Author Topic: Killing Bomber Formations  (Read 1348 times)

Offline Bronk

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Killing Bomber Formations
« Reply #15 on: February 12, 2007, 02:05:22 PM »
Quote
Originally posted by Treize69
I dunno if he means he hasn't seen in, or its a bug he can't identify, I'm leaning toward the latter.


Well if its the latter might more films of it help find it?


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Offline Treize69

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« Reply #16 on: February 12, 2007, 02:13:51 PM »
If it does, I can string together about 3 hours worth if they want it...
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Offline frank3

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« Reply #17 on: February 12, 2007, 02:24:28 PM »
I believe that, if you shoot the #2 in the formation (or #3, not sure) the other drone automatically falls in the empty slot?

(might be wrong, haven't flown for a long time)

Offline Sketch

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« Reply #18 on: February 12, 2007, 04:15:42 PM »
If you collide with the bombers.....  It just means you were too close.... get new glasses!! :D
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Offline Tilt

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« Reply #19 on: February 13, 2007, 08:18:33 AM »
Quote
Originally posted by hitech
Actually the warp is a bug that I haven't been able to find.


HiTech


How can we help?


are formation drones AI or something else?
« Last Edit: February 13, 2007, 08:21:18 AM by Tilt »
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Offline titanic3

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« Reply #20 on: February 14, 2007, 09:06:31 AM »
hmmm maybe make a rule so that when a bomber is shot you can't just warp to another. you have to wait until it falls below 10k, if ur below 10k, u have to wait until it hit the ground. while ur falling, the AI will keep shooting in the enemy.

 it sound like a bad thought, but oh wells

  the game is concentrated on combat, not on shaking the screen.

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Offline Odee

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« Reply #21 on: February 15, 2007, 08:22:16 AM »
Quote
Originally posted by hitech
Actually the warp is a bug that I haven't been able to find.


HiTech


Never experienced the warping ram, but then I tend to shoot smart too.  

HT is there nothing in the logs give a clue to what is happening? :huh  So how can we help?
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Offline hapvodka

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« Reply #22 on: March 05, 2007, 10:35:36 PM »
i agree with the warpy bombers being a pain.  I almost always target the laed bomber to throw off his bombing run-and if i am attacking heavies i am moving fast. its annoying to watch one bomber falling away and suddenly have another bomber "warp" into position directly ahead of me at the same altitude. maybe add a 2-3 sec delay between the time the bomber bails/explodes and the warp occurs?

Offline tedrbr

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« Reply #23 on: March 06, 2007, 04:55:11 PM »
Quote
Originally posted by titanic3
hmmm maybe make a rule so that when a bomber is shot you can't just warp to another. you have to wait until it falls below 10k, if ur below 10k, u have to wait until it hit the ground. while ur falling, the AI will keep shooting in the enemy.

 it sound like a bad thought, but oh wells



Won't work.  Once the lead falls too far from the drones, the drones should go pop due to being too far from lead plane.  Also, the drones would be completely undefended until the pilot could change to one of the drone planes.  Not very realistic that two planes full of "gunners" would not be firing while lead plane falls.

No simple solution to this.  

If I'm in a bomber, and it takes a fatal hit, I try to jump to a second plane, or bail, ASAP to keep up the defense of my remaining planes.

If attacking buffs, I try not to loiter around the bombers after a kill, and don't make the run in if lead plane is in process of going down.

Offline Denholm

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« Reply #24 on: March 07, 2007, 12:44:30 PM »
Well, in my AH if I bail out of the lead plane, the second drone (now lead) doesn't seem to warp into lead position, plus the thrid plane (Now secondary) flies into the wing position, not warps. Of course I haven't seen myself from someone else's view, so I wouldn't know if this is client-based or just sending data over the web.
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« Reply #25 on: March 07, 2007, 01:01:55 PM »
Quote
Originally posted by Stoney74
That's why I always hit the left drone first, then the right drone, then the lead.  No warping around, changing places.
there you go.  that's my solution as well