Author Topic: starting game 'tutorial'  (Read 1512 times)

Offline Laurie

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starting game 'tutorial'
« Reply #15 on: January 03, 2007, 12:05:58 PM »
Think some of you have missed the point i was making,

i know there is the TA,

what im saying is that its not being used or not efficient for the job,
TOO many people dont know basic things that if theyd gone to TA theyd have known,

just a simple tutoril plus a basic guide i think would make a heck of a difference,

most people dont want read, they want to do, so give them 5-10 simple tutorial missions in a TA, but offline, they have a guide to each tutorial mission so all htey need to know is there, more advanced questions could be put forward in the TA after 'graduation'.

Offline Blooz

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« Reply #16 on: January 03, 2007, 12:53:02 PM »
See how easy Benny blew off all that info?

That's just what we're talking about.

You can put it right at the end of their nose but they just won't drink.

Ain't that right Ted?
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Offline Spiffing

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« Reply #17 on: January 03, 2007, 01:14:50 PM »
Best way to solve this issue is to identify all new players to the game with "newb" or some other identifier next to their name. The only way to remove this "newb" identity is to complete a quick simulated test to help new folks understand the basics of capturing, rearming, etc etc. Once passed, their name no longer carries the "newb" banner hence moving them into the real world to play in the sandpit with the rest of the kids.

If someone does not take the test and finds it funny to have the newb status, then it should automatically remove itself after the first 3 months of play thus removing any pottential silly buggers.

Offline Old Sport

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« Reply #18 on: January 03, 2007, 01:40:09 PM »
The following draft is about half of a "task oriented" training syllabus that I sent in some time ago.  One of my suggestions was that newbies would get their first 5 days in the TA and then 10 days in any arena. But if they passed this (or like syllabus) with a trainer, then they could go on to any arena even if the first five days were not up.

Aces High II
Primary Flight Syllabus – Single-Engine Fighter


Welcome to Aces High II primary flight school. This syllabus covers the essentials you need to successfully start flying aircraft in Aces High II. The training is "task-oriented," meaning you are quickly helped off the runway into basic combat on your first flight. You start by choosing a plane and weapons, adjust your views, then take off for a sortie, attack a ground target, engage in air-to-air combat (if online with a flight instructor), and then return to your base to land. You get a rich taste of what it is like to fly in Aces High II in about an hour.

If you invest a little time to practice the following exercises you will acquire the skills and confidence you need to successfully fly sorties and to progress up the ladder in your combat prowess.

Help and Setup Notes:
    •   Check our online Help pages here
    •   If you have not done so already, download and install the Aces High II software. Get AH II software here. Follow the installation steps.
    •   Follow the configuration steps here to make sure AH II video and audio is set for maximum performance according to your PC's video and audio capability.
    •   It is strongly recommended to use a joystick with throttle to fly in Aces High II. Even an inexpensive joystick helps a great deal. Follow the stick calibration and setup steps here.
    •   It is highly recommended to have a microphone in order to communicate by voice. Follow the setup steps here.
    For problems, contact us at:
    •   Support email:
support@hitechcreations.com
•   Or US phone: 817-251-1540[/list]

Launch the Aces High II program and log in

Online
    •   If you have scheduled a session with an AH II Flight Instructor, go to the Online Arenas and from there to the Training Arena. Your Flight Instructor should contact you in the Training Arena.
    •   Your Flight Instructor will explain the meaning of various items, choices and selections, and assist in solving setup and calibration problems. In addition, your Flight Instructor will give you valuable pointers on all aspects of flying in Aces High II.


Offline
    •   You can practice nearly all the exercises in this syllabus in the Offline Arena. The exception is Air-to-Air Combat.


Whether you choose an online or offline session, you should first appear in the Tower of an airbase, with the clipboard open to the map display page.

You can open the text buffer for text messages by pressing the  /  key.

Primary Flight Syllabus – Tasks and Checklist

1.   Preflight
Approximate time: 8 minutes
    •   You should be in the Tower. If not already visible, press the ESC key to pull up the Clipboard. Note: the Clipboard contains many option settings and much information that are crucial to flying in AH II.
    •   Verify your airfield location on clipboard map (find the small airplane icon on the map)
    •   Locate a target airfield on the map to attack during your practice mission (suggest a nearby Medium field)
    •   Click Hangar to go to the Hangar and the hangar page of the clipboard
    •   Find F6F-5 on the list of planes and vehicles and click it
    •   On the clipboard, click Attack to score this flight as Attack
    •   Click the barrels, bombs and missiles on the hangar floor to load 50% fuel, 250 lb bombs, and missiles
    •   At the top right of the clipboard click Set Convergence
    •   Mouse over, and then mouse-drag the point of convergence of each of the three gun-sets to 300
    •   On the clipboard's lower left click a square in the "START FLIGHT" pane to spawn on the runway. (Click any square other than "H")
    •   Use your stick's Hat views or Key Pad views to look at your right wing
    •   While viewing your right wing, move your joystick from side to side and make sure the aileron at the end of the wing moves up and down. (If the ailerons do not move you need to check and reconfigure your stick settings.)
    •   Release the joystick
    Setting your cockpit views
    •   Position each Hat view (or Key Pad view) for the best view out of the cockpit using ARROW keys, and the PAGE UP and PAGE DOWN keys, and save each Hat view by pressing the F10 key.
    •   On the cockpit dash in front of you, locate and check gauges:
    o   ALT (Altimeter), Airspeed, Landing Gear lights green, etc.
    o   Verify the fuel gauge shows 50%
    o   Press the BACKSPACE key several times slowly to verify the ordinance you selected (bombs and missiles) appears in the weapons select panel, and reset to machine guns
    •   Set your Throttle to idle (pull it all the way back)
    •   Go back to the Tower by typing in the text buffer .ef   (i.e. (dot)ef ) and press , OR click "End Sortie" on the clipboard menu
    •   On the clipboard go to Options > Preferences > Flight and check the boxes beside the options Auto-Takeoff, Enable Stall Limiter, Auto Combat Trim (but leave "no tracers" unchecked) and click OK.
    Note: This syllabus is designed to cover many tasks at a brisk pace, so auto-takeoff is used to get you in the air quickly. After you get used to handling the aircraft in flight you should invest time to learn how to take off manually. Be aware that there is no auto-landing in AH II, so you will perform a landing when you return to base from your sortie.


2.   Takeoff and climb-out
Approximate time: 3 minutes
    •   On the clipboard in the "START FLIGHT" pane click any square other than H. You spawn to the runway, the engine starts automatically and "Auto take off enabled" appears in the center of the screen
    •   Rest your hand lightly on the joystick without moving it
    •   Increase throttle to 100%
    •   Press the P key to engage WEP (provides more engine power)
    The plane takes off automatically (note lift-off speed) Landing gear retracts automatically (verify the green LG lights go out)
    •   Verify that the Autoclimb light is on
    •   At an altitude of 1,500 feet (i.e. the short-hand of Altimeter gauge is on 1, the long-hand is on 5) press the P key to turn WEP off. Keep the throttle at 100% and keep climbing
    •   Gently move the joystick right and left to disengage Autoclimb. You should see that the plane now moves around as you move the stick.
    •   Keep your wings level and maintain your climb manually to 2000 feet (the short-hand of Altimeter on 2, the long-hand on 0)
    •   Maintain 150 knot climb speed
    •   Press the G key to lower Landing Gear, verify the LG lights go on, first to yellow, then to green
    •   Press G to raise Landing Gear, verify  the LG lights out
    •   At 2000 feet simultaneously press ALT and X keys for Autoclimb (verify the Autoclimb light is on and that the plane stabilizes)
    •   Test flaps by pressing the Q key once to lower flaps one notch (out of five notches)
    •   Press the W key once to retract flaps
    •   In the text buffer type .speed 175 (i.e. (dot)speed 175) and press Note how the plane automatically changes climb rate and attitude
    •   Climb to 4000 feet and disengage the Autoclimb (verify the light goes out)
    •   Press the X key to engage Autopilot for level flight (verify light on)


3.   Level Flight
Approximate time: 4 minutes
    •   Use Hat switch button or Key Pad keys to scan the sky all around your plane, upward and downward, and especially rearward.
    •   Look through the gunsight
    •   Press the Z key to zoom
    •   Press the  ]  key to increase zoom
    •   Press the  [  key to decrease zoom
    •   Set zoom to an intermediate magnification
    •   Press Z to return to normal view
    •   Pull up the clipboard and click E6B
    •   Set the throttle to 100%, then press Key Pad "–" (i.e. minus) key four times to decrease RPM (verify Gallons Per Hour-GPH, Time Remaining, and Range change)
    •   Press the Key Pad "+" key four times to increase RPM
    •   Stow the clipboard
    •   While at 4000 feet altitude, disengage Autopilot and bank left 30 degrees, pull back on the stick slightly, and perform an easy 360 degree turn (a complete circle in level flight) and return to original heading and maintain your 4000 feet altitude
    •   Engage the Autopilot again (X key) for level flight


4.   Air to Ground
Approximate time: 10 minutes
    •   Pull up the clipboard and verify your position on clipboard map
    •   On the map, right click the target base you chose at the beginning of the mission and near the bottom of the pop-up menu list select "
[target #] status" (for example "A83 status")
•   Check the status of Ord, Radar, Troops, Hangars
•   Verify that the Bombers are "Enabled" (i.e. the bomber hangars are undamaged)
•   Right click anywhere on the clipboard map. At the bottom of the pop up menu list click Clipboard Maps. On the side page that opens, at the top, open the drop-down menu of Clipboard map, and open Medium air field
•   On the Medium air field map, locate the position of a bomber hanger on the airfield to attack
•   Re-verify your current position on clipboard map
•   Press BACKSPACE to select your bombs and verify on the cockpit weapons select panel that bombs appear
•   In the text buffer type .salvo 1 (i.e. (dot)salvo 1) and press This means only one bomb is released per press of the B key
•   Look out the cockpit to try to observe the target base visually. Use zoom
•   Try to visually acquire your targeted bomber hangar
•   When the bomber hangar is visible, fly level to it until very near the base [/list]

Included were several other tasks including A to A, landing, the rearm pad, and .S

I also suggest that similar task oriented training be available for bombers, GVs etc.

All the best
« Last Edit: January 03, 2007, 01:42:21 PM by Old Sport »

Offline Schatzi

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« Reply #19 on: January 03, 2007, 03:05:11 PM »
Quote
Originally posted by Benny Moore
That's not at all true.  Those two pages contain some information, but a lot of the game's features are completely undocumented.  I read all of the official documentation available at the time, but much of the game I had to figure out by myself or ask questions in the Training Arena (which, by the way, often lacks trainers - I'm not faulting the trainers, but pointing out that the Training Arena isn't always an option for the green folks).  When I asked upon my first day in the game, "Why is there not a complete manual,"  someone instantly replied, "It's cheaper to have us put up with the questions."



Im not sure what you mean there Benny.

Between the official Help Files (which are btw accessible IN GAME through a simple click on the clipboard), Net Aces and the new Trainer page, there is little info that is not provided. And those informations can always be asked for in the Forum or through mailing us trainers - well do our best to provide a quick answer. Also, were contuniously updating and writing new help files to fill the blanks that are still there.

I simply fail to see where "a lot of the game's features are completely undocumented".


How about we travel to the future and get one of those mind-unduction machines? Then youd just have to connect through your headset, hit one button and have all the info directly transferred to your brain within seconds?



The problem isnt that we cannot (or do not) provide answers... the problem is in most cases we arent asked.
21 is only half the truth.

Offline McDeath

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« Reply #20 on: January 03, 2007, 03:33:40 PM »
I read the FAQ and HELP files before I ever came online. The information you need to get started and how to find further info IS there.

I help when I can if someone asks a question, but I always wonder why some people cannot just RTFM.

It is just plain rude if you ask me, (not the occasional question, but when it is obvious the person did not even bother to read the basics).

When you first start the game after downloading it and are offered the 2 week trial, you are asked if you want a trainer to help you, and we have a wonderful trainer corps and other volunteers to help any new person.

In a dynamic and ever changing online game, a tutorial would have to be modified or rewritten much to often to be worth the info it could provide in comparison to what is already offered by the website, its' companion sites and by the real live people in the training corps.
flying as                     
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Offline Airscrew

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« Reply #21 on: January 03, 2007, 03:35:50 PM »
Quote
Originally posted by Benny Moore
That's not at all true.  Those two pages contain some information, but a lot of the game's features are completely undocumented.  

I'm curious what features are not documented in the help file?  I've been playing awhile but I cant think of anything not documented, can you give some examples?

Offline Laurie

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« Reply #22 on: January 03, 2007, 03:49:50 PM »
the problem is people DONT want to read, so they just jump in,

whatever it is and however marvellous the current system is, people are blantantly ignoring it, which is WHY a new approach seems neccesary, people natrually prefer doing somehting to getting bogged down in help documents, its the method thats wrong atm. enforced, unnovoidable tutorial levels would smooth out most of the bone idleness of some of the crackpots who come into the game now, i read the manual, was bored and stopped reading halfway through, but i used the trainer corps. wich was great , BUT people arent using this method of help now they just go into arena with most numbers and make fools of themselves, and  i think a good tutorial would lead to better gameplay for ALL, as there would be less dumb ogres , HO's e.tc. and more memorable, 'on edge of your seat', enjoyable dogfights.

ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons.

i liked spiffings idea of 'certificate of rtaining completion' idea spiffing mentioned, a bit like how the combat tour system will work. (i believe)

:noid :aok :mad:
« Last Edit: January 03, 2007, 03:52:27 PM by Laurie »

Offline CpMorgan

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Hmmmm...
« Reply #23 on: January 03, 2007, 05:04:10 PM »
Quote
Originally posted by Laurie
the problem is people DONT want to read, so they just jump in,

whatever it is and however marvellous the current system is, people are blantantly ignoring it, which is WHY a new approach seems neccesary,


i liked spiffings idea of 'certificate of rtaining completion' idea spiffing mentioned, a bit like how the combat tour system will work. (i believe)

:noid :aok :mad:


Laurie,
  Look up my thread in the Combat Tour section under, "Things that make you go hmmm.." I think were on the same page here. :D

Offline TequilaChaser

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starting game 'tutorial'
« Reply #24 on: January 03, 2007, 05:52:52 PM »
To add just a tidbit of info to what others have posted: the pages on the Trainers website either are already offered in word doc / pdf/ or html files to down load or if not already offered are being  built/posted as time permits Hammer to get them posted in a downloadable format.....eventually there is going to be a complete manual that can be downloaded in its entirety or can be downloaded as individual pieces, which ever the person desires.......

and to  repost another subject mentioned on the Trainer's website,  this year ( 2007 ), will  hopefully  bring us the "Aces High Air Combat Academy" ( name not set in stone yet )

along with more detailed articles, write-ups,  I have even pondered on the thought of maybe offering  Spring / Summer / Fall / Winter  Lecture series on different subjects.......something some old timers may remember, Winter Lecture Series 1995 and  Spring Lecture Series 2000   back in AW........

topics included: Boom  and Zoom,  Angles/Turn fighting, Energy Management/E Fighting,  Wingman Tactics,  individual plane  type lectures, Defensive Maneuvering,  Squads: the Good / the bad /  views on how to find a squad or have a squad find you!,  Instantaneous / sustained Turns, Stalls/Spins and how to recognize and recover, Flight Dynamics............

and we plan on adding more qualified Players to the Training Staff,  so the Ah training staff hopes everyone will look forward to the things to come this year ~S~
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline TequilaChaser

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« Reply #25 on: January 03, 2007, 06:06:08 PM »
Quote
Originally posted by Laurie
the problem is people DONT want to read, so they just jump in,

whatever it is and however marvellous the current system is, people are blantantly ignoring it, which is WHY a new approach seems neccesary, people natrually prefer doing somehting to getting bogged down in help documents, its the method thats wrong atm. enforced, unnovoidable tutorial levels would smooth out most of the bone idleness of some of the crackpots who come into the game now, i read the manual, was bored and stopped reading halfway through, but i used the trainer corps. wich was great , BUT people arent using this method of help now they just go into arena with most numbers and make fools of themselves, and  i think a good tutorial would lead to better gameplay for ALL, as there would be less dumb ogres , HO's e.tc. and more memorable, 'on edge of your seat', enjoyable dogfights.

ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons.

 


Laurie,  alot of things you have posted about will always be there, there is no way for it to end........as Summer comes we will see a surge of new players, as Christmas time comes around we will see a surge of new players, it has always been this way,  You will always have Vulching, always will be HO ing , always will be Ramming,  always be gamers trying to game the game.......no matter what  type of shoved in your face tutorial that you must pass to fly or training required to play jin a MA style arena. Once the player passes any of these recommended or required tutorials/training  there is nothing to stop them from returning to all the shananagons you listed.....:(
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline SuperDud

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starting game 'tutorial'
« Reply #26 on: January 03, 2007, 07:48:53 PM »
Quote
Originally posted by Laurie
ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons.

 


"vulching" on landing was historically accurate. Keep your SA up at all times. As for blatant rammings, well thats a craps shoot. More than likely the rammer will just kill himself. And let's be honest, if it's a true noob it probably wasn't intentional anyways.

Basically I see this thread as an "I want things to change so it's easier on me." Not everyone who plays wants to be 733T fighter/bomber pilots. Many don't care about getting good. If you want new people to get betterand learn the ropes, then train them yourself. When I played a lot I offered to help anybody, even if they were my (gasp)enemy! We expect a few trainers to train 100s of new people every month. And failing that we expect new people with 2 weeks free to spend some of that time wasted learning to turn on the engine? I wouldn't go for that either. Last and not least, let's be honest. How many of us logged on for the 1st time saw the TA and the MA and decided to spend any real amount of time in the TA? I think being honest, not many of us spent any real time in the TA as noobs. We wanted to be where the action was.
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Offline brucerer

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« Reply #27 on: January 03, 2007, 08:35:29 PM »
I say the best way is to include a quick-help screen in game.. you know like you get in other games... You press F1 or something and it just quickly lists the basic flight controls as they are currently configured and maybe have multiple pages for how to's.

So it'd be like - you press f1 and the following pop's up in a window similar to the radio chatter but takes up the whole screen.

QUICK HELP - F1 to close
-------------------------------
Flight Controls

Aircraft Control - Joystick (break this down to specifics if you want, i dunno!)
Flaps Up/Down - W/Q
Gear Up/Down - G
fire guns - F, Joystick Button 1
Fire secondary - B, Joystick Button 2
.
.
. and so on

Radio Dot Commands

.salvo xx - set bomb salvo
.delay xx - set bomb release delay
.
.
etc etc

You'd only have to list the most common functions. This would cut down a lot of questions. The standard response to a dumb question would be 'Press F1'.

Offline FrodeMk3

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starting game 'tutorial'
« Reply #28 on: January 04, 2007, 01:39:18 AM »
I'm gonna mention it-Many people have been feeling this way, to hear them talk on local(f12)...More and more new players are not really of the Aviation or history buff genre. They are more of the WoW or Counterstrike, HALO, whatever might be hot at the moment gamer types. They don't care if Thomas McGuire had 40 kills in a 38. They have no idea who Gunther Rall or Adolf Galland, Saburo Sakurai, or "Hub" Zemke are.

They are here to use AH as a playground, In which they might shine(When or for how long doesn't matter) and they can claim "1337" status among their gamer circles.

They are the ones asking for cheat codes. They don't know the basics of flight, or how ailerons roll the wings, or how to use rudder and throttle in manuveurs...If it's MMOL, they're there.

Hulse, I've made the assumption long ago, that if people ask how you land kills so that it appears in the buffer, or why there isn't a first person shooter function to the troops that drop from the goons, or why an F4U can't accelate straight up, Then other than telling them to goto the TA, I've given up helping them.

P.S. Old Sport - the syllabus looks wonderful, from what is posted here. Unfortanately, It only works if people don't sucumb to the need for instant gratifacation. There are new players that it will help immensely-Because they actually take the time to read it.

Offline Ghastly

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« Reply #29 on: January 04, 2007, 01:04:27 PM »
Net Aces should probably be displayed somewhere more prominantly than it is - perhaps on the "sidebar" where under a new section (like the Soda and DokGonzo's).   I've been through the Support section pretty thoroughly over the last month since I started flying AH, and through the FAQ's, and through the training site, and didn't realize that it was available until I saw it referenced in this thread.

I doubt forcing everyone new to the TA would work - I've been in the TA probably a total of 12-15 hours over the last month trying to come up to speed on various features of the game, and from what I can tell, it's always been just players in there.  (Not a criticism, just that unless there are a LOT more trainers than the 11 on the roster, they'd need to live in there to deal with the influx).



(Grue)
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