Author Topic: Yamato  (Read 2597 times)

Offline Movie

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Yamato
« on: March 24, 2007, 03:33:31 PM »
HCT you need to add the Yamato superbattleship. Would be great addition to the game.

Length: 256 m (839.88 ft) at water-line
263 m (862.85 ft) overall
 
Beam: 38.9 m (130.90 ft)
Draught: 10.4 m (34.12 ft)
Propulsion: 12 Kanpon boilers, driving 4 steam turbines
150,000 shp (110 MW) Four 3-bladed propellers, 6.0 m (19.7 ft) diameter
 
Speed: 27 knots (50 km/h)
Range: 7,200 nautical miles (13,334 km) at 16 knots (30 km/h)
Complement: 2,750
Armor: 650 mm on face of turrets
410 mm side armor, inclined 20 degrees 200 mm armored deck
 
Armament: 9 x 46 cm (18.1 inch) (3 × 3)
12 × 15.5 cm (6.1 inch) (4 × 3) 12 × 12.7 cm (6 × 2) 24 × 25 mm AA (8 × 3) 4 × 13 mm AA (2 × 2)
 
Aircraft: 7, 2 catapults

Offline Saxman

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Yamato
« Reply #1 on: March 24, 2007, 04:25:01 PM »
Nah. Iowa-class would be the better choice. Yamato may have had the bigger guns,but IIRC they actually didn't pack as much punch as the 16" guns on the Iowas.

Personally, my vote is for the Mighty Mo.
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Offline Spikes

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Yamato
« Reply #2 on: March 24, 2007, 04:57:30 PM »
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Offline Krusty

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Re: Yamato
« Reply #3 on: March 24, 2007, 05:12:46 PM »
Quote
Originally posted by Movie
Speed: 27 knots (50 km/h)


Sorry, but it wouldn't be able to keep up with current fleet speeds.

Offline Movie

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Yamato
« Reply #4 on: March 24, 2007, 05:24:07 PM »
wats the current fleet speeds?

Offline Wes14

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Yamato
« Reply #5 on: March 24, 2007, 05:38:55 PM »
like20-30mph:rolleyes:
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Offline titanic3

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Yamato
« Reply #6 on: March 24, 2007, 06:46:13 PM »
only one yamato were made. plus if we had it, it would own all ships

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Captain Virgil Hilts

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Yamato
« Reply #7 on: March 24, 2007, 06:55:28 PM »
The Musashi was very close to a twin to the Yamato. Neither was indestructable.
I'd prefer an Iowa class, but if we had the Yamato/Musashi class, we'd need to have the Iowa class. Of course, most fleets are the same, so whatever one side has, the other most often has the same.
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Offline Krusty

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Yamato
« Reply #8 on: March 24, 2007, 07:32:02 PM »
Current fleet speeds are 30+, last time I checked.

Offline Karnak

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Yamato
« Reply #9 on: March 24, 2007, 08:48:37 PM »
Quote
Originally posted by Saxman
Nah. Iowa-class would be the better choice. Yamato may have had the bigger guns,but IIRC they actually didn't pack as much punch as the 16" guns on the Iowas.

Personally, my vote is for the Mighty Mo.
No, the 18s hit harder.  Just the Yamato's fire control wasn't nearly as good and it's AA wasn't as good.

Still, a Japanese task group built around a Yamato BB with a couple Takao class CAs and some DDs  would make a nice BB group addition.
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Offline FiLtH

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Yamato
« Reply #10 on: March 25, 2007, 01:35:04 AM »
But would it be able to go into space? Like the real Yamato I mean.

~AoM~

Offline Saxman

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Yamato
« Reply #11 on: March 25, 2007, 02:04:06 AM »


Bring the Yamato to Aces High!

:D
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Offline Rino

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Yamato
« Reply #12 on: March 25, 2007, 02:27:31 AM »
Quote
Originally posted by Karnak
No, the 18s hit harder.  Just the Yamato's fire control wasn't nearly as good and it's AA wasn't as good.

Still, a Japanese task group built around a Yamato BB with a couple Takao class CAs and some DDs  would make a nice BB group addition.


     How hard do you need to hit to sink a converted merchant ship?  Or
did the Yamato class engage something heavier that I'm not aware of?
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Offline BaDkaRmA158Th

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Yamato
« Reply #13 on: March 25, 2007, 02:40:23 AM »
Yes bring it to AH2!
what we need is for it to cost like 30,000 perk perks.
So it would cost someone almost upto 2-3 years of aceshigh Gv play to afford one.
Then make it so slow and huge a intire base will up to pound it into the sea.
then when it reaches its last frame of animation before sinking,have it say in console "duh i died because im big & stupid"

:t
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Offline Saxman

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Yamato
« Reply #14 on: March 25, 2007, 09:16:45 AM »
Also, the Japanese 18" shells didn't have near the ballistics and performance of the American 16" guns, so that may have been where I misinterpreted about damage
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.