Author Topic: Testing Capture system REV 2 in LW Orange.  (Read 2311 times)

Offline Flayed1

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Testing Capture system REV 2 in LW Orange.
« Reply #60 on: December 07, 2006, 01:16:47 PM »
Well from comments here and in game, over all I think people don't have many problems with this system other than a few thing that could be tweeked a bit and are now worried about #'s balance in this system....


  I think we're getting some where HiTech :aok


     NOTE: this is not an opening to talk about arena balance in this thread just an observatin on the general mood of this thread.
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Offline Flayed1

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Testing Capture system REV 2 in LW Orange.
« Reply #61 on: December 07, 2006, 01:18:27 PM »
Quote
Originally posted by FrodeMk3
The map we're using in Orange right now works ok in this serup, But I'd like to see how it works with another map.



  Tell me about it. :)   Maybe after a few tweeks HT will release the editor....

 I would LOVE to take a crack at Trinity :D
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Offline MWL

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Testing Capture system REV 2 in LW Orange.
« Reply #62 on: December 07, 2006, 04:44:04 PM »
Greetings,

  CVs - run a capture line from a port to other ports on the same coast or pond and the two bases (regardless of type) beside the ports.

  This would allow a 'Normandy' or 'Anzio' type of maneuver but would keep CVs focused to a small area for seaborne invasion.

Regards,

Offline airspro

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Testing Capture system REV 2 in LW Orange.
« Reply #63 on: December 07, 2006, 05:16:38 PM »
Deleted by me , opps wrong topic :(
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