Author Topic: Furball Survival  (Read 1802 times)

Offline hubsonfire

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Furball Survival
« Reply #30 on: December 04, 2006, 11:44:24 AM »
The 1337 QUAHck has spokend! You are wrong, grits! ONLY Quah knows the path to enlightenment.
mook
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Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Quah!

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Furball Survival
« Reply #31 on: December 04, 2006, 11:44:51 AM »
Find one place I said great gunnery isn't needed.

But great gunnery alone won't help you survive.

As for a pissing contest, not so, I would call these a conversation, Grits knows I have the upmost respect for him.

On the other hand hub it teh l33t of ghey :)

Offline Grits

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« Reply #32 on: December 04, 2006, 11:48:49 AM »
Quote
Originally posted by Quah!
LOL ok Grits so you are saying that all you need to survive in this game is be able to make great shots  lol.


Nope both flying ability and gunnery are crucial. What I am saying is those "greats" are far above me and most other people in both flying and gunnery, but their gunnery is what really separates them from the herd.

Offline TW9

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Furball Survival
« Reply #33 on: December 04, 2006, 11:50:30 AM »
Quote
Originally posted by Grits
but their gunnery is what really separates them from the herd.


that an their ability to somehow make u regret being on their 6 :aok
Quote from: sax
The community lacks personality , thank #@# for TW9 or
there would'nt even be anyone --------- left .
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Edit2: BAN the ass-hat. That's not skuzzy, that's a tard named TW9

Offline Quah!

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« Reply #34 on: December 04, 2006, 11:53:10 AM »
Well no doubt, what I and I am sure others would like to hear is what ACM values, you guys, (Tw and Grits) would look for in a furball other then the fairly obvious although completely valid, being a crack shot.

I wasn't trying to puff out my chest or come off like an expert, but here is a conversation many could participate in that would have a lot of value and be more fun reading than 11 pages of whines about game play.  ;)

Offline Schatzi

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« Reply #35 on: December 04, 2006, 11:56:15 AM »
Frode, i had a similar question long ago... maybe the answers help you as well....


http://www.hitechcreations.com/forums/showthread.php?s=&threadid=156424
21 is only half the truth.

Offline Ball

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« Reply #36 on: December 04, 2006, 11:58:21 AM »
Quote
Originally posted by Quah!
I would love to hear from Elf boy(Lev), Drex, Sax, Laz, Toad, Slap, Furb, Stang et-al who I have watched alone down in the weeds completely surrounded.  I dive in to help, die and as I am flying back to the fight they are RTB with all the kills LOL :rofl


How cute, BK's have a fanboi!

Know where your opponents are, and when you can afford to go for a shot, dont go for a shot if it means you are giving a shooting opportunity to one of your opponents.

The noob mistake while outnumbered is just to concentrate on one con (the "i will take one with me" attitude), i dont want to take one with me - i want to kill them all! Separate each attack and take it as it comes in, try to make it so that on your reversals you are giving yourself the chance to kill them without breaking your stride.
« Last Edit: December 04, 2006, 12:00:41 PM by Ball »

Offline TW9

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« Reply #37 on: December 04, 2006, 12:02:54 PM »
well of course it depends on the situation.. kind of have to think a few manuevers ahead.. i mean if u make one e draining hard break for 1 con ur probably setting urself up for the next guy to pick u.. its also good to do evasives that will give u a shot for roughly 1 second maybe 2 if u pul it off good ie.. for some reason i end up trying to put myself at an attacking cons high 10ish oclock when they're in on me and slide in behind them as they're going by. so u dont want to just evade the con. that just leaves u where u started.  u want to bait him into and angle inwhich u can get a gun solution on em while he's going by... that way theres 1 less con u have to worry about..
Quote from: sax
The community lacks personality , thank #@# for TW9 or
there would'nt even be anyone --------- left .
Quote from: Krusty
Edit2: BAN the ass-hat. That's not skuzzy, that's a tard named TW9

Offline BugsBunny

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Re: Furball Survival
« Reply #38 on: December 04, 2006, 12:09:50 PM »
Quote
Originally posted by FrodeMk3
I don't want to resort to flying nothing but an LA-7, But it's starting to look that way.


You need to learn what your plane can do.  Ki84 with e (you said you were diving in) should have owned them or be able to clime away.  Nothing can out clime it and if anyone tried to follow you up, he would be an easy kill.  My point is that even if you were in a lala you would have died.  You got slow making one pass and that was it.
The plane does not matter if you don't know how to use it.  Ki84 is better than the LA7, unless for you better is faster.  In anycase, learn your planes and you would have taken a couple with you.

Offline Grits

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« Reply #39 on: December 04, 2006, 01:09:23 PM »
Quote
Originally posted by Ball
How cute, BK's have a fanboi!

Know where your opponents are, and when you can afford to go for a shot, dont go for a shot if it means you are giving a shooting opportunity to one of your opponents.

The noob mistake while outnumbered is just to concentrate on one con (the "i will take one with me" attitude), i dont want to take one with me - i want to kill them all! Separate each attack and take it as it comes in, try to make it so that on your reversals you are giving yourself the chance to kill them without breaking your stride.


Right, this where ACM, SA, and gunnery all come together. I still make that mistake of staying on one target too long. Reverse one, and instantly check your 6 and locate the others before you return to the one you just reversed. The 2-4 vs 1's that I survive the longest (and on the very rare occasion win) are the ones I have opponents that give separation and the fight is really several 1v1's instead of all attacking at the same time. The ones that are tough are the ones where all 3-4 press the attack at the same time and they dont take separate spaced attacks.

Offline FiLtH

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« Reply #40 on: December 04, 2006, 01:13:34 PM »
Quote
Originally posted by Overlag
some like to do more than kill and die.... some like compleating there mission, and RTBing... these people often dont HO and do other dweeby stuff......


    And some folks rely on horsepower to fight for em. Too each their own.


    "Its got a HEMI!"

~AoM~

Offline JimBeam

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« Reply #41 on: December 04, 2006, 01:14:17 PM »
just fly a la7 at 500mph and hope someone ends up infront
JimBeam 367th "Dynamite Gang"

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Offline Yeager

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« Reply #42 on: December 04, 2006, 01:19:29 PM »
Ive found in AH the lethality factor is so high, enabling alot of deadly snapshots that I do not enjoy furballing because all I ever do is takeoff, and Im the type that likes to land.  So there is nothing I can say here that hasn't already been said.

Interesting question though.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Saxman

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« Reply #43 on: December 04, 2006, 06:51:11 PM »
Who are you calling a BK, Ball? I'm insulted, hear! Insulted! :D

Anyway, Quah, usually the only reason I get out of a mess like that after having gotten INTO it in the first place is either a LOT of luck, a LOT of dumb bandits or bad shots, or someone seeing my predicament and clearing one or two off (who knows, maybe that ill-fated rescue attempt bought the time and space I needed ;) ).
« Last Edit: December 04, 2006, 08:08:22 PM by Saxman »
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Zazen13

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« Reply #44 on: December 04, 2006, 10:04:40 PM »
Successfully negotiating a complex engagement is pure joy for me. It is what 'floats my boat'. The process itself is half instinct and half systematic pre-meditation. There are a few key components:

1) Patience-On each shot and when picking your prey.

2) Discretion- Know when to cut n' run and when to go balls to the wall.

3) Flexibilty-Take in everything, targets of opportunity abound, adapt to your surroundings and the evolving combat situation.

4) SA-The more you can keep track of while engaged the better, friendly and enemy. Have a general idea of relative E states of as many cons as you can, predict and  visualize their probable locations and vectors while not actually looking at them, really good SA is almost like clairvoyant ESP in this regard.

5) Gunnery- Hit hard and fast, killing quickly is a factor of gunnery, bad gunnery means slow kills. If you kill slowly your're going to get saddled, cherry picked and gang-banged no matter how good of a pilot your are.

I see alot of mistakes repeated over and over that cause otherwise skilled players fail to be sucessful in complex engagements, here are some of them:

1) Blow all of their E/options on the first con they come across.

2) Over-commit to one enemy, a furball is full of targets, don't put all of your eggs in one basket, your goal is to kill as many as you can and live...

3) Falling for what I call the 'suck-drag', the 'suck-drag' can be the horizontal or vertical version. In either version you are allowing the enemy to pull you to friends and/or blow too much E. Remember the runner actually has the initiative over the chaser, he is determining when/if/how/where you will be forced to fight.

4) Poor gunnery is death assured for the furballer, in a complex engagement if you cannot kill quickly you're going to get saddled, cherry picked and gang banged ALOT.

There are a few routines and practices that will guarentee some success:

1) Before Engaging always have an exit strategy and save the E to execute it if need be.

2) Don't get 'married' to one con, stay flexible and take out targets of opportunity as the chances arise even if it means letting a fish off the hook.

3) After blowing some E for a kill don't flush the rest down the toilet in an un-educated frenzy. Re-gain some of the lost E if you are under no immeditate threat, re-assess the situation and the ebb n' flow of the battle, get your SA back up then re-engage on your terms.

4) If you are in an E fighter give preference to enemy faster than you. If in a TnB plane give preference to enemy that can out-turn you while your E state is still high. This will enhance your survivability in your local fight area.

5) Be aware of friendlies around you, have some knowledge of what they tend to do. Just because they have a friendly icon doesn't mean they can be counted on to do the most predictable/desireable thing. For example, some players are always heavy and will never engage until they get their ord to target. Some players blow all of their E at the drop of a hat to swirl around on the deck in a death spiral with 5 enemy until they inevitably get shot down. Some friends are great for pulling enemy out of the pack vertically (roping) or horizonally (dragging). Knowing all of this will help you survive and cull the herd of enemy planes at minimal risk.


I hope this helps...

Zazen
« Last Edit: December 04, 2006, 10:44:36 PM by Zazen13 »
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