Ok Kermit, I've done some revamping:
AA-4X (visually not enough difference to justify 8X)
AF-8X (visually not enough difference to justify 16X. This is 1 of the settings that I think is a waste of time setting it in your vid card's control panel due to the AH settings in Video Settings, if checked-especially the Optimize Objects & Optimize Terrain settings. I think that the AH FE controls this & in some small way may control AA as well.)
Conformant Texture Clamp-Use Hardware (same)
Gamma Correct AA-On(same)
Force Mipmaps-Bilinear(tried both ways & saw no difference. This is another setting that I think is no good to AH as AH FE uses mipmapping techniques & levels are pre-defined)
Negative LOD Bias-Clamp(same)
Transparency AA-Multisampling(same. Supersampling definitely better image-wise but just too much of a performance hit for the degree of image improvement, meaning the degree of image improvement wasn't enough to justify the degree of performance drop.)
Texture Filtering-Quality(same. Unless you have the latest high performance vid cards that can run texture filtering at full bore-High Quality setting-& not slow down any in FPS, this setting is about as far as you would need to go. My 7900GTX can do it but I just don't see a big enough image improvement to justify it, but I can certainly justify the extra power when in furballs, lots of smoke, etc.)
AF Mip Optimization-On(same)
AF Sample Optimization-On(same)
Trilinear Optimization-On(same)
Threaded Optimization-On(changed to Auto. Found out that this setting is best left for the game in question to decide & since AH FE is written to take advantage of multithreaded routines whether software-Hyperthreading-or hardware-dual core/multiple core CPUs & mobos-it will set this to ON anyway)
Triple Buffering-On(Found out that this setting only applies in OpenGL API, not D3D API-which AH uses-so this setting has no effect in AH & can be turned off if you don't have any games or apps that run in OpenGL. But go get Riva Tuner 2.0 Final & load the bundled utility D3D Overrider that comes w/ Riva Tuner. This utility forces any graphics card-whether Nvidia or ATI-to perform triple buffering under D3D thru the D3D API up to D9.x. Get this, you'll not regret it! I have found that this utility works better w/ your vid card than the game FE-games that have the setting to send TB to the vid card, haven't seen this setting in AH, but........-will in this regard)
Vertical Sync-Force On(same. Couple this w/ TB properly applied & it's the only way to go IMHO.)
This is where I'm at ATM.
Some of this stuff is the reason behind my previous posting that I believe that it would be very beneficial to the community if there was info included in the Readme that stated which vid card settings does the AH FE set upon initiation if certain settings/controls were picked in-game so that potential conflicts or performance degradation can be avoided.
Use at your leisure.
