Author Topic: Eye Candy!!!  (Read 3219 times)

Offline zorstorer

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« Reply #60 on: February 10, 2007, 12:28:45 AM »
Krusty, I would say it is a bad photoshop of some "secret" HT type info :)

That or maybe we get different colored tracers :D

Offline Krusty

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« Reply #61 on: February 10, 2007, 01:27:07 AM »
Quote
Originally posted by zorstorer
Krusty, I would say it is a bad photoshop of some "secret" HT type info :)

That or maybe we get different colored tracers :D


Hrm... that's a thought.

Offline Oleg

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« Reply #62 on: February 10, 2007, 01:47:59 AM »
Pics are nice, but... Why bushes so HIGH? They are about 5-6 meters height, more like small trees than bushes.

Quote
Originally posted by Saxman
How about correcting the sun so sunrise/sunset doesn't occur at eye-level regardless of altitude. It's sort of silly watching the sun "rise" from over the horizon at 15,000ft altitude.


And decreasing it size to more appropriate value?
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Offline tedrbr

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« Reply #63 on: February 10, 2007, 01:54:21 AM »
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Originally posted by Saxman
HARDLY.

Coral, mud or PSP airstrips; palm trees and jungle plants; volcanic rock; quonset huts, pagoda-style buildings, tents, tarps and camo net instead of permanent concrete and metal structures at the bases, etc etc.


Well, at least *some* of those things area available.... on some of the SEA maps.... just don't see them in the EW, MW, or LW arenas.   Some great stuff on maps almost no AHII players ever see.   Shame really.

Offline chancevought

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« Reply #64 on: February 10, 2007, 03:00:29 AM »
OOOOhh OOHHH oooHHoohhogghghhhhh  ahhhhhhhhhhhhh!!!

very pretty pictures....wish my computer could handle hi res....can't wait to do some Ol-school "hedge-hopping" as they called it back then.....Very nice work HTC....is this a peek at what may come in CT? SEA? or will MA have the benefit of thes added details?

Offline Hazzer

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« Reply #65 on: February 10, 2007, 07:49:48 AM »
THANK GOD we are out of the pacific theatre!!!!Hedgerows it's almost like home,just need some gloomy weather and snow now.Oh and I really miss AK Desert.Great work look forward to the release.:aok
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Offline LYNX

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« Reply #66 on: February 10, 2007, 11:02:17 AM »
very nice :aok

Offline E25280

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« Reply #67 on: February 10, 2007, 11:05:37 AM »
Quote
Originally posted by Krusty
The hedgerows look rather nice, but we've had problems before on Karelia with defensive trenches with getting in, turning, and getting out of narrow areas in GVs. Will you be able to drive through these, which for a tank would be realistic, in order to prevent any problems?
The hedgerows of Normandy (Bocage) were earthen berms several feet high with hundreds of years worth of intertwined bushes, small trees and undergrowth growing several feet on top.  Tanks could NOT just drive through them.  This is a good part of what made the breakout from Normandy so painfully slow to the Allies, as the hedgerows lining the roads restricted movement and caused bottlenecks that were exploited to great effect by the Germans.

An American named Cullin finally came up with the idea to put metal prongs on the front of the tanks to cut through the hedgerows and allow some better mobility.

If this is the terrain the hedgerows in AH are meant to represent, then NO, our current tanks should not be able to just drive through.  Now, if we had a Sherman with a Cullin hedgerow device . . . what and advantage that would be.  :D
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Offline Krusty

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« Reply #68 on: February 10, 2007, 12:18:07 PM »
I didn't know they had earth in there, thought they were always just brush.

Anyways, that presents some problems with gameplay. You can't turn around. You can't turn period. I mean, sure it localizes the fight, but when you have 10 panzers all behind each other and the guy in the front keeps getting popped off by a tigr hiding around a curve in the hedgerow? You know they won't be getting anywhere.

It wouldn't be so bad if the tanks in AH could pivot in place. It's wide enough to allow that. But imagine doing a 30-point-turn to get turned around in those rows! :rofl

Offline Kermit de frog

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« Reply #69 on: February 10, 2007, 01:05:17 PM »
Have some typhoons or some A20's for close air support.
Just put the panzer in reverse and call it in.
Problem solved krusty. :)
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Offline Krusty

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« Reply #70 on: February 10, 2007, 01:06:53 PM »
Heh, maybe... Maybe..

Granted it will be interesting to see how close air support and low level fighter cover will affect the ground war now (fighters to shoot the attackers, attackers to kill the GVs, more fighters to cover the attackers).

I just think that the tanks will pop 1 at a time (ducks in a row) before they have time to reverse outta there.

It's going to be interesting to see how this changes GV use in this game (if at all)

Offline rogerdee

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« Reply #71 on: February 10, 2007, 01:43:05 PM »
the trees look great  and so much better then what we have now.

 can i ask if these have anything to do with waffel as ive sen some of hes previous 3d work in the terrain editor section and its very similar.

 this is gona be  a great inprovment as long as we dont get the pop up or invisable trees
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Offline tedrbr

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« Reply #72 on: February 10, 2007, 02:59:41 PM »
Quote
THANK GOD we are out of the pacific theatre!!!!Hedgerows it's almost like home,just need some gloomy weather and snow now.Oh and I really miss AK Desert  -- Hazzer


I remember snow... SEA events I think.  Not sure if I've ever seen desert.  I remember night time too... over snow covered landscape, flying NOE.

Not sure sky can create "gloom" as it's set up now, but that would be an interesting effect.  Changing weather throughout the day would be an interesting effect in a arena map as well, to go along with dawn/dusk.  Cloudy overcast days, clear sunny days, fog and some limited visibility at times (maybe not real thick like SEA maps sometimes.....).

Some of the ground fog and changes to clouds have been very well done.  I came across a Port in SmPizza that was fogged in; shore batteries are useless there, but was very interesting effect.  I've had to adjust approaches to bome runs from high altitude, due to no visibility in the bomb sight.

A desert map in the rotation would be fun.  Dunes.  Sandstorm effect in places?  The folks who do skins would have fun crafting new skins for that environment.


Quote
The hedgerows of Normandy (Bocage) were earthen berms several feet high with hundreds of years worth of intertwined bushes, small trees and undergrowth growing several feet on top. Tanks could NOT just drive through them. This is a good part of what made the breakout from Normandy so painfully slow to the Allies, as the hedgerows lining the roads restricted movement and caused bottlenecks that were exploited to great effect by the Germans.

An American named Cullin finally came up with the idea to put metal prongs on the front of the tanks to cut through the hedgerows and allow some better mobility.

If this is the terrain the hedgerows in AH are meant to represent, then NO, our current tanks should not be able to just drive through. Now, if we had a Sherman with a Cullin hedgerow device . . . what and advantage that would be. --- E25280  



Hedgerow country.  If you use hedgerow country a lot, I think you have to develop a way through it, or model plenty of ways around it.   Considering the existing ground effects, I'm betting we can't got through it.  Probably can't shoot through it either.   Betting hedgerows will be things to be avoided by GVr's, and be a means to funnel GV movement on some maps.

And Cullin got the metal for those Culin hedgerow cutters by cutting up the tank obstacles Rommel had placed along the beaches.  IRL, these things were 4 to 5 feet high and 6 to 7 feet across dirt mound, topped with thick vegetation.   Other units also used "salad forks" on the berms themselves and explosive charges to breech hedgerows.  

We don't have destructible terrain on the maps.... so, I expect these to be impassible obstacles.

Offline stockli

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« Reply #73 on: February 10, 2007, 03:45:45 PM »
Question of the day:

Will these bushes also be able to stop AP rounds?

Seems the only thing in a tank battle immune to tank rounds are grass, bushes and trees.

Offline Swager

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« Reply #74 on: February 10, 2007, 04:58:15 PM »
Pretty Good
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