Author Topic: Why the collision model works.  (Read 1708 times)

Offline FBplmmr

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Why the collision model works.
« Reply #15 on: January 16, 2007, 04:36:23 AM »
What happens when empty heads collide with the internet and we all see it on the BBS?

Offline Tilt

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Why the collision model works.
« Reply #16 on: January 16, 2007, 04:54:16 AM »
Quote
Originally posted by BaldEagl
Let me put this very simply.  Whoever's nose hits loses.  No matter what.  Thus the danger in HO's as both noses face possible collision.  If one turns just enough that the other noses into his wing, the guy who hits the wing loses.

............................. .................

The Internet lag theory is a crock.  Maybe HT explained it to you all that way and maybe he thought it was that way.  


Well the first part of  your observation is true regarding the effect of your nose hitting someone elses wing...................

However ther is no win/lose with respect to collisions you either collide or you dont collide............... so simple it is.

You are gravely mistaken with respect to the effects of lag however ...........................it is a fundamental principle of the game we play................. just as the plane on your 6 is closer than he appears so the plane you just missed a collision with could have collided with you on his FE.

Hence he sufferes collision and you do not.

Ever seen that P51 merge nearly head on and fire behind you only to get hits............... wondered why?   its lag

If he had carried on into the space his FE says you are in he would have sufferred collision.................... ......... you would not.

If your opponent turns sharp across your nose it is possible that you collide with him and suffer collision yet he does not. To actually game this he has to know the total lag from your PC thru the server to his PC and be able to transmute this with the respective speeds of your aircraft and the angle of crossing to calculate the distance he has to cross infront of you.

He has a split second to make this judgement..............hence you will not find players able to perform such a trick and would claim BS for any claiming to be able to do so repeatedly.
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Offline mussie

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Why the collision model works.
« Reply #17 on: January 16, 2007, 04:58:43 AM »
In addition to what I posted above.

I beleive (and correct me if I am wrong) that Pyro, Sudz, Nate and Super all came over with HT from warbirds and have been in the industry for a dam long time...

So I am sure they know a thing or two about designing and developing online flightsims as well....

EDIT: and from what I can see Skuzzy's been working on AH for a little while too....
« Last Edit: January 16, 2007, 05:07:03 AM by mussie »

Offline NHawk

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Why the collision model works.
« Reply #18 on: January 16, 2007, 06:24:47 AM »
Quote
Originally posted by BaldEagl
.....
The Internet lag theory is a crock.  Maybe HT explained it to you all that way and maybe he thought it was that way.  I'm assuming he's got other people doing programming and it wouldn't be the fist time an employee snowballed his or her boss.  If so, HT, did you actually take the time to read the code?  Believe me, I'm not calling you out, just calling it as I see it......
I'd rethink this statement. Internet lag has everything to do with everything. If my ping to the server is at 68ms and yours is at 170ms my info will get to the server before yours. Our overall combined data to and from each other will take 238ms not including the server's added delay in the relay. Simple math and the plague of every online game in one form or another.
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Offline Mustaine

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Re: Why the collision model works.
« Reply #19 on: January 16, 2007, 07:22:14 AM »
Quote
Originally posted by Bronk
Posted in the collisions thread.  I think this is significant enough for its own.


Went to the DA with a friend and shot film.

Now for all you people who want both to take damage .

Tell me why tangle should take any after looking at from his side.

Films best looked at from external .

Tangle's perspective.

http://www.speedyshare.com/505573530.html

My perspective.

http://www.speedyshare.com/193779581.html.


Basically from his view he gets "bronk has collieded with you.".  You then see me take damage in mid air.

My side you see me fly into his ac and take damage.


I submit this as proof collision model works as intended.



Thank you for your time.

Bronk
this part alone with no replies should be stickied, locked, and mandatory reading / viewing for anyone joining the game
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Offline NoBaddy

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Why the collision model works.
« Reply #20 on: January 16, 2007, 07:23:07 AM »
Quote
Originally posted by mussie

So from this I think it proves that HT knows somthing about programming and flight sims


Actually, what it proves is that HT can't spell!!! :D


Baldy...

Single wing B24s do NOT maneuver. They flutter in a downward direction. The choice you made to fly under the plane who's wing you just shot off was a mistake. In the other 2 instances you described, you were tailgating. Who is the cop gonna ticket in a tailgating instance?? :)
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Offline DREDIOCK

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Why the collision model works.
« Reply #21 on: January 16, 2007, 07:43:17 AM »
Quote
Originally posted by Trikky
Anyone who says the damage model is crap is effectively saying 'I want to die through no fault of my own'.


That happens anyway.

Tooling around not even knowing another AC is ther and you collide with someone by then flying into your rear end on your low 6 on your end.

Wasnt your fault. you take damage. the other didnt.


Did have one the other night where we both collided and both of us ended up going down.

Thought that was pretty novel
« Last Edit: January 16, 2007, 08:21:35 AM by DREDIOCK »
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Offline SlapShot

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Why the collision model works.
« Reply #22 on: January 16, 2007, 07:43:41 AM »
Quote
Originally posted by SteveBailey
The collision model may be the best it can be under the circumstances but I find fault with the following scenario and it happened to me just tonight.

I dove on a p51b in my D. I scored good hits as I dropped on his 6 and at same alt.  I then shot past him, going over his top.  At the last second he dips his left wing and his right wing  then collides with my plane. My plane loses critical pieces, alright so be it. The bad guy wanders off, undamaged from the collision.
 However, I feel if my FE shows me colliding w/ his wing that his wing ought to take damage as well, regardless of what his FE shows.


Where is the fault Steve ?

On your FE you hit his right wing ... on his FE you cleared his right wing ... looks like it was your fault for flying that close to him.

Put the shoe on the other foot now ... how upset would you be if you banked left clearing the guy behind you (no collision), yet all of a sudden your right wing is torn off for no apparent reason.

I'm betting you would not be a happy camper.
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Offline DREDIOCK

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Re: Re: Why the collision model works.
« Reply #23 on: January 16, 2007, 08:24:56 AM »
Quote
Originally posted by Mustaine
this part alone with no replies should be stickied, locked, and mandatory reading / viewing for anyone joining the game


though I have also has instances where from my pilots vantage point I would swear we SHOULD have collided and either didnt. or seen it only register as a collision on the other player.

And had instances where it looked to me like we clearly missed and ended up with a collision.

though if I had my druthers over which was worked over better.
I'd rather see somethign else done with the Pilot wounds LOL
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Offline -sudz-

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Why the collision model works.
« Reply #24 on: January 16, 2007, 09:04:30 AM »
Quote
Originally posted by BaldEagl
I'm assuming he's got other people doing programming and it wouldn't be the fist time an employee snowballed his or her boss.  If so, HT, did you actually take the time to read the code?


Thank you, BE, that's the funniest thing I've seen in awhile :rofl

Offline Mustaine

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Why the collision model works.
« Reply #25 on: January 16, 2007, 09:26:21 AM »
Quote
Originally posted by -sudz-
Thank you, BE, that's the funniest thing I've seen in awhile :rofl
I missed that before!!!


 :rofl :aok :cry :lol :rofl
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Offline SteveBailey

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Why the collision model works.
« Reply #26 on: January 16, 2007, 10:18:03 AM »
Quote
Where is the fault Steve ?


If two planes collide, they both take damage... what does fault have to do with it?




Quote
Now in this case would your idea be appropriate ?



Yep

Offline Bronk

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Re: Re: Re: Why the collision model works.
« Reply #27 on: January 16, 2007, 10:37:48 AM »
Quote
Originally posted by DREDIOCK
though I have also has instances where from my pilots vantage point I would swear we SHOULD have collided and either didnt. or seen it only register as a collision on the other player.

And had instances where it looked to me like we clearly missed and ended up with a collision.

though if I had my druthers over which was worked over better.
I'd rather see somethign else done with the Pilot wounds LOL


Post the film dred. It is that simple. You can not see every edge of your plane from the cockpit .

I wanted to do more filming but I didn't want to take up more of tangles time.

I am certain I can also do the  guy passed me and I get "you have collided".

If anyone here who doesn't understand how it works wants to learn.

Contact me with a PM  we both will run film and you can see for yourself.


Bronk
See Rule #4

Offline Bronk

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Why the collision model works.
« Reply #28 on: January 16, 2007, 10:51:51 AM »
Quote
Originally posted by BaldEagl
Let me put this very simply.  Whoever's nose hits loses.  No matter what.  Thus the danger in HO's as both noses face possible collision.  If one turns just enough that the other noses into his wing, the guy who hits the wing loses.
If your nose hits any part of an enemy plane you will lose.  As long as his nose doesn't hit he'll fly away.

NO, it can be any part of your ac.  It could be a wing tip  or tail section. If yo watch my film from external you see. 1 my nose hit , thus engine damage . 2. Right wing wing hit and it comes off.


The Internet lag theory is a crock.  Maybe HT explained it to you all that way and maybe he thought it was that way.  I'm assuming he's got other people doing programming and it wouldn't be the fist time an employee snowballed his or her boss.  If so, HT, did you actually take the time to read the code?  Believe me, I'm not calling you out, just calling it as I see it.

Go into the arena, get into a collision or two and prove me wrong.  I'll bet I'm right every time.

 

Come to the DA with me and I'll prove you wrong each and every time.
We will both run film and you will have the proof you need.
Thats the best offer I can give.

Bronk
« Last Edit: January 16, 2007, 11:25:47 AM by Bronk »
See Rule #4

Offline soda72

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Why the collision model works.
« Reply #29 on: January 16, 2007, 11:16:46 AM »
Quote
Originally posted by -sudz-
Thank you, BE, that's the funniest thing I've seen in awhile :rofl


What is there 4 -6 people at HTC.... 2 to 3 which actually program...


Hell,  he can't afford not to "coad"..

:rofl