Author Topic: Auto logoff?  (Read 1302 times)

Offline E25280

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« Reply #15 on: April 28, 2007, 12:43:40 PM »
Quote
Originally posted by BaldEagl
It might if the arena was full and I couldn't get back in to the area I was fighting in, back to my squad, etc.
Funny, I keep seeing people gripe about things like that, yet I have never had a personal experience that lasted more than 30 seconds.  I guess that is why I don't see this as an issue . . .

Quote
Originally posted by BaldEagl
If all of this is about ENY then maybe you all should be asking for ENY to be based on planes in flight instead of players logged on rather than booting people out of the game.
It must be based on logged players and not those in flight to work as intended.  Using an extreme example, a side with 100 players vs. two sides with 50 could overcome any ENY limitation by posting 50 player missions.  Every side only has 50 in the air, so no ENY in your version.  The 50 player mission can launch in their 5 ENY aircraft.  Since they all hit the runway at once, they all make it in -- and the whole point of ENY as an equalizer is destroyed.  Under the current ENY system, the 50 sitting in the tower have to up Hurri MkIs and 109Es instead.
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Offline hubsonfire

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« Reply #16 on: April 28, 2007, 01:06:14 PM »
It just occured to me, if there were only 14 bish on, and ENY was through the roof, how many knitrooks were there? 3? 4?

If anything, ENY isn't punitive enough.
mook
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Offline Kev367th

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« Reply #17 on: April 28, 2007, 03:04:23 PM »
Quote
Originally posted by hubsonfire
It just occured to me, if there were only 14 bish on, and ENY was through the roof, how many knitrooks were there? 3? 4?

If anything, ENY isn't punitive enough.


Was something like -
5 Knit
8 rooks
14 bish, (1/2 AFK maybe more, only ever seen/talked/typed with 5 or 6 guys)

We were fighting the Rooks.

Point is guys who go AFK and forget, or pass-out (lol), or fall asleep and remain logged in pushing up the ENY.
« Last Edit: April 28, 2007, 03:10:12 PM by Kev367th »
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Offline 96Delta

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« Reply #18 on: April 28, 2007, 03:08:39 PM »
This is a good idea. :aok

Since the arena split there has been an
inordinate amount of "slot camping".

There should be an auto-logoff after
an hour of no activity to discourage
this activity and free up slots in arenas
for players who want to play the game,
not just camp a slot.

If you need more than an hour to deal
with the interruptions to your AH life,
kindly log-off so another player can
get a slot in their preferred arena.

Lets face it, auto-logoff is a paradigm that is
employed on every other online game.
Why shouldn't it be adopted by AHII?

There is clearly a need.

David

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Offline Kev367th

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« Reply #19 on: April 28, 2007, 03:12:02 PM »
A new term is born - "Slot Camping" , I like it.

Never occured to me this might be what some are doing to ensure access to an arena.
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Offline hubsonfire

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« Reply #20 on: April 28, 2007, 04:26:32 PM »
I'm reminded of two older terms: Hordemonkeys, and milkrunning.
mook
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Offline Laurie

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« Reply #21 on: April 30, 2007, 07:01:16 AM »
Quote
Originally posted by BaldEagl
It might if the arena was full and I couldn't get back in to the area I was fighting in, back to my squad, etc.

If all of this is about ENY then maybe you all should be asking for ENY to be based on planes in flight instead of players logged on rather than booting people out of the game.


this could manipulated pretty quickly

Offline Kev367th

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« Reply #22 on: April 30, 2007, 09:39:26 AM »
Quote
Originally posted by BaldEagl
If all of this is about ENY then maybe you all should be asking for ENY to be based on planes in flight instead of players logged on rather than booting people out of the game.



Not about ENY or whether or nor we should have it.

All I am asking for is an auto logoff after a specified time limit to drop the players who are no longer 'actve'.

In my example a few posts up I show how inactive players affect ENY quite dramtically when arena numbers are low.

Not about booting active players out of the game, but dropping the inactive ones.
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Offline Tilt

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« Reply #23 on: April 30, 2007, 09:48:11 AM »
afk and spawned?

I thought ENY was calculated from the number of spawned players?

I think if your spawned then you should keep your slot.

If not spawned then the time delay before dump should be arena setable so  it does not mess up events where folk often log on early and wait.
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Offline Kev367th

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« Reply #24 on: April 30, 2007, 12:07:43 PM »
ENY is calculated from the number of players in the arena, irrespective if AFK, inactive or active.

Problem lies in people who go inactive for long periods of time due to whatever reason pushing up ENY.

An example -
I know some people if they think a reset is in sight, stay logged on and go to bed.
All that does is penalise their country, so why not just "Host Connection Lost" them after a specified period of time.

Others have a break and fall asleep, or have had some 'beverage' and pass out, various other reasons.

It affects all sides.
Just think if you are the lowest numbered country and 1/2 your guys are 'missing', you aren't getting the full benefit of the ENY restrictions on the other countries.
« Last Edit: April 30, 2007, 12:10:23 PM by Kev367th »
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Offline CHECKERS

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« Reply #25 on: April 30, 2007, 12:23:27 PM »
Quote
Originally posted by Kev367th
Not about ENY or whether or nor we should have it.

All I am asking for is an auto logoff after a specified time limit to drop the players who are no longer 'actve'.

In my example a few posts up I show how inactive players affect ENY quite dramtically when arena numbers are low.

Not about booting active players out of the game, but dropping the inactive ones.


 I have sat in a CV 5 inch guns,  while the battle group reaches where it's going ....
 for over 30 minutes , so i should be booted ? I think that is Bad Idea ..
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Offline BaldEagl

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« Reply #26 on: April 30, 2007, 12:43:22 PM »
Quote
Originally posted by Kev367th
Not about ENY or whether or nor we should have it.

All I am asking for is an auto logoff after a specified time limit to drop the players who are no longer 'actve'.

In my example a few posts up I show how inactive players affect ENY quite dramtically when arena numbers are low.

Not about booting active players out of the game, but dropping the inactive ones.


So it IS about ENY.  If the inactive players didn't affect ENY in any way then I'm guessing this post would never have happened.

Here's another thought... put a 20 minute timer on players.  If inactive in the tower for 20 minutes they are taken off the ENY calculations, are removed from any missions that they are signed up for and are taken off the list of people who get perks if there's a re-set.  I'm sure most players wouldn't be willing to sit in the tower for 20 minutes just to beat the ENY system for one sortie.
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Offline E25280

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« Reply #27 on: April 30, 2007, 01:12:14 PM »
Quote
Originally posted by BaldEagl
So it IS about ENY.  If the inactive players didn't affect ENY in any way then I'm guessing this post would never have happened.

Here's another thought... put a 20 minute timer on players.  If inactive in the tower for 20 minutes they are taken off the ENY calculations, are removed from any missions that they are signed up for and are taken off the list of people who get perks if there's a re-set.  I'm sure most players wouldn't be willing to sit in the tower for 20 minutes just to beat the ENY system for one sortie.
Easier to just boot them and be done with it.
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Offline Souless

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« Reply #28 on: April 30, 2007, 01:26:22 PM »
If ENY bothers you that much, which equates to not being able to fly a spit16 or a P-51 then just switch sides.
Honestly guys thats whats its all about isnt it?
Wanting to fly your favorite late war ride without restriction?

In all honesty I have never been a fan of the ENY system.
The fix is to change your chess piece not police the afker's or try to propose some lame time limit because you cant fly what you want.

Offline Ghastly

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« Reply #29 on: April 30, 2007, 01:27:40 PM »
From my observation, the higher the ENY limit, the worse the issue becomes.  More and more people sit in the tower, checking periodically to see if they can fly their desired aircraft.  Perhaps some do change sides or do "something else constructive", but enough don't.

Checkers, being in the guns is spawned in, and isn't what's being refered to here - it's the guys sitting in the tower that are being complained about.

The problem is, adding the timeout/auto-logoff as requested wouldn't fix the problem.  Players who currently sit in the tower waiting/hoping for a favorable change in the ENY limit would simply jump into a plane/gv/gun for however long it takes to reset the timer, and then jump out again,  restarting their timer.

And has been mentioned, using the number of players "spawned in" instead of "signed in" to calculate ENY would be problematic, as it would be difficult to make air-tight enough to prevent exploitation.

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