Author Topic: Tank Town Bases: Capturable vs UnCapturable  (Read 5397 times)

Offline MotorOil1

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Tank Town Bases: Capturable vs UnCapturable
« Reply #105 on: February 20, 2007, 03:12:54 PM »
Sorry DRED, I incited that.  All being said I rest my case with posts within minutes of one another.

:rofl :aok :O
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Offline Ghastly

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Tank Town Bases: Capturable vs UnCapturable
« Reply #106 on: February 20, 2007, 03:16:03 PM »
If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?
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Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #107 on: February 20, 2007, 03:16:13 PM »
Quote
Originally posted by MotorOil1
Sorry DRED, I incited that.  All being said I rest my case with posts within minutes of one another.

:rofl :aok :O


Another shades boy trying to "defend the meek".    You failed.
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Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #108 on: February 20, 2007, 03:18:57 PM »
Quote
Originally posted by Ghastly
If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?


DREDger is trying to "justify the capture TT missions", he performs.   They have NO BEARING on "winning t3h war", but done only to piss people off.   Then in turn when folks he "pissed off", thwart his missions afterwards, he whines in here.  

That right there a FACT, and the truth which pains DREDger aka dregger aka dredger aka Junga.
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #109 on: February 20, 2007, 03:23:04 PM »
Motoroil,

Thank you for the GERMANE post on this thread.

You make a good point about the difficulties with this map.  I too have found that without the center, capture fights tend to be islolated to a narrow front.  I think most recongnise that...

The idea of making TT vbase uncapturable would need to be combined with making a periphery base(currently uncapturable) capturable...I think that might solve that problem while keeping the percent to win the same.

If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?

Ghastly,

Also appreciate the input.  The Tank Town crowd enjoys the spawn and quick GV action.  Lots of guys have limited time to play, so just want to get in and have some quick fun.  The 'win the war' guys see how the center airbases are intragal to their style of play.  This post is a means of finding a compromise between the two styles of play.
« Last Edit: February 20, 2007, 03:30:09 PM by DREDger »

Offline Bronk

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Tank Town Bases: Capturable vs UnCapturable
« Reply #110 on: February 20, 2007, 03:25:32 PM »
Quote
Originally posted by Ghastly
If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?


Heh no imagination.
I frequently drive from hangers and play, plink the campers.
It's ohhh soo much fun spoiling their camp session.

The fun in tank town is learning what works.
2 or 3 way to be somewhat succesful. (no not camping)

1. Shoot and scoot  Fire 1-3 rounds from a position and then more to the next set up.

2. Long distance plinking from cover.  Have to be looong way off and ton of patients.  

3. Pack mentality   Guys who work together to take out targets .

TT can be much more than click, spawn, die. You just have to be willing to learn.

Bronk
« Last Edit: February 20, 2007, 03:27:40 PM by Bronk »
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #111 on: February 20, 2007, 03:54:01 PM »
Sorry DRED, I incited that. All being said I rest my case with posts within minutes of one another.

Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  Masherbum who plays by the name Karaya is particularly troubled.  He attacks all that disagree with him as you witnessed.  He accounts for the majority of posts on this thread and hasn't ONCE added anything pertinant.

Offline Bronk

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Tank Town Bases: Capturable vs UnCapturable
« Reply #112 on: February 20, 2007, 04:02:14 PM »
Quote
Originally posted by DREDger


Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  


Hello pot this is kettle.

Try not land grabbing for a change.

While TT is fun distraction when the map is up . I usually do a bit of everything.
Some people become fixated on things.
Be it score, furballing, or map resets.
Ever think of just letting it go for a bit dredger?


Bronk
See Rule #4

Offline Bronk

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Tank Town Bases: Capturable vs UnCapturable
« Reply #113 on: February 20, 2007, 04:04:25 PM »
Quote
Originally posted by DREDger


Also appreciate the input.  The Tank Town crowd enjoys the spawn and quick GV action.  Lots of guys have limited time to play, so just want to get in and have some quick fun.  The 'win the war' guys see how the center airbases are intragal to their style of play.  This post is a means of finding a compromise between the two styles of play.


Easy compromise.
Just take the air base.
One of your peons can keep troops down for hours.

Bronk
See Rule #4

Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #114 on: February 20, 2007, 04:17:14 PM »
^ a fair point Bronk although I can't say I agree, not very nice on delivery either (peons?)

Maybe if the VH spawn wasn't right there from the Vbase to the hill overlooking the town.....

What will happen is 'win the war' guys on the other team will just up panzers from the uncaptured Vbase, overlook the town and shell it down, then sneak a goon.  Or they'll up tanks and shell down the ord off the airfield...(there is no gentlemans agreement sorry to say)

If you capture it, you get to forget about it, not worry when will troops come back up or when will they back door field.

Its a bummer dude, the styles aren't mutually inclusive.

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #115 on: February 20, 2007, 04:28:10 PM »
Quote
Originally posted by DREDger
Sorry DRED, I incited that. All being said I rest my case with posts within minutes of one another.

Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  Masherbum who plays by the name Karaya is particularly troubled.  He attacks all that disagree with him as you witnessed.  He accounts for the majority of posts on this thread and hasn't ONCE added anything pertinant.


Because I'm intelligent enough to make ONE POST and be satisfied with an answer, you're holding out and on Post Number Four.
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Offline Dace

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Tank Town Bases: Capturable vs UnCapturable
« Reply #116 on: February 20, 2007, 04:36:22 PM »
Quote
Originally posted by DREDger
Sorry DRED, I incited that. All being said I rest my case with posts within minutes of one another.

Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  Masherbum who plays by the name Karaya is particularly troubled.  He attacks all that disagree with him as you witnessed.  He accounts for the majority of posts on this thread and hasn't ONCE added anything pertinant.


I think you are mistaken here. From my point of view, Mash is just against anything that is counter-productive, like this thread for example, and IMO, it's guys like him that keep this game worth playing. Or taking tank town, no matter what your reason is for it, you know it ticks ALOT of people off and you still continue to do it.

Captureable BTW.
« Last Edit: February 20, 2007, 04:40:05 PM by Dace »

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #117 on: February 20, 2007, 05:01:57 PM »
Quote
Originally posted by Dace
I think you are mistaken here. From my point of view, Mash is just against anything that is counter-productive, like this thread for example, and IMO, it's guys like him that keep this game worth playing. Or taking tank town, no matter what your reason is for it, you know it ticks ALOT of people off and you still continue to do it.

Captureable BTW.


Thank you.   <> Dace
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #118 on: February 20, 2007, 05:30:59 PM »
Captureable BTW

Well, ok, keep it capturable and the problems continue.

And it is not me BTW, who facilitates ALL the center island captures.  I play rooks for example, and last time knits won the war and captured all the center islands first....soooo.

As far as Masherbum ur entitled to you're opinion, maybe makes it worthwhile for you.  He hasn't added a single germane comment to this post, he could just ignore it but he instead fills it with vitriol.  Not only that but he continues to add his self centered ego posts, just scroll up to take a look if you don't believe....

The center of TT is key to winning the map.

Offline Atoon

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Tank Town Bases: Capturable vs UnCapturable
« Reply #119 on: February 20, 2007, 05:43:46 PM »
Quote
Originally posted by DREDger
Captureable BTW

As far as Masherbum ur entitled to you're opinion, maybe makes it worthwhile for you.  He hasn't added a single germane comment to this post, he could just ignore it but he instead fills it with vitriol.  Not only that but he continues to add his self centered ego posts, just scroll up to take a look if you don't believe....

The center of TT is key to winning the map.


You counted all his posts, but you missed the 2 or 3 where he stated he already answered in previous duplicate/similar threads.

IMO GVs are boring & for the most part, I dont waste my time with them. Occasionally I will venture into TT in my fighter & pick on the distracted planes I find there. But this soon gets boring and I move along- thats my cares on TT. Capturable or uncapturable- doesnt matter to me & my yak.
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