Author Topic: FesterMA2  (Read 4015 times)

Offline Husky01

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« Reply #75 on: April 23, 2007, 07:23:14 PM »
Citabria And ty for putting the time into making a map!:aok
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Offline Citabria

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« Reply #76 on: April 23, 2007, 07:29:31 PM »
Quote
Originally posted by Killjoy2
How about some spawns from GV bases to simulate battle of the bulge and pattons breakout in Europe?

It would push out from one GV base and connect the dots to air fields.


I was contemplating seeing how it played out without spawn points for the initial release. that might sound odd but I am quite interested to see the result. in an ironic way not having them might make the gv fights better.
Fester was my in game name until September 2013

Offline Krusty

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« Reply #77 on: April 23, 2007, 08:07:42 PM »
Thanks for the reply Cit/Fest (which do you prefer these days??). I'd like to see the real scale, definitely.


EDIT: Oh, I saw it now. Took a while for the image to load.

Offline Citabria

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« Reply #78 on: April 23, 2007, 08:12:20 PM »
yeah my image hosting site is acting up

Fester is fine with me I will neevr give up this game handle haha

I thought Airbatic spelled backwards was cool because Citabria was a stunt plane i got to learn to fly aerobatics on long ago but its too sissy sounding name after I thought about it but now I am stuck with it too late to change it :D
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Offline Krusty

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« Reply #79 on: April 23, 2007, 08:15:16 PM »
Cool.

P.S. I cleaned out my inbox (got the "your box is full" messages)

Offline The Fugitive

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« Reply #80 on: April 23, 2007, 08:38:32 PM »
Quote
Originally posted by Citabria
I was contemplating seeing how it played out without spawn points for the initial release. that might sound odd but I am quite interested to see the result. in an ironic way not having them might make the gv fights better.


Now that I have studied the map more and read your explanation on the "how and why" I really think your on to something. Limiting the spawn points will really cut into the spawn camping with I think could only be a good thing for the ground war.

so what.... 2 weeks?  :D

Offline Citabria

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« Reply #81 on: April 23, 2007, 08:59:06 PM »
Quote
Originally posted by The Fugitive
Now that I have studied the map more and read your explanation on the "how and why" I really think your on to something. Limiting the spawn points will really cut into the spawn camping with I think could only be a good thing for the ground war.

so what.... 2 weeks?  :D


because the guys being camped have another spawn 5 miles down the road just like the airplane dweebs do  :D


my interest and motivation levels for the map have remained high. the gv base routes and lack of spawn points are a very high motivational factor for me in that they are my "new and untried" main arena design attributes. each map I have made has had unique and new designs to it. to me I don't think it would be nearly as interesting without at least this small element of the unknown.

also I have contemplated a way to add a somewhat realistic europe with a historical battle setup but never knew how I would do it in a way that would work for an arena... I think this setup will work. germany is at a slight disadvantage from africa but they can turn it into an advantage if they take the ports and cv groups which will tip the balance in their favor I believe.

so that being said, I started building this map ten days ago.
My next step is photoshopping an elevation file and adding details.

that will take a bit of time. the art part of the map is more time consuming because I go one little area at a time and detail the whole thing by hand.

but with this map I intend to make my own textures for it once the next version of the terrain editor is released with all the features and changes of the newest version.

so until that new version is out I won't be able to accurately texture the map or make terrain tiles for it though I have begun making some test tiles to see what exactly I want to achieve in the look.

I am contemplating fall, spring, summer or winter. I think If I make fall season textures I could more easily morph them into a winter texture.
Fester was my in game name until September 2013

Offline killnu

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« Reply #82 on: April 23, 2007, 09:04:26 PM »
winter map would be perfect in this terrain...how dark can white get?:confused: :(
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Offline Fencer51

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« Reply #83 on: April 23, 2007, 09:14:19 PM »
Quote
Originally posted by Citabria

-given thought to more airfields in africa though I wanted it to be a primarily cv vs cv and gv war area where if a cv group was lost the cover for the gv line would fall and the line would fall back acordingly. dunno will tinker with it maybe put 2 airfields in somwhat historically significant areas.
 


Sidi Rezegh and Sidi Haneish.
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Offline 68slayr

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« Reply #84 on: April 24, 2007, 04:09:10 PM »
can  you do winter in northern part of map and in africa/italy... fall/summer?

BTW cibrita...i cleaned out PM box

Offline Citabria

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« Reply #85 on: April 24, 2007, 07:07:30 PM »
no the limits of the tile textures dictate one theme to the terrain. it would be awsome if that was possible
Fester was my in game name until September 2013

Offline Anyone

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« Reply #86 on: May 03, 2007, 05:13:53 AM »
any updates? fester