Originally posted by The Fugitive
Now that I have studied the map more and read your explanation on the "how and why" I really think your on to something. Limiting the spawn points will really cut into the spawn camping with I think could only be a good thing for the ground war.
so what.... 2 weeks?
because the guys being camped have another spawn 5 miles down the road just like the airplane dweebs do

my interest and motivation levels for the map have remained high. the gv base routes and lack of spawn points are a very high motivational factor for me in that they are my "new and untried" main arena design attributes. each map I have made has had unique and new designs to it. to me I don't think it would be nearly as interesting without at least this small element of the unknown.
also I have contemplated a way to add a somewhat realistic europe with a historical battle setup but never knew how I would do it in a way that would work for an arena... I think this setup will work. germany is at a slight disadvantage from africa but they can turn it into an advantage if they take the ports and cv groups which will tip the balance in their favor I believe.
so that being said, I started building this map ten days ago.
My next step is photoshopping an elevation file and adding details.
that will take a bit of time. the art part of the map is more time consuming because I go one little area at a time and detail the whole thing by hand.
but with this map I intend to make my own textures for it once the next version of the terrain editor is released with all the features and changes of the newest version.
so until that new version is out I won't be able to accurately texture the map or make terrain tiles for it though I have begun making some test tiles to see what exactly I want to achieve in the look.
I am contemplating fall, spring, summer or winter. I think If I make fall season textures I could more easily morph them into a winter texture.