Author Topic: Terrain Evolution: AH1.11, AH2.09, AH2.10  (Read 4347 times)

Offline Widewing

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« on: April 14, 2007, 02:21:30 PM »
Here's three shots of the three major terrains from AH1 thru today.







My regards,

Widewing
My regards,

Widewing

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Offline Citabria

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #1 on: April 14, 2007, 02:30:03 PM »
sniff

ozkansas.

I think i'm gonna cry
:cry
Fester was my in game name until September 2013

Offline Husky01

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #2 on: April 14, 2007, 02:32:31 PM »
I miss ozkansas!:cry :cry :cry :cry :cry
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Offline vorticon

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #3 on: April 14, 2007, 03:18:29 PM »
sad thing is, other than the ocean colour and lower res textures, ah 1 looks best .

and the latest version looks like your flying around a post apocalyptic world.

Offline SkyRock

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #4 on: April 14, 2007, 03:19:28 PM »
man the old stuff was way better!:aok

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Offline MWL

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #5 on: April 14, 2007, 03:21:36 PM »
Greetings,

  Just curious.  Do you have any old pics at above 20k in an FSO or Scenario?

  Last night I noticed it was much easier to see the horizon with the new terrain.

Regards,

Offline Lusche

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #6 on: April 14, 2007, 03:27:39 PM »
Hmm I seem to be a member of the minority, but I do really like the new ocean. Looks cold and deadly and somehow more "wet". Certainly more appropriate for upcoming CT, the North Sea and the Channel don't look like our good old blue "paradise" ocean ;)
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Offline Kev367th

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #7 on: April 14, 2007, 03:29:39 PM »
Quote
Originally posted by vorticon
sad thing is, other than the ocean colour and lower res textures, ah 1 looks best .

and the latest version looks like your flying around a post apocalyptic world.


Yup.

Put the new ocean in AH1, and make them hi-res textures, would be far and away the best.
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Offline TequilaChaser

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Re: Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #8 on: April 14, 2007, 03:57:51 PM »
Quote

Here's three shots of the three major terrains from AH1 thru today.



1999 to 2004 to get to this point ( around 5 years of revisions )



2004 to 2007 ( not quite 3  years to get to this point )



( less than 6 months to get to this  point )


give or take a few months here or there......

I think AH1 looks best as far as terrain goes, but we are just now beginning to see what can be done with the new AH2 engine,  will be awesome sooner than the 1st five years it took in AH1....me thinks anyhow
« Last Edit: April 14, 2007, 04:01:30 PM by TequilaChaser »
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Offline Meatwad

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #9 on: April 14, 2007, 04:08:22 PM »
I miss AH1 :cry :cry
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Offline Citabria

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #10 on: April 14, 2007, 04:09:13 PM »
i have all the motivation I will ever need to start my own terrain project and I am starting it right this minute.

my only snag is it will take 25 hours to download the existing terrain editor the link is haywire.

I am pretty damned depressed about the new version but I am not gonna just mope around waiting for it to be fixed. I have been waiting for a time when the terrain engine far enough along and that seems to be now.

so away I go with FesterMA2 it will be an ETO themed map and if it is a success I will then create Ozkansas2 a PTO map.

so if anyone has a copy of the terrain editor they could post it would be appreciated.
« Last Edit: April 14, 2007, 04:12:53 PM by Citabria »
Fester was my in game name until September 2013

Offline BaDkaRmA158Th

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #11 on: April 14, 2007, 05:42:22 PM »
Ah1 had alright ground detail.

ah2.09 had bright cartoon color ground, up high it was endless miles of farm land & blown up barns.
No "or very* few" roads going to or from them.

At least now we have roads, good looking ones at that.
with light* clutter all around to make the ground look as if humans worked thru it,making roads building/towns .ect
How many farms do you see made on the side of a hill?
and how many time could one fly over the same burned out,blasted out red barn?


Yes, it is dark and hopefully that will get changed.
More lightness, and a few* more ground bush's for more cover.

Thats about it,IMHO.
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Offline 1K3

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #12 on: April 14, 2007, 06:06:50 PM »
My friedns, this is a proof that...

"If it ain't broke, don't fix it"

Offline Patches1

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Isn't it easy....
« Reply #13 on: April 14, 2007, 06:30:42 PM »
To shoot down opposing aircraft when the contrast is just right....and you don't lose the target in the dark trees...especially when his aircraft is painted to blend in with the terrain?

No?

If this isn't the case, then HTC should immediatly cease all skinning of aircraft and disallow any player input into this game....and simply suggest that all players shoot down the brightly colored planes which will henceforth be painted high visibility orange.

Just a thought....carry on!
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Offline straffo

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #14 on: April 14, 2007, 06:44:04 PM »
screen shot 1 : too bright.

screen shot 2 : too bright + washed out

screen shot 3 : almost correct.