Author Topic: Testing Capture system in LW orange today  (Read 43245 times)

Offline vizwhiz

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Testing Capture system in LW orange today
« Reply #450 on: December 01, 2006, 09:50:03 AM »
Quote
Originally posted by Oleg
Niros
Hope you are wrong, they deserve better role.
In overpopulated area CV will not survive any long, but in any other places it will useless.


=====================
I can see a HUGE role for the CV's, especially in this new capture scenario.  I flew a bunch the last couple of nights (in trouble for it too!) in LW Orange and there were at least two times that the CV stood out.
1.  We (rook) were fighting to capture one base, and the FH's were down, but the CV was right in there with us so we could take off from there and keep fighting.  I don't remember the outcome, but the presence of the CV was absolutely necessary!
2.  I was on last night, and we were getting steam-rolled by the knts down around 185.  There were times the bases were far from where we were taking off, but were near the water, and then there was a jump across the water that took 5-10 minutes to fly across later on.  The closest CV (171)was WAY down below and nowhere near the fight.  Had it been up there, we COULD have had a shot at keeping them on their own side of the water...but couldn't. It made a difference by NOT being there.

As for the CV in the "big picture" of the game and all of that, I don't know...but as for the individual fighting areas and where the confrontations are, I thnk they have a BIG role.
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Offline Flayed1

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« Reply #451 on: December 01, 2006, 09:52:32 AM »
Quote
Originally posted by DadRabit
S!

Had a thought about the blue line system of base capture.  At the beginning of the war,  instead of one long line, make all or most front line bases capturable with blue lines leading from those bases to the next capturable base.  On a map the size of the current test map you could have maybe 5-7 different blue lines.  Imo this would open up more of the map and add more strategy.  Say for instance, well, if we go this way  we take a chance of leaving our left/right flank exposed……or we need to make it seem we are attacking over here just to throw off our main objective.  Just a thought.

I love this game but I have issues with some of the changes.  However, I’m not leaving.  I have too much fun in here and have a lot of friends that I enjoy fighting with and against.      
Don’t know where else I can get that for $15 a month.:aok

S! all


 Yes this is an exelent idea.  Would make a country look around their land a bit more and maybe try to intersept my bombers coming in for the factories. :)
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Offline vizwhiz

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« Reply #452 on: December 01, 2006, 09:54:55 AM »
Quote
Originally posted by 1Boner
well said lusche!!!!!  there IS alot more to it!!

surprise attacks  (like pearl harbor) lead to more fights ,rather than everyone banging heads over the same couple of bases all day.


============
I agree.  As a newb, I like to look around and try new things.  The pure fun of flying and fighting and trying to bust that PT boat and kill the C47 before it drops the troops makes for a lot of fun.  It can get old being cannon fodder for the butt-busters out there!  (Although I never do run from one!)  ;)
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Offline BaldEagl

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« Reply #453 on: December 01, 2006, 09:55:36 AM »
I've been reading this "the only thing you lose is the ability to take an undefended base" thing for two days here.  Let me recount last night's experience in the LW Blue arena.  

I'm a Bish, as I've always been.  We're down to 15 fields spread across the map and the Knights have taken the base on our furthest point from us (a sneak attack).  For a while we seem to be trying to take it back but after a  few missions I find myself alone in my Spit with 4 Knights.  I get 2 before some friendlies arrive and I fly home for fuel.  Now I see our port flashing so I up an Ostie to try to hold onto it.  It's a Rook attack.  Three fighters.  I get all three but more follow like a flood gate opening.  Finally they get me and we end up losing the base.  Now I look at the map and see dar bar in our 163 base sector.  I go up and up a 163.  They aren't going for the 163 base, just some factories.  Whew!  I end up flying 3 163 missions landing 7 kills on guys going for factories, the 163 base (yes, someone was going to vulch it in a 190) and our HQ.  Finally, time for bed.  Good Night (both literally and figuratively).

I don't see how that kind of experience can happen under this new system.  The variables simply can't exist when there are only 2-3 bases that you can capture, or that can be captured.  Kiss those 163 missions goodby.  Forget about a lone defensive stand at a vehicle base or port.

This isn't just about attacking undefended bases but I will add that there is value in that as well.  Remember being a newbie?  Sometimes those undefended bases are just what you need to hone some of your skills (bombing, dive bombing, straffing, etc.)

I'm sure someone will find a way to attack me for writing this and for my opinion and because I chose to fly good planes for a night while I could because over the past two days reading these boards that seems to be the norm.  I don't care.  I do care about what direction this game will take in the future though.
I edit a lot of my posts.  Get used to it.

Offline Quah!

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« Reply #454 on: December 01, 2006, 09:55:42 AM »
Quote
 well said lusche!!!!! there IS alot more to it!!

surprise attacks (like pearl harbor) lead to more fights ,rather than everyone banging heads over the same couple of bases all day.



What is the "a lot more to it."  I think Guppy summed it up above.  You guys want to be able to hit barely defended or undefended bases so 4 of you can fight one guy.  That is about all I can read from this thread that there is to it.

surprise attacks like pearl harbor had people waiting to defend.  As Guppy showed with concrete examples there is no one waiting to defend bases that can't be defended due to low numbers.

You guys make it sound like people are manning ready rooms just waiting for a base to flash and if they don't up to defend then too bad.  This is so far from the  case.

I never thought I would see the day where people were mad that they had to fight in combat sim.

What you guys want is analogous to playing capture the flag with only one team.  Yay, we ran up and captured the flag with no one there, Hi Five everyone.  :rolleyes:
« Last Edit: December 01, 2006, 10:00:28 AM by Quah! »

Offline Quah!

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« Reply #455 on: December 01, 2006, 09:58:41 AM »
Quote
This isn't just about attacking undefended bases but I will add that there is value in that as well. Remember being a newbie? Sometimes those undefended bases are just what you need to hone some of your skills (bombing, dive bombing, straffing, etc.)


So if I reply to you am I attacking you, sheesh guys leave the victim stuff at home.

If you want to hone some of your skills (bombing, dive bombing, straffing, etc.) that is why there is a TA and offline.  Why do you need to do it in Arenas where the action is.  If you don't want to be bothered those are the places to go.

Offline Lusche

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« Reply #456 on: December 01, 2006, 10:02:17 AM »
Quote
Originally posted by Quah!
What is the "a lot more to it." (...)
What you guys want is analogous to playing capture the flag with only one team.  Yay, we ran up and captured the flag with no one there, Hi Five everyone.  :rolleyes:


Honestly, I think you don´t even read my message...
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Offline 1Boner

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« Reply #457 on: December 01, 2006, 10:11:18 AM »
Quote
Originally posted by Quah!
What is the a lot more to it.  I think Guppy summed it up above.  You guys want to be able to hit barely defended or undefended bases so 4 of you can fight one guy.  That is about all I can read from this thread that there is to it.

Suprise attacks like pearl harbor had people waiting to defend.  As Guppy showed with concreate examples there is no one waiting to defend bases that can't be defended due to low numbers.

You guys make it sound like people are manning ready rooms just waiting for a base to flash and if they don't up to defend then too bad.  This is so far from the  case.

I never thought I would see the day where people were mad that they had to fight in combat sim.

What you guys want is analogus to playing capture the flag with only one team.  Yay, we ran up and captured the flag with no one there, Hi Five everyone.  :rolleyes:



 lmfao!!!!   you sound like a broken record!!  anything else to biotch about except taking undefended bases??   so what if some people like doing that?   for most there is a strategy to what they are doing.  we all get the point that you don,t  "get it" and you think its stupid.  we also don,t care what you think.  go play the up and re-up furball game. i personally don,t care how you play, it doesn,t affect me. and i,m sure the way other people play doesn,t affect your style of play either.
 if you don,t care about "winning the war" then how does how other people play affect you?

wah wah wah  undefended bases  !!! wah wah wah undefended bases!!
 hi-tech , those guys are taking undefended bases!!!  wahhhh

you have no idea,  why i play like i do.  but you think you know.
i have no idea why you play like you do.

i don,t care why
and i won,t biotch about it either



frickin pathetic!!



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« Last Edit: December 01, 2006, 10:13:19 AM by 1Boner »
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Guppy35

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« Reply #458 on: December 01, 2006, 10:17:34 AM »
Boner, answer your own question.

How does your style of play affect how other players play the game?

I understand your goal is to win the reset.  Go for it. I don't mind.

But does your style of play affect others who don't see winning the reset as fast as possible the same way as you?

Twitchy in one of his posts expressed how he see's 'furballers' impacting on his way of playing.  He sees that they don't contribute to 'winning the war'.

How does your 'winning the war' mindset impact on those who don't play that way?
Dan/CorkyJr
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Offline Quah!

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« Reply #459 on: December 01, 2006, 10:18:03 AM »
Quote
Honestly, I think you don´t even read my message...


I read it, I just don't agree with it.  So you scan the map for flashes... yadda, yadda, yadda.

Lets face it, it's the hordes that want to pork and capture undefended bases all night long that are the reason for this test change.  As many have stated in this thread given a choice most will take the path of least resistance, thank god HT wants this game to be about fighting each other and not people running away from each other.

Offline vizwhiz

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« Reply #460 on: December 01, 2006, 10:18:28 AM »
Quote
Originally posted by SlapShot
Geeezz guys take it somewhere else if you please, some of us are trying to figure this out and make it better than what it is now. We know it has problems and I would assume HT and crew are trying to ajust things to take care of them...

Yes ... this should be the main objective of this thread ... not a Furball vs Strat thread nor a fractured History lesson.

How about the system select the first bases that are capturable and draw a blue line between them. When that base is captured, then blue lines are drawn to any base that is contained in a sector that abuts the sector of the field that you just captured and they become captureable.

In Flayed's last picture the attack route (single blue line) starts with going from 7,16 to 8,16.

Once the field in 8,16 is taken, blue lines are drawn to fields in 9,16 - 9,17 - 8,17 .

Now, if the the field in 8,17 is taken, then the blue lines are drawn to the fields in 9,16 - 8,18 - 7,17 - 7,18.

This would create a growing a "spider" web front. This still keeps the front focused to a "general" area of sectors and not just focused on a base to base front.

Wish I had a place to host a picture such as Flayed's to illustrate.

PS ... as far a CVs go ... once a CV enters a sector where there is a field, a blue line should be drawn from the CV to the field in that sector and that field becomes captureable ... and not show as a BIG icon. This way CVs can be used to create different fronts in a stealthy manner ... as it should be.


========
Slap,
This is very much what I had in mind also in my earlier post.  The winning of a base makes access to the "next" bases possible.  I also like the idea of adding in the supply-line factor as others are describing.  Add your idea of the CV's being able to initiate a capture and we have a well- structured, but not restrictive, mode for overall game play, but focusing the efforts into somewhat predictable areas.  

As you think this mode of play through toward the end (when the ROOKS are dominating the whole map, that is) ;) it would seem that the forces would be getting spread thin and each successive capture would be harder and harder, since defending previously-won territory would require more and more forces.  

Makes me want to go jump in a Spit and fly...but I don't think my boss would appreciate it.
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Offline Edbert

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« Reply #461 on: December 01, 2006, 10:19:23 AM »
Quote
Originally posted by Guppy35
Went into MW for a change.  
(much snippage)

I read your story Dan, and while I would say that is largely typical there's another way I've seen that play out that is even more typical in many respects...

When you find a group of guys trying to capture an undefended base and lift to defend with more than one defender (yet still outnumber 2:1 or worse (I have seen a mission with 20 guys in it give up when 3 defenders appear) the attackers will disperse and pop up elsewhere. So you follow them to their new target only to find that attack evaporate and pop up again in a place where there are no freindlies. That is where the whack-a-mole comparisons come from.

Offline Stang

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« Reply #462 on: December 01, 2006, 10:20:45 AM »
It all started with the pizza map.

Offline Quah!

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« Reply #463 on: December 01, 2006, 10:22:19 AM »
Quote
lmfao!!!! you sound like a broken record!! anything else to biotch about except taking undefended bases?? so what if some people like doing that? for most there is a strategy to what they are doing. we all get the point that you don,t "get it" and you think its stupid. we also don,t care what you think. go play the up and re-up furball game. i personally don,t care how you play, it doesn,t affect me. and i,m sure the way other people play doesn,t affect your style of play either.
if you don,t care about "winning the war" then how does how other people play affect you?

wah wah wah undefended bases !!! wah wah wah undefended bases!!
hi-tech , those guys are taking undefended bases!!! wahhhh

you have no idea, why i play like i do. but you think you know.
i have no idea why you play like you do.

i don,t care why
and i won,t biotch about it either



frickin pathetic!!



your playground buddy,
Boner

Are you done with your little melt down Boneboy??

Taking undefended bases is what turned the old MA in to what some have called a slum.  If you think people finding every way in which to avert conflict in a combat game are good for the game then you are more of a lost cause then most.

Your the one that is throwing the furballer name calling around.  Either get back on topic and grow up or go pout in the corner.  Wetting your pants and trying to insult me because you don't like my opinion only makes you look like a child.  :aok

Offline Oldman731

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« Reply #464 on: December 01, 2006, 10:26:15 AM »
Quote
Originally posted by Guppy35
I gave it my best shot, but numbers what they were, it was inevitable that I would have little chance.

Heh.  My friend.....that is the strategy of WAR!

You didn't enjoy getting ganged and vulched?  Well, fine, go play your silly and boring Quake game in the DA.  True war-winners love getting ganged and vulched while they defend their bases and their own horde works its clever magic over on the other side of the map.  All part of grand strategy, don't you know, especially if you can sneak out of the hanger onto the runway just as the vulchers arrive.  They'll never expect it.  Honest.

At least, I have to believe that's so, based on what I'm reading here.

- oldman (your experience mirrors most of my admittedly few MA base defense experiences, BTW.)