THANK GOD we are out of the pacific theatre!!!!Hedgerows it's almost like home,just need some gloomy weather and snow now.Oh and I really miss AK Desert -- Hazzer
I remember snow... SEA events I think. Not sure if I've ever seen desert. I remember night time too... over snow covered landscape, flying NOE.
Not sure sky can create "gloom" as it's set up now, but that would be an interesting effect. Changing weather throughout the day would be an interesting effect in a arena map as well, to go along with dawn/dusk. Cloudy overcast days, clear sunny days, fog and some limited visibility at times (maybe not real thick like SEA maps sometimes.....).
Some of the ground fog and changes to clouds have been very well done. I came across a Port in SmPizza that was fogged in; shore batteries are useless there, but was very interesting effect. I've had to adjust approaches to bome runs from high altitude, due to no visibility in the bomb sight.
A desert map in the rotation would be fun. Dunes. Sandstorm effect in places? The folks who do skins would have fun crafting new skins for that environment.
The hedgerows of Normandy (Bocage) were earthen berms several feet high with hundreds of years worth of intertwined bushes, small trees and undergrowth growing several feet on top. Tanks could NOT just drive through them. This is a good part of what made the breakout from Normandy so painfully slow to the Allies, as the hedgerows lining the roads restricted movement and caused bottlenecks that were exploited to great effect by the Germans.
An American named Cullin finally came up with the idea to put metal prongs on the front of the tanks to cut through the hedgerows and allow some better mobility.
If this is the terrain the hedgerows in AH are meant to represent, then NO, our current tanks should not be able to just drive through. Now, if we had a Sherman with a Cullin hedgerow device . . . what and advantage that would be. --- E25280
Hedgerow country. If you use hedgerow country a lot, I think you have to develop a way through it, or model plenty of ways around it. Considering the existing ground effects, I'm betting we can't got through it. Probably can't shoot through it either. Betting hedgerows will be things to be avoided by GVr's, and be a means to funnel GV movement on some maps.
And Cullin got the metal for those Culin hedgerow cutters by cutting up the tank obstacles Rommel had placed along the beaches. IRL, these things were 4 to 5 feet high and 6 to 7 feet across dirt mound, topped with thick vegetation. Other units also used "salad forks" on the berms themselves and explosive charges to breech hedgerows.
We don't have destructible terrain on the maps.... so, I expect these to be impassible obstacles.