Author Topic: Over the nose view  (Read 2668 times)

Offline Schatzi

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Over the nose view
« Reply #15 on: January 19, 2007, 08:20:09 AM »
Quote
Originally posted by Wizer
Schatzi, let me add my thanks and gratitude to you for this excellent post.  Even though I have flown in AceHigh for a number of years, I was not aware of this view setting.  I am sure that there are a number of "vets" out there who are also unaware of it.  As a suggestion, I think that your post should be included on your Trainer's web site.  Thanks and keep up the excellent work.   I salute  you, wizer!!!



Thank you for the kind words wizer and everyone. Im glad if i can help :).

As for this being included on the Trainers Website.... already in the works.


21 is only half the truth.

Offline Benny Moore

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Over the nose view
« Reply #16 on: January 19, 2007, 08:54:25 AM »
Quote
Originally posted by Schatzi
When you are using TrackIR, you cannot use the hatswitch with adjustment of the head positions at the same time. You do not need it, since the TrackIR will control your head moving as well as the view direction.

You can always "override" the TIR view with hatswitch, but then youll only get the default head position... unadjustable. But you can still use the TIR to move your head, even in the view direction "fixed" by the hatswitch.


Right.  My problem is that I don't have Vector Expansion, so I can only rotate my virtual head with TrackIR, not move it.  In order to move my virtual head while using TrackIR, I have to hold down the hatswitch (or, in my case, because my hand problem prevents me from using the hat, a number pad key).  As you mentioned, this locks the rotation of my head, so I can't move and rotate my head at the same time.

The biggest problem is that the move head keys don't work when TrackIR is on.  There's no reason that they should not work for TrackIR users without Vector Expansion.  As it is, if an enemy ship is above me but hidden by my canopy support, the only way I have of looking at it is pressing keypad 5 and moving my real head.  By the time I've located keypad five (since my hand is usually on the flaps lever), he's usually no longer there.  It would be nice to simply be able to move my head back a tad without disabling my TrackIR's head rotation.  All that would need fixing would be allowing the head movement keys (move head back, et cetera) to work when TrackIR is on.

Offline Schatzi

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Over the nose view
« Reply #17 on: January 19, 2007, 10:11:09 AM »
Quote
Originally posted by Benny Moore
The biggest problem is that the move head keys don't work when TrackIR is on.  There's no reason that they should not work for TrackIR users without Vector Expansion.



 All that would need fixing would be allowing the head movement keys (move head back, et cetera) to work when TrackIR is on.



Im no programmer, but Im pretty sure HT has a reason for it being the way it is Benny. Beyond trying to annoy you or just being too lazy.

In this case id actually suggest you think about ditching the TIR alltogether and rely on hatswitch views (with properly set head positions) completely. It sounds to me that your using TIR is actually more a hassle and time consuming then it really helps you in battle.
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Offline Benny Moore

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Over the nose view
« Reply #18 on: January 19, 2007, 11:03:11 AM »
Well, I'm not making accusations of lazyness.  I suspect, however, that very few players use TrackIR without Vector Expansion, so this issue is unknown.  Certainly I've never heard anyone complain about it before.

Offline parin

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Over the nose view
« Reply #19 on: January 19, 2007, 01:41:12 PM »
Ah my favorite trick in an FM-2 and F6F.
Wgr 21 works great!

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Offline RedRadr

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Over the nose view
« Reply #20 on: January 19, 2007, 02:09:47 PM »
Quote
Originally posted by Schatzi


I'd like to add my thanks too, Schatzi, a truly worthy tip...

Offline x0847Marine

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Over the nose view
« Reply #21 on: January 19, 2007, 02:13:56 PM »
Quote
Originally posted by TW9
also if u place the mouse pointer on the center dot of your gunsite u can use that as an aiming reference when using an "other than default"  view ;) works with osti's and gunner positions aswell.


The mouse or... zoom in on the center of sight all the way, then put a very small sharpie dot on your screen in the middle, it washes off easily, then you can use the over nose position without worrying about the mouse. Works great for n1ks, others, not so much.

Offline GunnerCAF

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Over the nose view
« Reply #22 on: January 19, 2007, 09:23:36 PM »
Schatzi,

Thanks for the great tip!

Gunner
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Offline Mace2004

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Over the nose view
« Reply #23 on: January 19, 2007, 10:46:26 PM »
Quote
Originally posted by Benny Moore
Right.  My problem is that I don't have Vector Expansion, so I can only rotate my virtual head with TrackIR, not move it.  In order to move my virtual head while using TrackIR, I have to hold down the hatswitch (or, in my case, because my hand problem prevents me from using the hat, a number pad key).  As you mentioned, this locks the rotation of my head, so I can't move and rotate my head at the same time.

The biggest problem is that the move head keys don't work when TrackIR is on.  There's no reason that they should not work for TrackIR users without Vector Expansion.  As it is, if an enemy ship is above me but hidden by my canopy support, the only way I have of looking at it is pressing keypad 5 and moving my real head.  By the time I've located keypad five (since my hand is usually on the flaps lever), he's usually no longer there.  It would be nice to simply be able to move my head back a tad without disabling my TrackIR's head rotation.  All that would need fixing would be allowing the head movement keys (move head back, et cetera) to work when TrackIR is on.


Benny, sounds like you're working hard on developing a workaround so why not just get the Vector Expansion?  I think it's only about $30.  You haven't mentioned what TIR model you have but you'll have to have TIR 3 to do this.  If you've got an earlier model I'd bet there seem to be a number of people playing AH that couldn't adjust to TIR so you'd probably be able to get a TIR 3 or 4 via these boards.  Since you mentioned you have a hand problem I'd think that updating to VE would give you a bit more flexibility in assigning functions to buttons that are convienient to you.

Mace
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Offline Murdr

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Over the nose view
« Reply #24 on: January 20, 2007, 03:46:15 PM »
On the CH Pro Throttle, you can set up the thumb microstick to gain essentially the same view by assigning it to move your head position.

Offline Dichotomy

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Over the nose view
« Reply #25 on: January 20, 2007, 03:53:11 PM »
umm Murdr... how?
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Offline Murdr

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Over the nose view
« Reply #26 on: January 20, 2007, 03:58:07 PM »
X Rotation > Analog Inputs View Move Left/Right
Y Rotation > Analog Inputs View Move Up/Down

At least thats the tumbsticks axis assignment on my system.

Edit:  I did have to turn on scaling, and add some deadband to those two axis to get them to work properly.
« Last Edit: January 20, 2007, 04:00:21 PM by Murdr »

Offline HGKC

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Over the nose view
« Reply #27 on: January 20, 2007, 08:54:58 PM »
I use the micro stick for head movement but use the CH CM and made it mouse . Works fine for me once you get the settings right. If you need to know the seeting in CM PM me and Ill try to help you out. If not Murdr will work also,but he's mapping in game.
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Offline airspro

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Over the nose view
« Reply #28 on: January 21, 2007, 08:55:09 AM »
Quote
X Rotation > Analog Inputs View Move Left/Right


I tried that out , works :) like trackir somewhat . I did find that with it you don't have your saved views working . Undid it and those views work again .

Hmmm wonder if you could say set up a special stick for just that . Gonna have to try that out I guess .

Thanks for the tip .
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Offline Murdr

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Over the nose view
« Reply #29 on: January 21, 2007, 11:29:04 AM »
If the micro stick is calibrated, and you have the deadband and scaleing set, when ya let go of the microstick, other view functions should function as normal.