I think we are all familiar with the TT (Tank Town) island map, it's been on LW orange now for a month.
I've put a good deal of thought into this map and how it can be won by any one country. I am convinced that like in chess, control of the center of the board is the route to victory. Once you have that, you fight and push the enemy outwards.
To that end, this weekend I organized a number of missions to capture TT and with a good degree of sucess (rooks). It was alot of fun running the missions and we had fairly good turnouts.
Of course, I was lambasted by numerous players on ch200, and even from my own countrymen for doing this. For some reason people consider this bad form, like there is some 'unspoken rule' to leave the TT bases alone and fight captures on the periphery of the map.
I can understand their point I suppose, many people just want to up for a quick battle at the shooting gallery, or a quick plane flight to drop a bomb or two then dogfight a little. (People enjoy this game in different ways and I don't want to presume to tell them how)
The fun for me however, is organizing raids and making good captures to 'win the war and map'. To that end, I will continue to try to win the center and I am sorry if that ruins fun for others.
So I have a proposal (which maybe should be under wishlist). Make the center island bases UNCAPTURABLE . I think this would make many people happy.
The way the map is currently configured though, these bases are capturable. I have to assume the HTC made it this way for a reason. Until this uncapturable suggestion is made, I will continue to fight this map in the way I've described. (and so will my squad and whoever joins my missions)