I have some questions, if somebody from HTC doesn't mind answering:
You say the impact is the same on performance. Is this because these are replacing the old system of "random trees" (and the net # of trees is still about the same), or are they supplementing them (i.e. a different tile for the terrain), and even while displaying more trees the impact is the same?
The hedgerows look rather nice, but we've had problems before on Karelia with defensive trenches with getting in, turning, and getting out of narrow areas in GVs. Will you be able to drive through these, which for a tank would be realistic, in order to prevent any problems?
Does the change in the beach/sea connection mean smoother landings for LVTs, and is the "getting stuck on a speck of land" issue gone now?