Originally posted by BaldEagl
Let me put this very simply. Whoever's nose hits loses. No matter what. Thus the danger in HO's as both noses face possible collision. If one turns just enough that the other noses into his wing, the guy who hits the wing loses.
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The Internet lag theory is a crock. Maybe HT explained it to you all that way and maybe he thought it was that way.
Well the first part of your observation is true regarding the effect of your nose hitting someone elses wing...................
However ther is no win/lose with respect to collisions you either collide or you dont collide............... so simple it is.
You are gravely mistaken with respect to the effects of lag however ...........................it is a fundamental principle of the game we play................. just as the plane on your 6 is closer than he appears so the plane you just missed a collision with could have collided with you on his FE.
Hence he sufferes collision and you do not.
Ever seen that P51 merge nearly head on and fire behind you only to get hits............... wondered why? its lag
If he had carried on into the space his FE says you are in he would have sufferred collision....................
......... you would not.
If your opponent turns sharp across your nose it is possible that you collide with him and suffer collision yet he does not. To actually game this he has to know the total lag from your PC thru the server to his PC and be able to transmute this with the respective speeds of your aircraft and the angle of crossing to calculate the distance he has to cross infront of you.
He has a split second to make this judgement..............hence you will not find players able to perform such a trick and would claim BS for any claiming to be able to do so repeatedly.