Author Topic: Changes to come.  (Read 37074 times)

Offline Laurie

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Re: Re: Changes to come.
« Reply #390 on: December 12, 2006, 12:03:22 PM »
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Originally posted by TW9
these sound like great additions HT keep up the good work.. now when the field capture chain is implemented in all the arena's everything will be all set :D


ever thought it was ditched for a reason?:huh

Offline hitech

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« Reply #391 on: December 12, 2006, 12:05:14 PM »
Laurie: Do not believe I ever said it was ditched. Only on hold for other mods.

Offline Stiletto

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« Reply #392 on: December 12, 2006, 12:10:37 PM »
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Originally posted by hitech
On the balancing issue it really is very simple. The people on the low numbered side can do absolutely nothing to solve the issue. Their only choice is to join the problem and make it worse.

Previously we had tried the ENY and perk plane cost systems, as the least intrusive way to motivating side balancing. They were not a strong enough messure to keep things in check. If side unbalance was only a occasional spike I would not have needed to change any thing, but it has not been an ocasionals spike, but had become the norm.

Also do not judge the balancing on a 1 day test. It should settle the waves in balance as people adjust, and after things settle some what, very rarely will you have to wait in queue.

Also where the queue kicks in also might need to be tightened up.

HiTech


HT,

If you know anything about me, you know I've been an AH customer since Air Warrior was orphaned by EA, and I flew Air Warrior on EA, on AOL before that, and on Compuserve before that. That's, what? 16 years of multi-player air combat flight sim experience. Many of the people I fly with have flown with me for that entire time, and we moved here as a group from Air Warrior.

The decision we made to move to AH wasn't an easy one, let me tell you, because we had no idea about the community here, or about the flight model, or about the management. We had just be burned, royally, and we were gun shy. It's a real testament to the power of squads that the Flying Tigers AVG, as well as the SkyKnights, moved en masse to Aces High. many of our squaddies have traveled across the country to visit each other, and we've been there when the real life sixes of our squad mates have been threatened by illness, death, divorce, unemployment, loneliness, depression - you name it, and we've been there.

Now our squads are in a crisis, because the air combat flight simulation seems to be moving toward an artificially-controlled stasis that is more like a video game than a simulation. This idea of balance is more like a standoff than a war scenario, with no highs, no lows, just good old-fashioned furballing. Furballing is fun, but it's not the object of a wargaming scenario. Wargaming, like war itself, is always about taking territory, and it's never about artificially maintaining a balance of force strength. There have been times when we have picked up the phone and called friends and squaddies to log on to fight back against overwhelming odds, and other times, we're part of the overwhelmers. That's just the way war - and wargaming - is. You play the hand you're dealt when you log on. There have also been times when a small but determined force has attacked the horde fields to prevent them from capturing fields and wining the reset, and to blind them by taking out their radar, etc., etc. That's been part of the fun of the overall AH experience. To me, and to my friends, numbers and balances have nothing to do with it.

Please answer one question for me: Why did you decide that imbalance was a bad thing? I asked NB this question: Did you conduct exit polls of people who decided not to subscribe after the 2 week trial, or who decided to cancel their subscriptions? Did you use solid marketing tools to determine how to attract and keep subscribers? Did you send out surveys to people who have flown AH for years, to see what we want? You must know that "screwing" with the game in what seems to be an arbitrary manner is going to produce dissatisfaction in many of the people you are trying to retain, so you will lose subscribers in the process of implementing code meant to keep them. Already, 4 of the squad members of The Flying Tigers AVG and SkyKnights have quit over this.

I can't speak for other squads, but if it comes down to choosing between AH and my squaddies, it will be no contest.

All of that said, it's your ballgame, and your park, and you have to do what you think is best for you and your business. I just need something I can take back to my mates that will encourage them to stay. Is there any way you can keep one arena in the MA style, and just see how popular it remains? What do you have to lose by doing this? That would be enough to stop this attrition, and it might demonstrate what the majority of people want and need to remain loyal to you.

Sincerely,
« Last Edit: December 12, 2006, 12:14:39 PM by Stiletto »

Offline DaPup

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« Reply #393 on: December 12, 2006, 12:25:03 PM »
Stiletto, you tell your friends about the "wargame" you play...I tell my friends about the WW2 "flight sim" game I play. The differences look small from a distance but when you look close they are miles apart. I don't know that the distance between the different sides can ever be narrowed.

You say that if forced to choose between your squaddies here in AH or the game itself that it is an easy choice...How can that be? If you choose your squad over the game then you won't have the enjoyment of their company either way.

HTC can say what they want but the sides were never this far out of whack before the arena splits. You don't have to change sides but you will have to make some concessions whether we like it or not, that's a fact that won't change.

Offline pluck

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« Reply #394 on: December 12, 2006, 12:26:52 PM »
though i'm sure you're interested, i'm sure HT is not going to give you, nor should he have any reason to share with you his data which led him to his decission.  it wouldn't matter if it was completely logical and 100% accurate, it would just give people something else to question....we've been down this road before.
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Offline HomeBoy

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« Reply #395 on: December 12, 2006, 12:36:46 PM »
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Originally posted by hitech
Also do not judge the balancing on a 1 day test. It should settle the waves in balance as people adjust, and after things settle some what, very rarely will you have to wait in queue. [/B]


Ah [Light_Bulb_Icon]!  

So you're banking on the tendency we have to "find something that works and stick with it" right?  A squad that normally flies as rooks will get tired of waiting in the queue and decide to move all its members to knights.  Then, because us guys hate change, they will just stay there and never go back.  (Or something like that).  In this way, you implement a "volunteer version" of the "squad divvying" idea.  You're counting on various degrees of stubborness.  Some squads (who are not at all attached to their chess piece) will immediately jump to another country. [Balancing act phase one]   Other squads that are partial to their chess piece but will reluctantly change will eventually do so. [Balancing act phase two]  The really stubborn ones will just sit tight.  Most of the "freelancers" will happily flit about wherever they will/can and thus complete the balancing act.  Over time, you'll have squads distributed fairly evenly across the countries but you have allowed them to do it somewhat in a "volunteer" way rather than you assigning them to those countries.

Am I on the right track here?   Sorry, I'm a little slow.  The gene pool is a little thin around here.

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Offline Ball

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« Reply #396 on: December 12, 2006, 12:38:50 PM »
get rid of the current countries and mix it up, voila, no more loyalty problems!

Offline DaPup

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« Reply #397 on: December 12, 2006, 12:43:33 PM »
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Originally posted by Ball
get rid of the current countries and mix it up, voila, no more loyalty problems!


I'm with you on that one Furby :aok

Offline HomeBoy

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« Reply #398 on: December 12, 2006, 12:57:45 PM »
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Originally posted by DaPup
you tell your friends about the "wargame" you play...I tell my friends about the WW2 "flight sim" game I play.


Nicely put DaPup.  

It seems to me that all these threads and posts swirl around these two questions (issues):

1. Is Aces High a war game or a flight sim?

2. If Aces High is a flight sim then how do we fairly balance the sides and limit the populations in each arena?

Apparently, somewhere along the way, question #1 was answered "flight sim."  Not sure exactly where that happened but since we are deep into question #2 at this point, question #1 must have been answered already.

It seems to me that if we were to only implement all the balancing, etc,etc,etc, stuff in the EW, MW, LWO but are scared to death to change LWB to a traditional MA because everyone will flock there and abandon the other arenas, then maybe question #1 is not really answered.  Now, HT was defining the "self interest."  It sure looks to me like the "self interest" crowd is huddled in the "flight sim" camp at this point.  Otherwise, there would not be this fear of bringing in a MA into the mix.  Is what I'm saying making any sense?

The question I have at this point is "Can Aces High accommodate both games?"

Things are clearing up for me a little.   These last few posts have been great!
« Last Edit: December 12, 2006, 01:08:32 PM by HomeBoy »
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Offline Stiletto

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« Reply #399 on: December 12, 2006, 01:21:10 PM »
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Originally posted by DaPup
Stiletto, you tell your friends about the "wargame" you play...I tell my friends about the WW2 "flight sim" game I play. The differences look small from a distance but when you look close they are miles apart. I don't know that the distance between the different sides can ever be narrowed.

You say that if forced to choose between your squaddies here in AH or the game itself that it is an easy choice...How can that be? If you choose your squad over the game then you won't have the enjoyment of their company either way.

HTC can say what they want but the sides were never this far out of whack before the arena splits. You don't have to change sides but you will have to make some concessions whether we like it or not, that's a fact that won't change.


DaPup,

It's pretty much the same thing. If it's a WWII "flight sim" and it includes all of the major aircraft, then the goonies have to have paratroopers and cargo to drop, which means dropping them has to mean something, which means tactical ground situations, which ultimately leads to resupply and territory capture.

It also means bombers and bomber formations and escorts and interceptors, which leads to tactical and strategic bombing, which ultimately leads to territorial domination and a struggle for air supremacy that results from territorial capture and severing of enemy supply lines. Call it what you want, it's still wargaming. Now, could you have a "WWII flight sim" that was nothing but fighters and dogfighting? Sure. but AH is not that.

Offline Stiletto

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« Reply #400 on: December 12, 2006, 01:23:31 PM »
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Originally posted by pluck
though i'm sure you're interested, i'm sure HT is not going to give you, nor should he have any reason to share with you his data which led him to his decission.  it wouldn't matter if it was completely logical and 100% accurate, it would just give people something else to question....we've been down this road before.


Hey pluck,

You're right. HT doesn't owe me or anybody else an explanation or justification for any decisions made. But let's let HT decide if he has a reason to share anything or not.

Offline HomeBoy

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« Reply #401 on: December 12, 2006, 01:37:47 PM »
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Originally posted by Stiletto DaPup, it's pretty much the same thing.

You're showing your naive side now Stiletto.  They are not the same.  Not at all!  Those in the "flight sim" (let's call them) camp will belittle and ridicule you to no end if you start bombing and gooning where they are furballing.  Terms start flying around like "toolshedding", "whording", "milk running", and worse if you start trying to turn their game into a "war game."  In fact, sarcastic comments like "Winning the prize" abound in this forum describing those who seek to "win the war."

No, they are definitely not the same thing.
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Offline BugsBunny

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« Reply #402 on: December 12, 2006, 01:41:36 PM »
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Originally posted by HomeBoy
if you start trying to turn their game into a "war game."  In  


Exactly, why are you trying?????

Offline hitech

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« Reply #403 on: December 12, 2006, 01:46:08 PM »
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Hey pluck,

You're right. HT doesn't owe me or anybody else an explanation or justification for any decisions made. But let's let HT decide if he has a reason to share anything or not.


    
Stiletto:

How much do you make a year.
How much have you paid in taxes last year.
How much did you pay for your house.
How much do you spend on drinking each year.
How much do you spend on food each week.
Can you please post all your bank account transactions for the last month?


Hope you  understand the drift of my post.

HiTech

Offline MWL

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« Reply #404 on: December 12, 2006, 01:47:36 PM »
--------
Exactly, why are you trying?
--------


Because the wargame aspect gives a reason for the engagement.  Without the reason for the engagement, you are just flying around and shooting at each other.

Regards,
« Last Edit: December 12, 2006, 01:49:47 PM by MWL »