Author Topic: HTC art team: Do you use 1.0 gamma for art creation?  (Read 1055 times)

Offline Greebo

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #15 on: April 16, 2007, 01:21:24 PM »
I've never altered my desktop video settings beyond changing resolution and refresh rate. In game gamma is set to 1.2. This is on a Mitubishi 2070 CRT monitor.

Offline Masherbrum

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #16 on: April 16, 2007, 01:22:48 PM »
Quote
Originally posted by Bingolong
I was refering to the question. I know your not Waffle or Super. Just felt like posting? He asked for skinners and map makers. I cant find yours.


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Offline Kev367th

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #17 on: April 16, 2007, 01:29:37 PM »
Gamma always been set to 1.0 .

Noticed in latest 'patch/version/whatever' the upper wings now seem a little washed out.
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Offline 96Delta

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #18 on: April 16, 2007, 02:25:03 PM »
Do monitor types have a bearing on this?

The game looks a tad dark on my LCD (which usually
runs bright) and very dark on my CRT monitor at
work.

Just wondering....

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Offline Brooke

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #19 on: April 16, 2007, 02:38:10 PM »
Quote
Originally posted by 96Delta
Do monitor types have a bearing on this?

The game looks a tad dark on my LCD (which usually
runs bright) and very dark on my CRT monitor at
work.

Just wondering....


Yep.  What matters is, in the end, your total display gamma, which is the gamma of your monitor, the gamma of your graphics card, any gamma adjustments your OS does, any gamma adjustments the game does, etc., all convolved together.

There are calibration tools to find out what your total display gamma is.

The standard display gamma for Internet sRGB color space is 2.2.  If everyone set to that standard, then art that I create on my monitor will look the same to you when you display it on your system.  If, on the other hand, I'm creating art with a system with gammas set very differently so that display gamma is much different from 2.2, and it looks good to me, it will probably look odd to you, as our display gammas do not agree.

CRT systems (with a good CRT) typically have a display gamma of 2.2 with your graphics card gamma adjustment set at 1.0.  LCD's can be very different from that.

Note that "gamma" in your game or graphics card settings is not the same as "display gamma".  "gamma" for your graphics card is really a gamma adjustment, on top of what all the other gammas are.

Offline redneb

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #20 on: April 16, 2007, 04:56:36 PM »
Quote
Originally posted by 96Delta
Do monitor types have a bearing on this?

The game looks a tad dark on my LCD (which usually
runs bright) and very dark on my CRT monitor at
work.

Just wondering....


Why all the discussion with Gamma settings and temperatures, etc?  The terrain is TOO dark!  Show me ONE place in ANY AH forum where darkness has been talked to death prior to the latest patch.

HTC, would you please just lighten up the terrain???

Offline Gulp

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HTC art team: Do you use 1.0 gamma for art creation?
« Reply #21 on: April 16, 2007, 05:21:13 PM »
Quote
Originally posted by redneb
Why all the discussion with Gamma settings and temperatures, etc?  The terrain is TOO dark!  Show me ONE place in ANY AH forum where darkness has been talked to death prior to the latest patch.

HTC, would you please just lighten up the terrain???



I'm looking for a fix to come soon since it's so obvious that it's too dark.  A couple days of beta testing would have/should have caught this.