Author Topic: side balancing redux again  (Read 2008 times)

Offline BaldEagl

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side balancing redux again
« Reply #60 on: December 28, 2006, 12:12:00 AM »
Quote
Originally posted by Hoarach
All I can say numberss sucked in the LW Blue arena tonight.  Flying for the rooks and seeing just uncountable bish numbers attack the nothern bases starting at a21.   Looked at the roster just to see and to find that rooks had only 60 people on where bish had more than 110 and knights a little less than 100.  The ENY limit was up over 15 and the bish just kept rolling through until the "war" was won.

After relogging back in after the reset, I saw the ENY limit for the bish was at 29 and wasnt changing along with the knights roughly around 10.  

I honestly dont see the ENY limiter affecting the sides.  With there being two late war arenas its hard for countries to have equal sides so I see it that as long as there are 2 LW arenas there will always be lopsided numbers.


I was on for quite a while tonight mostly in LW Blue.  For a while Bish had #'s on both Rooks and Knights and won the re-set.  After that Bish and Knights were almost equal (Knights actually had the edge) and Rooks were down.  Rooks were getting beat back by both sides but there was a huge fight going on between the Bish and Knights in the North.  

I also logged into LW Orange for a fight immediately after the reset in Blue.  Rooks had #'s and Bish and Knights were almost equal and both were getting steamrolled by the Rooks.

Mostly it looked to me like the Rooks gave up one arena to steamroll the other.  If they hadn't all sides in both arenas would have probably been balanced.

Eny limiter for Bish was hovering around 20 most of the night.  OK with me, just got to go get some kills in a Spit V and a FM2 for a change.  Oh, and I was in the Bish-Knight fight most of the night.

Just a day or two ago Knights were getting trashed in both arenas.

Like I said in my earlier post, imbalance has always been the case, will always be the case, and will inevitably change over time.  There's no point in whining.  You just need to roll with it.
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Offline bj229r

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side balancing redux again
« Reply #61 on: December 28, 2006, 04:48:16 AM »
Quote
Originally posted by Hoarach
All I can say numberss sucked in the LW Blue arena tonight.  Flying for the rooks and seeing just uncountable bish numbers attack the nothern bases starting at a21.   Looked at the roster just to see and to find that rooks had only 60 people on where bish had more than 110 and knights a little less than 100.  The ENY limit was up over 15 and the bish just kept rolling through until the "war" was won.

After relogging back in after the reset, I saw the ENY limit for the bish was at 29 and wasnt changing along with the knights roughly around 10.  

I honestly dont see the ENY limiter affecting the sides.  With there being two late war arenas its hard for countries to have equal sides so I see it that as long as there are 2 LW arenas there will always be lopsided numbers.


Yup..and the worse ONE arena gets, just forces the OTHER further in opposite direction--at this point, as a Rook, I'd rather get steam-rolled by the Bish-horde in Blue, as at least THERE, I can fly the plane that kept me from quitting the game--p47N...alas, at prime-time EST, I cant even do that, as Blue is usually full/locked, with no way available to hep lowest numbered (read Rook) side
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Offline Tilt

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If you want to limit Hording
« Reply #62 on: December 28, 2006, 06:52:11 AM »
Hordes do not necessaraly only exist when there is an imbalance............obviousl y when one side is heavily populated then it is most likely to exhibit horde tendancies..............

Hordes can operate from all sides they are simply massive missions or consecutive attacks where the "mega group" or horde stays together................a swarm. (An instinctive gathering)

These have local consequences.........hordes do not operate all over a map they focus massive numbers in one place causing an instant massive imbalance locally......................


We have seen many occasions where a superiority of numbers on one side (attacking a base) does not mean instant loss of that base for the other............ either the number superiority is not high enough or the numbers superiority is not maintained at the target base. (the attackers do not achieve the goal of having all their numbers at the base at the same time)

Effectively then all that has to happen is to break up the horde such that it is not instinctively easy to bring massive numbers in one place by "swarming".


Zone limits do this.........they deny players the opportunity to launch (or have launched) massive numbers from one base .

A zone limit places a limit on the number of players that can be spawned from a base at any one time.

It works like this.................

Lets assume we have a map where the optimum zone limit is 20 ............


Lets assume that the zone limit only applies to airfields and CV's..........

This is fine but when a side is down to 3 airfields the zone limit may not be high enough for its population.

IF ((pop/AF)>20,(pop/AF),20)

Such that the Zone limit increases if the field numbers fall below a critical number.

With this in place horde based fields will fill up and new horde members will be required to launch from elsewhere or use a local GV fields.

To overcome this hordes would need to get organised...........(swarms are not organised they are "instinctive") which they will not do. Hence there may be still a total population  imbalance but it would not be allowed to focus massive numbers instantly in one place.(unless they are attacking one base from two local bases)

Further large missions would then tend to be launched from rear fields. Giving more notice of their impending arrival and permitting some time to form a defence.

The above is the most basic form of Zone limit but it could be taken further.........it could be linked to ENY such that a side with massive numbers has its zone limit reduced in steps down from 20 to say 15.

In this way everyone can still join the side they want and fly the plane they want but they may find they are further from the action if they join a side with a massively greater population than the others.
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Offline Mugzeee

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side balancing redux again
« Reply #63 on: December 28, 2006, 07:10:20 PM »
ROFLMFAO!!