Author Topic: Tank Town Bases: Capturable vs UnCapturable  (Read 4656 times)

Offline Donzo

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Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
« Reply #75 on: February 19, 2007, 04:27:45 PM »
Quote
Originally posted by crockett
Since this thread hasn't been shut down yet, I'll answer your question with a question.. why do YOU think that TT bases shoudn't be captured?


Capturing them serves no purpose, especially capturing them first thing when a map has just been reset.  This serves only the purpose of pissing people off.

Yes they count toward a reset, but so do those captuable v-bases behind the uncapturable bases for each country.  I don't see people like DREDger hearding his flock of mindless dweebs to those bases to take them.

Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #76 on: February 19, 2007, 04:44:04 PM »
Capturing them serves no purpose

Well that is your opinion.  

I think it would be better if the TT v-bases were uncapturable, with no spawn to the airfields...like Bronk said before he and Masherbum started hijacking the thread with weather and discussion on play tonight..rude.

Not sure why you say 'mindless' though, differing opinions is one thing that is another....

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #77 on: February 19, 2007, 04:50:21 PM »
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Originally posted by DREDger
Capturing them serves no purpose

Well that is your opinion.  

I think it would be better if the TT v-bases were uncapturable, with no spawn to the airfields...like Bronk said before he and Masherbum started hijacking the thread with weather and discussion on play tonight..rude.

Not sure why you say 'mindless' though, differing opinions is one thing that is another....


The thread was hijacked by the time you hit the submit button to start the thread.   :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #78 on: February 19, 2007, 04:53:44 PM »
^ Yawn

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #79 on: February 19, 2007, 04:55:36 PM »
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Originally posted by DREDger
^ Yawn


Sour grapes.    This is like sloppin' hogs.   BTW, why are you still "asking for other's opinions", and still criticizing the answers you get because "they aren't what you want to hear?"
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #80 on: February 19, 2007, 05:04:00 PM »
Sour grapes. This is like sloppin' hogs. BTW, why are you still "asking for other's opinions", and still criticizing the answers you get because "they aren't what you want to hear?"

ho hum :rolleyes:

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #81 on: February 19, 2007, 05:10:41 PM »
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Originally posted by DREDger
Sour grapes. This is like sloppin' hogs. BTW, why are you still "asking for other's opinions", and still criticizing the answers you get because "they aren't what you want to hear?"

ho hum :rolleyes:


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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #82 on: February 19, 2007, 05:17:19 PM »
btw, mash still has not answered capturable vs uncapturable...breathless with anticipation.

5 will get u 10 he posts on this again with no answer...like a baby needing the last word.

Offline crockett

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Re: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
« Reply #83 on: February 19, 2007, 05:31:44 PM »
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Originally posted by Donzo
Capturing them serves no purpose, especially capturing them first thing when a map has just been reset.  This serves only the purpose of pissing people off.

Yes they count toward a reset, but so do those captuable v-bases behind the uncapturable bases for each country.  I don't see people like DREDger hearding his flock of mindless dweebs to those bases to take them.


Umm you said the words.. "v-bases behind the uncapturables"... Have you ever tried to sneak past 4 bases to capture bases on the other side of them? So what we have to send the goon out 30 mins ahead of time just so they can get there when the raid does?

You even think of how hard that would be? Let alone next to impossible because if that team is down to to point they are backed up to their uncappable bases.. Yea don't think they might be flying around just a little bit?  You really think goon have a snow balls chance in hell of making it past 4 bases to try to grab some base on the other side?

As a side note.. name one time TT has been won in the last two months with out the winning team taking at least part of TT.  I haven't seen it happen yet.
"strafing"

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #84 on: February 19, 2007, 05:41:37 PM »
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Originally posted by DREDger
btw, mash still has not answered capturable vs uncapturable...breathless with anticipation.

5 will get u 10 he posts on this again with no answer...like a baby needing the last word.


I've already ANSWERED your idiotic troll in a previous thread.   Get off of your butt and find it.
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Offline Donzo

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Re: Re: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
« Reply #85 on: February 19, 2007, 05:54:06 PM »
Quote
Originally posted by crockett
Umm you said the words.. "v-bases behind the uncapturables"... Have you ever tried to sneak past 4 bases to capture bases on the other side of them?

Yes, and suceeded

So what we have to send the goon out 30 mins ahead of time just so they can get there when the raid does?

Yes, you are correct sir (or mame)

You even think of how hard that would be?

No, I enjoy a challenge.   You?

Let alone next to impossible because if that team is down to to point they are backed up to their uncappable bases.. Yea don't think they might be flying around just a little bit?  

You really think goon have a snow balls chance in hell of making it past 4 bases to try to grab some base on the other side?

As a matter of fact, yes I do.  Done it before, will do it again.

As a side note.. name one time TT has been won in the last two months with out the winning team taking at least part of TT.  I haven't seen it happen yet.

And you've been on every time the TT map has been reset?  I for one have not paid attention to this little statistic you have cooked up.  I will be more mindfull in the future :)
 

Offline Donzo

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Tank Town Bases: Capturable vs UnCapturable
« Reply #86 on: February 19, 2007, 06:03:18 PM »
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Originally posted by DREDger
Capturing them serves no purpose

I think it would be better if the TT v-bases were uncapturable, with no spawn to the airfields...


I just don't get why you need something changed in the game to save you from yourself.  

As Bronk pointed out, 1 guy can keep the troops down on the TT v-bases for hours.

Spin it any way you like, the fact remains that all the reasons you come up with to justify why you do what you do still come up short.

Offline bj229r

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Re: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
« Reply #87 on: February 19, 2007, 06:05:52 PM »
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Originally posted by Donzo
Capturing them serves no purpose, especially capturing them first thing when a map has just been reset.  This serves only the purpose of pissing people off.

Yes they count toward a reset, but so do those captuable v-bases behind the uncapturable bases for each country.  I don't see people like DREDger hearding his flock of mindless dweebs to those bases to take them.


Yup. It removes the only reason 40 or 50 guys log in in the first place, and rarely (if ever?) starts the ball rolling for the reset. If it's the last 1-2 fields, sure--but that's NEVER the scenario, it always seems to be step #1 in Dredger's grand plan to win the map, ands rarely moves more than a base or 3 beyond that--the thing is, not that many Rooks are 'win-the-war' types, which makes it hard for Dredger's nightly schemes to take over the world

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Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #88 on: February 19, 2007, 06:08:03 PM »
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Originally posted by Donzo
I just don't get why you need something changed in the game to save you from yourself.  

As Bronk pointed out, 1 guy can keep the troops down on the TT v-bases for hours.

Spin it any way you like, the fact remains that all the reasons you come up with to justify why you do what you do still come up short.


He needs "attention" when the Lithium wears off Donzo, that is why.
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Offline soupcan

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Tank Town Bases: Capturable vs UnCapturable
« Reply #89 on: February 19, 2007, 06:13:45 PM »
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Originally posted by Masherbrum
I started "The Truce", but about 200 players in AH2 solidified it.  

DREDger thinks he is the "mission planner to end all mission planners" because he takes an island.   What cracks me up is when I was in Nazgul:  AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.  

DRED, I've contributed more to this game than you ever have, and ever will.  

 
could you get just a little more full of yourself? :rolleyes:
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