some of you are confused about what i'm referring to. i'm not talking about spins, flat spin, high AoA stalls, or ANYTHING like that. the spit, and ONLY the spit, enters an inverted stall when you are moving slowly with flaps out, and you roll over the top of a rolling scissors and cut throttle slightly.
it turn the plane upsaide down and the plan drift straight downwards, lying perfectly still on it's back, 90 degrees to the vertical. it falls like that, no spin, nothing, just falls like a brick. in the spit5 the stall is just about recoverable if you have the altitude, as the engine doesn't cut and you can build up enough air over the controls to wriggle out.
in the spit 1 however, the engine cuts out so you have no chance at all of exiting this stall.
my point is:this should not happen in either pane, the stall is not realistic, the stabilisers would right the plane, as it is travelling downwards. the airspeed on the stabs would act as it would on a windvane and puch the nose into the wind (straight down in this case)
perhaps it is this that is not modelled, the effect of the stabilisers when the plane is not moving (the plane moves down, but vertically upwards as it is inverted, if you understand what i mean). seeing as their is no forward motion, perhaps the game does not register any air resistance and the stabs have no effect?
HT, this is really a question for you, why is it that the spit does this? is it a bug? is it an unfortunate sacrifice in the spit FM? what's going on?
it would be great if i could get an answer to better understand why it does it so that i can avoid it. ideally, i would love it to be fixed, if it is indeed an error.
thanks HT
