Author Topic: HO's and Hoards..  (Read 2396 times)

Offline Eagler

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HO's and Hoards..
« Reply #15 on: May 01, 2007, 01:33:03 PM »
is that a nappy headed ho or a regular ho?
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Offline whiteman

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Re: HO's and Hoards..
« Reply #16 on: May 01, 2007, 02:02:47 PM »
Quote
Originally posted by crockett
Here is another thought.. If you find yourself being the third, forth, fifth or sixth guy chasing a single con sit back and enjoy the fight and let the first two guys play with the kill.


That one annoys me more than anything else. HO's are a two way street and people jumping on a guy that you have a 1 vs 1 will happen. Watching 7 guys chase one con to the deck with 1 con chasing them while 5 more are coming in high can get fustrating. The topping is watching the last guy in line get popped after giving him 5 check sixes.

Offline crockett

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HO's and Hoards..
« Reply #17 on: May 01, 2007, 02:06:59 PM »
Quote
Originally posted by DaPup
I love doing that to squaddies :lol


btw Crockett, what's your ingame name?


in game name is strafing

Quote
Originally posted by tedrbr
War Arenas the wrong place to look for a 1 on 1.

Just worry about your own personal conduct in the game.
If it's 6 on 1, break off, and look for the other side's cherry picker.
If it's a 1 on 1, ask if friendly needs help, or just fly his wingman position, don't take the shot.
Don't fire past friendlies while chasing a target (as often as I see the 3rd or 4th plane back in conga line doing that.....).
If I'm in a B-26 or A-20, and that Niki tries a HO me.... I'll accept (and giggle like a little girl when I dissect his ride out from under him).
Check Six whenever possible  


That's pretty much what I do.. I try not to jump in on other guys kills with out asking them first. If a con happens to get in my sites I'll take a shot, but I normally wont jump  on someone else's kill unless that con it trying to kill a friendly. Then I figure all is fair game to save the teammate.

Same as bombers or anyone attacking a base or CV, I figure they are fair game for anyone.

Hell I don't expect 1 vs 1 much, I can deal with 2 vs 1 and even 3 vs 1 if I have the alt.  But 3 starts to push it if you are on the deck and there is no real chance of setting up a kill at that point as you are pure defensive flying. It just get very tiering to have a good fight going and either your own team joins the fight or more cons show up trying to get a easy pick.
"strafing"

Offline Major Biggles

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HO's and Hoards..
« Reply #18 on: May 01, 2007, 02:09:34 PM »
i agree 101% crockett, but it seems like there's nothing much that can be done.


funnily enough the fall of ACM directly coincides with the destruction of the old DA, where many people used to spend their evenings, learning to kill people, instead of just flying to get kills.


HTC needs to ressurect the old DA and we as a community need to try and restart the passion of a good fight in the MA's, before AH truely becomes a pre-teen arcade game

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Offline sonic23

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HO's and Hoards..
« Reply #19 on: May 01, 2007, 02:20:26 PM »
I totally agree with major biggles 100% we need the old DA back with KS off, i spent my first month playing in there, and thats the only reason i subscribed cause i met so many nice people teaching me how to have a real 1 on 1 fight.
and for all those people who whine about those nooby vulchers,  just take yourself and a friend to a different field to fight thats what i always did and it worked pretty well.
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Offline Zippy41

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HO's and Hoards..
« Reply #20 on: May 01, 2007, 03:27:23 PM »
Quote
Originally posted by Major Biggles
i agree 101% crockett, but it seems like there's nothing much that can be done.


funnily enough the fall of ACM directly coincides with the destruction of the old DA, where many people used to spend their evenings, learning to kill people, instead of just flying to get kills.


HTC needs to ressurect the old DA and we as a community need to try and restart the passion of a good fight in the MA's, before AH truely becomes a pre-teen arcade game


I would love that kind of training!!!!!

Offline jaxxo

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HO's and Hoards..
« Reply #21 on: May 01, 2007, 03:45:48 PM »
summed up nicely..i will admit though that the one good thing to come out of the ACM'less MA is that the newbs are so bad now I can kill them 3 or even 4 to one..or at least make them work really hard to get me. :eek:

Offline dedalos

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HO's and Hoards..
« Reply #22 on: May 01, 2007, 03:59:41 PM »
Quote
Originally posted by sonic23
I totally agree with major biggles 100% we need the old DA back with KS off, i spent my first month playing in there, and thats the only reason i subscribed cause i met so many nice people teaching me how to have a real 1 on 1 fight.
 


Better hope I dont find out who they were lol.

I blame the discovery chanel for the HOs
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Atoon

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HO's and Hoards..
« Reply #23 on: May 01, 2007, 04:13:03 PM »
was fiting in a decent battle last nite- first few sorties most cons were 109s & typhs- good fun fights. Last few sorties ALL LA7s & spits except 1 con. Last sortie, I got HOd  by a seasoned/known, non-noob player in an la7 while 3 la7s chasin me close range- I logged. Swapped the flight stick for steering wheel & took a few laps-
Thanx for addressing the signature issue FAIRLY, I am morally aloud to patronize your business again. I am Anton & Uknome, Current game-ID Anton1.   *-Brown Nosers STINK!-*

Offline toonces3

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HO's and Hoards..
« Reply #24 on: May 01, 2007, 04:22:31 PM »
wow, so many hot sticks here, it's hard to believe there's a problem.

See, if you're a hot stick, and not a HO dweeb, then it should be easy enough to avoid the HO.

And if you're a hot stick and not a noob dweeb, then you should be able to figure out how to find kills in the hoard.

Seems to me the problem is looking for duels in the MA.

Maybe you should read some Shaw and other books on air combat.

First, the HO is a great opening move on the merge.  Shaw encourages it.  It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.  Want to avoid the HO?  Get out of the way, make the other guy fight your fight.

Second, dogfights attract attention, in game and in real life.  Most books on air combat will tell you that you don't want to get into extended dogfights because it leaves you vulnerable to others getting into the fight.  Get in, get the kill in a couple passes and get out.

So, I guess my point is that you're complaining because the game is too realistic for you.
Bummer.

I'll be looking for you Crockett, and I promise I won't run.
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Offline Simaril

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HO's and Hoards..
« Reply #25 on: May 01, 2007, 04:23:43 PM »
The good fights are out there though.

I had 2 extended, non horde, non runner fights with guys I hadnt heard of before. They stayed with the fights even when many others would have run -- and they kept trying even when I kept outmaneuvering them. (The fights were extended because my gunnery doth truly sucketh swamp water.)

Forsake not hope...there pilots with futures out there. WE just need to make sure we enocourage them rather than spout the "go to the TA" smackdowns that fill 200.
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Offline Atoon

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HO's and Hoards..
« Reply #26 on: May 01, 2007, 04:34:34 PM »
Quote
Originally posted by toonces3
wow, so many hot sticks here, it's hard to believe there's a problem.

 


Not hard to believe at all if you were a subscriber 5 years ago. In that case, whats hard to believe is how much the game has improved, while gameplay has simultaneously declined.
Thanx for addressing the signature issue FAIRLY, I am morally aloud to patronize your business again. I am Anton & Uknome, Current game-ID Anton1.   *-Brown Nosers STINK!-*

Offline toonces3

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HO's and Hoards..
« Reply #27 on: May 01, 2007, 04:36:02 PM »
true, two weeks doesn't give me much perspective!
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Offline SlapShot

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HO's and Hoards..
« Reply #28 on: May 01, 2007, 04:37:27 PM »
First, the HO is a great opening move on the merge. Shaw encourages it. It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.

Not from my experiences ...

If someone comes at me firing HO (easily avoided), and they stick around, they usually die within 1 to 2 turns.

Them trying so hard for a decent guns solution at a very high closure rate, does not give them the advantage as far as I am concerned. It gives me the offensive advantage to pull lead-turn on them.

HOers are counting on landing the HO and have not thought past that point ... that is what gets them killed ... they have exhausted their bag of ACM tricks with the HO.

I'll pop into the LW areans on occasion, but leave shortly there after for all the reasons listed in this post and go back to the MW or EW arenas.
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Offline toonces3

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HO's and Hoards..
« Reply #29 on: May 01, 2007, 04:39:34 PM »
The good 1v1 is definately satisfying.

I have a 6:45 1v1 recorded against tbarone from a few nights ago.  In the middle of the fight, a guy upped and was heading in from my side, and I asked him to leave us alone and he was kind enough to do so.  

I would have been pretty bummed if someone came in and ended the fight for us.
"And I got my  :rocklying problem fix but my voice is going to inplode your head" -Kennyhayes

"My thread is forum gold, it should be melted down, turned into minature f/a-18 fighter jets and handed out to everyone who participated." -Thrila