Author Topic: Tank Town Bases: Capturable vs UnCapturable  (Read 5505 times)

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #90 on: February 19, 2007, 06:43:10 PM »
Quote
Originally posted by soupcan
could you get just a little more full of yourself? :rolleyes:


I sure can, but that isn't me.   I'm "merely giving to DREDger, what he explains to us on green text."  

If you were a Rook, you'd know these things soupcan.
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Offline CAV

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Tank Town Bases: Capturable vs UnCapturable
« Reply #91 on: February 19, 2007, 07:33:38 PM »
The only vote that counts is HT's....

He didn't make them uncapturable, as far as I know he was never said that you can't attack them. So they are just bases just like all the other....... and open to attack.

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Offline xtyger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #92 on: February 19, 2007, 07:41:06 PM »
Thanks for keeping my earlier thread running, folks, despite the fact Skuzzy shut off my last one on the same subject.

Nonetheless, this thread has seem to gotten ugly.

Maybe Skuzzy was right?

Not on the thread I started.

Offline Anyone

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Tank Town Bases: Capturable vs UnCapturable
« Reply #93 on: February 19, 2007, 11:30:01 PM »
TT is just 6 bases that can be captured...... have fun defending them and you wont loose them.

Offline yanksfan

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Tank Town Bases: Capturable vs UnCapturable
« Reply #94 on: February 20, 2007, 05:53:18 AM »
How about no air bases on island,  shorten the spawns to tank town so you don't spawn in range of enemy gv's and make bases uncapturable,add in a couple flak or ammo factorys for each side,

 you would have to drive to the fight, there would be a target to attack and one to defend and resupply.would add some thought to what is otherwise target practice.
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #95 on: February 20, 2007, 08:11:03 AM »
Originally posted by Masherbrum, on this post no less:

My wife hates my photographic memory at times.

I started "The Truce", but about 200 players in AH2 solidified it.

What cracks me up is when I was in Nazgul: AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.

DRED, I've contributed more to this game than you ever have, and ever will

I had you PEGGED with the second post in this thread

If you were a Rook, you'd know these things soupcan

I don't have an ego.

These are just some snippits from Mashbum, who has hijacked this post with discussions inflating his own ego, which he denies, but is quite obvious to anyone reading.  

Funny thing is, he has accounted for about 25% of the posts on this thread, yet has not EVEN ONCE responded to the origional inquiry.  So sad, guy who's whole identity revolves around this game.

The topic of this thread is whether or not TT center island bases should be made capturable or not, that is really the only comment I am looking for.

Offline bzek74

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Tank Town Bases: Capturable vs UnCapturable
« Reply #96 on: February 20, 2007, 08:34:04 AM »
For the hardcore gv'ers thats saying if you want to make sure you keep TT stay awake 24/7. The balance isnt even close half the time to sustain a defense on all bases. The last two days I noticed more than anything its been bish players dropping the TT hangers and taking flight after flight of 17's and lancs to spawns. Which has led to retaliation. Not saying nits are angels but Ive noticed in the last few days 8 outta the 10 planes dropping nit vh were bish. So make the vhs at tt untakeable and indestructable as well.

Take a heavy fighter by all means into TT to clear out dug in campers...stay away from vh's and taking lancs into TT is complete bs because the people that do that know its a one way trip. Its your 15 bucks play as you will either way ill plink your panzer or pick your bombers.

90prf
« Last Edit: February 20, 2007, 09:06:12 AM by bzek74 »

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #97 on: February 20, 2007, 09:51:36 AM »
Quote
Originally posted by DREDger
Originally posted by Masherbrum, on this post no less:

My wife hates my photographic memory at times.

I started "The Truce", but about 200 players in AH2 solidified it.

What cracks me up is when I was in Nazgul: AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.

DRED, I've contributed more to this game than you ever have, and ever will

I had you PEGGED with the second post in this thread

If you were a Rook, you'd know these things soupcan

I don't have an ego.

These are just some snippits from Mashbum (again with the NAME CALLING), who has hijacked this post with discussions inflating his own ego, which he denies, but is quite obvious to anyone reading.  

Funny thing is, he has accounted for about 25% of the posts on this thread, yet has not EVEN ONCE responded to the origional inquiry.  So sad, guy who's whole identity revolves around this game.

The topic of this thread is whether or not TT center island bases should be made capturable or not, that is really the only comment I am looking for.


Yo Democrat, again, I REFUSE to use the Search function, to look into the SAME DIATRIBE on every thread related to your topic.   You keep starting these threads to get a chuckle.   Only problem is, you're ostracizing yourself more than you care to think.  

Again, I have NEVER started a "troll thread" since I started playing this game almost 5 years ago.    I have more honesty than you ever will.   I back up my FACTS.    Only reason why I typed the "4 of us capturing" is to show you and the others what a joke your "missions are".    You NEED 20+ guys to accomplish it.    Again, no ego, just a FACT.    The same goes fo "me pegging our true goal of the thread" is not my ego, but a spot on prediction that cashed in BIG.

I will continue to hijack this joke of a thread (x4).
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #98 on: February 20, 2007, 10:10:08 AM »
So sad masherbum, ur rants continue to show your true colors.  It's funny watching you get allll worked up over this little thread....now the pouting phase is about to begin with you...please by all means tell us how uber you are!!

Again this thread ONLY asks about making TT bases uncapturable or not, others seem ok with a simple response....hard to fathom why you have such difficulty with that....guess it is not in keeping with YOUR idea of how things should be....so you now result to childish tactics like saying you'll continue to HIJACK the post...ROFLMAO  :lol   Go ahead, no skin off my nose.

Anyway, to all others, seems about 6 to 4 wanting to make the TT bases uncapturable.  :aok
« Last Edit: February 20, 2007, 10:12:22 AM by DREDger »

Offline hubsonfire

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Tank Town Bases: Capturable vs UnCapturable
« Reply #99 on: February 20, 2007, 10:15:24 AM »
Another intardnet romance blossoms. :rolleyes:
mook
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Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #100 on: February 20, 2007, 11:05:22 AM »
Quote
Originally posted by DREDger
So sad masherbum, ur rants continue to show your true colors.  It's funny watching you get allll worked up over this little thread....now the pouting phase is about to begin with you...please by all means tell us how uber you are!!


Worked up?   I'm laughing at how infantile you are.   The day I get "worked up". I'll cancel my account, but that day will never come.   Continue your infantile name calling.   It's funny.
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #101 on: February 20, 2007, 11:57:18 AM »
^  :rofl :rofl :rofl :rofl

Offline MotorOil1

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Tank Town Bases: Capturable vs UnCapturable
« Reply #102 on: February 20, 2007, 03:02:21 PM »
This is just a tough map with a center island that has become notorious as a TT.  There are a lot of bottlenecks on this map which force a fight unless you want a long flight.  The nature of the community is short flight good fight which makes this map tough.  You move from island chain to island chain in taking bases.  

Unless you take the middle.  

If you make anything in the middle uncapturable, you will make this map more difficult to reset.

Bronk is Masher's shade account.

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Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #103 on: February 20, 2007, 03:05:06 PM »
Quote
Originally posted by MotorOil1
Bronk is Masher's shade account.


Wow, it took you 3 days to come up with that gem?    Continue lurking.

EDIT:   For Bronk.

Wish to make a wager? How about if you are right I close my account, and if yer wrong you close yours? Wish to put your money where your mouth is?
« Last Edit: February 20, 2007, 03:15:04 PM by Masherbrum »
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Offline Bronk

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Tank Town Bases: Capturable vs UnCapturable
« Reply #104 on: February 20, 2007, 03:09:20 PM »
Quote
Originally posted by MotorOil1


Bronk is Masher's shade account.


:rofl :rofl :rofl :rofl


Quote
Originally posted by Masherbrum
Wish to make a wager?   How about if you are right I close my account, and if yer wrong you close yours?    Wish to put your money where your mouth is?


Can I get in on some of this action. I'll  wager 1 years sub. Keeping clueless targets ingame is good for my score. So I wont bet on making you leave:D
Put up or shut up Motoroil1. If that is your actual game tag.

:noid :noid :noid

Bronk
Edit
Dang it karaya put that back.
« Last Edit: February 20, 2007, 03:16:59 PM by Bronk »
See Rule #4