I'm not Fully "UP" on the new TE.... let me get this right, Some trees you hand placed while STILL using the tree "clutter" on the tile?
If so, then yes your frame rates will drop....
The trees hand placed, when i say hand placed I mean your making an object in a 3d program and saving 1 or a cluster of trees as an object then placing that object on the tile AND using the trees as clutter.
Always has with me...
If I am completely not understanding this.. I would back track and place a default tile using the Objects of trees you created and see if you still get a frame rate hit.
Then try what you have with NO default clutter.
If memory is right you can't use trees as a clutter on water, plus you don't have a choice where they are placed.
NUTTZ
Originally posted by duh
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No that is not what is the problem.I have no problem with lods at all.
You can see on that pic that the trees on the river tile are being drawn from much far away than the trees on "regular" ground tiles.And trees are all the same.