: November 21, 2006, 04:33:37 PM »
After action report.

Offline Overlag

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BOP's squad night analysis / AAR
« Reply #16 on: November 21, 2006, 04:43:04 PM »
AAR's are cool, shame they dont get posted more often here... hehe :D
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Overlag

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BOP's squad night analysis / AAR
« Reply #17 on: November 21, 2006, 05:03:46 PM »
Quote
Originally posted by SlapShot
Because 45 is so close to 46, they would assume that the next valid attack would have been 46.

You could have sent a couple guys to 46 to feint an attack, and then launch your bombers and NOE attackers from 48 to 47 just like you did from 24 to 48.


we did something like that in EW a few weeks ago.. knits was overun with rooks i believe, but a few guys (err 10 of the WHOLE knit population of 12) all logged onto same channel and set up multiple attacks.



we came up with the idea that 8 guys would head to A55 to deack (old days ack), kill VH, and "look" like the real attack. some of the guys then on purpose went north to make V68 flash but also to fly a northern cap from anyone coming from that direction.

the "main" attack of two hurr2cs and 2 goons (me a goon) flew NOE to V68. I kept discoing but we did end up capturing V68. Also due to the "pre capture" work at A55 already being done, we rolled GV's in and took A55 fast too. It was great to see a whole country working towards one goal.

Yes, V68 was a undefend base and we was "milkrunning" but it opend the frontline, and gave us the GV spawns we really needed to get OUR bases (and HQ) back.

And because Bish and rooks was fighting the each other to try and get the most bases before final push, our country lived :D
« Last Edit: November 21, 2006, 05:06:01 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SkyRock

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BOP's squad night analysis / AAR
« Reply #18 on: November 21, 2006, 05:13:33 PM »
Quote
Originally posted by Flayed1
WOW guys I'm impressed, I never thought I would get so many positive responses to this thread thank you.   It's nice to see people actually thinking about something rather than argue over things you can't change. :)  

  to you all.

Dweeeb!  hee hee JK  back when I was #'s dweeb we'd have half the country eating up virtual land.  pork troops at vbase and hit airbase hard.  That's the ticket!
:aok

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storch

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BOP's squad night analysis / AAR
« Reply #19 on: November 21, 2006, 05:45:27 PM »
Quote
Originally posted by Flayed1
There was nobody in EW to fight.  So if we had held squad night in EW we would have been called milk runners..   Find a way to get enough people into EW and I would love to play in there.    I hope that MW stays populated and EW will follow at some point.
I thought it was because the new setup makes it harder given the cartoon inventory in the EW.

Offline Overlag

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BOP's squad night analysis / AAR
« Reply #20 on: November 21, 2006, 06:26:26 PM »
Quote
Originally posted by Simaril
Many trash the strat system in AH. Truth is, I dont think most people understand how it works, and those who do understand it dont use it. It'd be great if groups started to play with the possibilities.

So, BOPS -- go for it, and let us know how it works!


i think the issue is everyone seems to think 1 person should be able to make the difference... and i guess thats cos they play counterstrike where one guy with a AWP can take out the whole team while sniping from miles away....... boy what fun look how cool i am..... anyway.....

trains (and other supply lines) can be hit, and yes, you are right stopping the resupply trains means town stays down 45minutes.

i was bored the other day and was bombing rook cities and then AAA or Ord factory all day.... however once i got bored of that, i saw there radar factory, 50miles without our lands... and it was at 23%. I upped a mossie, and just kept pounding the trains for almost an hour. It never went up 1%. as soon as i stopped and the first train got there, it started poping up.

i didnt do this to have "fun" though.... i just wanted to test the results fully. mainly because, i would like to get my squad into this sort of operation. we mainly fly B17s (303rd) and mainly hit AAA (i hit cities during the day before squad gets in). However i would like us to join deep penitration raids on JUST those trains.... take out a few trains, and fight our way out.... fun fun fun and also stops resupply.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Simaril

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« Reply #21 on: November 21, 2006, 06:56:04 PM »
Yeah, to get the strat system hurting in any meaningful way you need to get a group involved.

It would be way cool to get a group started with true strat efforts. Once people saw what strats could do, they might actually try to defend the strat system (although as HT said elsewhere, defense is usually lots less exciting than offense). Who knows.... maybe we could start to see the AH equivalent of the strategic bombing campaign of WW2.


BTW, it has all been done before, and on a large map to boot. A few months before I started AH, someone spent weeks organizing among the Rook squads. They put together a combined maximum effort, the Rook Joint Operation (RJO) that started with a 100% porking of the entire strat system (on a large map) for both Bish and Nits, They then systematically assigned bases to squads, and kept a constant pressure across both fronts to take bases pretty much at will. I heard that HT actually called the organizer to talk about the night...it was the first and only time that the entire strat system was down!
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Offline zorstorer

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BOP's squad night analysis / AAR
« Reply #22 on: November 21, 2006, 07:00:20 PM »
Quote
Originally posted by Overlag
...

trains (and other supply lines) can be hit, and yes, you are right stopping the resupply trains means town stays down 45minutes.

...



Why not add a train mashalling yard in each zone that could be hit to slow the rate of trains/trucks coming out.  Might add another level to the strat system that is able to be interdicted...

Just a thought anyway, would be cool to do low alt penetration missions like all those gun cam movies you see of the AC straffing the trains/trucks.

Offline Overlag

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« Reply #23 on: November 21, 2006, 07:32:20 PM »
Quote
Originally posted by zorstorer
Why not add a train mashalling yard in each zone that could be hit to slow the rate of trains/trucks coming out.  Might add another level to the strat system that is able to be interdicted...

Just a thought anyway, would be cool to do low alt penetration missions like all those gun cam movies you see of the AC straffing the trains/trucks.


that's why people mention they want more strat.... things like this would be cool, but whole maps would need redesign to add things this way.

I always thought the HQ should be something different... maybe a city, and all strat in the same area. Within this, a Train Mashalling yard that supplys ALL the fields. etc. something along that lines means bombers have to fly over large expanse of enemy airspace, and has to be organised to make the diffence.  3-4 bases around this "HQ" would be uncaptureable, and there for will be the "final" bases on reset.

Right now we have strat spread out (except SFMA which is my fave map because of this), which means the strat is too easy to hit, by just capturing 2 or 3 bases its already within your territory... it just doesnt make sence..


Quote
Originally posted by Simaril
Yeah, to get the strat system hurting in any meaningful way you need to get a group involved.

It would be way cool to get a group started with true strat efforts. Once people saw what strats could do, they might actually try to defend the strat system (although as HT said elsewhere, defense is usually lots less exciting than offense). Who knows.... maybe we could start to see the AH equivalent of the strategic bombing campaign of WW2.


BTW, it has all been done before, and on a large map to boot. A few months before I started AH, someone spent weeks organizing among the Rook squads. They put together a combined maximum effort, the Rook Joint Operation (RJO) that started with a 100% porking of the entire strat system (on a large map) for both Bish and Nits, They then systematically assigned bases to squads, and kept a constant pressure across both fronts to take bases pretty much at will. I heard that HT actually called the organizer to talk about the night...it was the first and only time that the entire strat system was down!


aye, i remember this. And fester once came over to knits to do the same against rooks.... he used the new demand of bombers (the b24 just came out so everyone wanted to fly it) and crushed rooks strat to the point they all left...

City down to 0%, troops down to 0%, Hit hq and destroy all troops within 100miles.... rooks had no dar for like 2hours. boy the whines was bad... but to be fair, it took us 3hours to get to that point of being in the position to hurt them that bad..... why didnt they see it coming?




I do like anti buff runs, but the issue is these ALSO need to be organised if the buffs are organised. you need 190a8's or 110's up, with 109 escorts for the p51's.... but its a lot easier to get attackers organised and using team work. defenders just up in dribs and drabs. This often mean they are totally utterly decimated by whatever attacking force it it... be it a bomber raid, or a base capture raid.....

Defenders rarely have the organisation to make the difference against a organised attack.
« Last Edit: November 21, 2006, 07:35:22 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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BOP's squad night analysis / AAR
« Reply #24 on: November 21, 2006, 11:44:53 PM »
Tonight 6 of us uped off the south island in MW on uterus or what ever the name is :) and flew B-17's allllllll the way to rook strat in the NE corner of the map reaching 28K :D  

 Rook strat down to.....

 City-61%
 Ammo-69%
 Radar-67%
 Troops-31%
 AAA-72%

we only lost a few planes and were even complimented on our formation :)

 Took a long time though.
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Offline Simaril

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BOP's squad night analysis / AAR
« Reply #25 on: November 22, 2006, 05:56:50 AM »
Quote
Originally posted by Overlag
that's why people mention they want more strat.... things like this would be cool, but whole maps would need redesign to add things this way.

.......snip.......[/i]


In fairness, its hard to argue for more strat when we arent using what is there already. I mean, why take the time and invest the money to make marshalling yards when no one bothers to kill the trains now?

How much easier would captures be if somebody ran the train track to kill the train before it got in?

I would bet under 1% of people have ANY idea that they can keep buildings down by killing that supply route. How often have you heard, "hurry hurry, get the goon in....buildings are going to  pop soon!" -- but have you EVER seen a team interdict the trains/barges?


BTW..does anyone know if killing the bridges on the train route actually stops them from passing? Or, does killing the engine stop the cars from moving?
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storch

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BOP's squad night analysis / AAR
« Reply #26 on: November 22, 2006, 06:48:09 AM »
hey flayed next time you guys want to do something like that, advertise it on here like filth does occassionally.  JG54 will up and make it realistic for you.  we'll see how many make it up and back then.  :D

Offline Zanth

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BOP's squad night analysis / AAR
« Reply #27 on: November 22, 2006, 07:13:39 AM »
Quote
Originally posted by zorstorer
Why not add a train mashalling yard in each zone that could be hit to slow the rate of trains/trucks coming out.  Might add another level to the strat system that is able to be interdicted...

Just a thought anyway, would be cool to do low alt penetration missions like all those gun cam movies you see of the AC straffing the trains/trucks.


Already was an element of the game, once upon a time.  People could/would hunt trains and trucks.  Then these were changed to be hard to kill (especially trains) and nobody messed with them too much anymore.

Offline Overlag

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BOP's squad night analysis / AAR
« Reply #28 on: November 22, 2006, 07:20:32 AM »
Quote
Originally posted by Simaril
I would bet under 1% of people have ANY idea that they can keep buildings down by killing that supply route. How often have you heard, "hurry hurry, get the goon in....buildings are going to  pop soon!" -- but have you EVER seen a team interdict the trains/barges?


BTW..does anyone know if killing the bridges on the train route actually stops them from passing? Or, does killing the engine stop the cars from moving?


I think the issue here is very few people know how to play the game.... thats why you see:

1: P51's/La7s running away from fights,.
2: hordes of said planes.
3: Lancasters dropping bombs at 500AGL and then going WTF my bombs didnt go off.
4: dont see many people using the strat system to its fullest.



oh and its always best to kill the supply truck itself...
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SlapShot

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BOP's squad night analysis / AAR
« Reply #29 on: November 22, 2006, 08:50:55 AM »
I think the issue here is very few people know how to play the game....

No truer words could be spoken.

I like the idea that a large squad like the BOPs are not only taking on these types missions ... but also telling people about it ... this will help to start an education process of how to play the whole game ... not just smash town after town after town.

I would like to think that the latest changes (uber-ack and mucho troops) has been the impetus for the BOPs to take this tact on playing the game. If some other larger squads, that don't fly for the same country as the BOPs, were to do the same ... the arenas would be buzzin' with all sorts of activity outside of smash/defend base after base after base ... and that would be a good thing.
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