Author Topic: Why the collision model works.  (Read 1707 times)

Offline Bronk

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Why the collision model works.
« Reply #45 on: January 16, 2007, 02:26:33 PM »
BaldEagl
 Believe it or not my reason for posting this was my sincere attempt to educate players.
 My offer still stands we can go to the da and turn on film .
Once you look at both films you will understand  how it works.



Bronk
See Rule #4

Offline mussie

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Why the collision model works.
« Reply #46 on: January 16, 2007, 02:35:37 PM »
Quote
Originally posted by BaldEagl
In any case it seems I've suffered from a series of bad judgements.

I'll just shut up and go quietly away now.


Your showing some class by saying that...


Offline Tilt

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Why the collision model works.
« Reply #47 on: January 16, 2007, 05:00:06 PM »
Quote
Originally posted by hitech
<-- BaldEagl Look closely to the left of this post. And Sudz is my only other coder.

And BaldEagl, to assure you I know a thing or 2 about latency.

http://www.patentstorm.us/patents/6042477.html

HiTech


Very neat!

You smooth stuff in the FE!............... position predictively according to the base offset and adjust the base offset toward its error by damping the rate of adjustment by 2ms per cycle?

I cant hold the whole thing in my mind at the moment so would ask if I am approaching understanding or leaving it?

If I am it does seem an elegant solution to smoothing. We would all see differing "rough edges" in our FE's so that is the best place to smooth stuff

Plus  of the ability to use the smoothing to compensate for at least part of the lag is an added bonus.

Thats if I got it right of course.................  :confused:

Thanks for sharing...............
Ludere Vincere

Offline FBplmmr

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Why the collision model works.
« Reply #48 on: January 16, 2007, 05:38:11 PM »
just want to thank bronk and his accomplice for taking the time to do the film!:aok :aok

although I do understand the FE and plane accoupieng space concept it was very comforting to see it in action.  

even the first time I saw the written explanation it is hard to get away from the "it happened on your front end so its your fault" phrase so people automatically believe its somekind of justice system that determines who tried not to wreck or that it has to do with what is on your screen (the "if i look away it wont happen")


also if i cant park my car in a spot a wal-mart without coming back to find out that some joker dinged a statiionary object how am I supposed to believ that you clowns flew by me at 300 mph while we both were maneuvering and you "KNOW" you didnt come into contact with my plane :lol

ps my head cold has collided with my ability to spell.. sorry

Offline humble

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Why the collision model works.
« Reply #49 on: January 16, 2007, 05:43:37 PM »
Quote
Originally posted by BaldEagl
OK, I've never whined about the collision model and I'm sure you guys are going to explain Internet lag and otherwise rip on me for it but I got killed three times in the last two days by the same types of collisions.

In the first I shot down a B-24.  I dived below him after ripping his wing off.  He had enough manouverability to roll it down into me as I crossed under killing me before i got the kill on him.  

In the other two I was in close combat and the enemy rolled over into me on his break turn.

In every case I attempted to avoid my oncoming enemy.  In every case they got the kill and I died.  I wish I had film.

I quickly realized that the common denominator was that my nose hit them in mid-plane even though there was nothing I could do to avoid it and that it was done purposefully (in the fighters i was pulling for lead shots against slower, better turn fighters at least given E-states but not with a significant E advantage).

Now I know how to game the collision model and so do you.


I felt exactly the same way, until I realized he didnt actually see me in the same place. In his view the planes never collide. He may very well be avoiding the collision on his FE. In the clip bronk posted there is NO collision from the other guys perspective. This fallacy that someone can force a collision on you is simply wrong.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline DREDIOCK

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Re: Re: Re: Re: Why the collision model works.
« Reply #50 on: January 16, 2007, 05:52:37 PM »
Quote
Originally posted by Bronk
Post the film dred. It is that simple. You can not see every edge of your plane from the cockpit .

I wanted to do more filming but I didn't want to take up more of tangles time.

I am certain I can also do the  guy passed me and I get "you have collided".

If anyone here who doesn't understand how it works wants to learn.

Contact me with a PM  we both will run film and you can see for yourself.


Bronk


I would LOVE to film more.
I really would.
actually would like ot make a couple films I have ideas for too

And I will. Just as soon as I can have the option of individually naming flights after the flight is over. (like some of us have been asking for for quite some time now And I remember hearing in a voice recording from the con a member of HTC saying that request was "Do able" HINT HINT)

What typically happens when I do film. I turn it on. then forget to turn it off and I end up with a super long film with a generic name that I later forget what is what. and rarely watch anyway

In the end its just not worth my aggivation to film unless I know something interesting is gonna happen.
And its kinda hard to predict a collision is going to happen unless you do it intentional.
Not to mention I find the film viewer and editor as frustrating as hell on those long films
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty