Author Topic: Frustrated  (Read 3738 times)

Offline BaldEagl

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Frustrated
« Reply #105 on: May 16, 2007, 02:30:41 PM »
I like the squad home arena idea.  My squad is small (7 people) and only 2-5 of us are on at any one time.  We don't have squad nights or anything so it's just when we run into each other we fly together.

I can understand the concern with squads as big as the BOP's but early on in AW I was CO of a 60+ member squad and if we could muster 20 for squad night that was good (I think 22 was our max one night).  Maybe one of the BOPs can fill us in on what their turn-out is like.

Regardless, if you were able to change home arenas once in a while my guess is a lot of it would sort itself out.  I know I'd assign us to a target rich environment as a norm (since we are a fighter squad).

As to the side swithching I think it has merit but I don't think it can be unbalanced, otherwise people will switch to the low side, wait just long enough and switch back 12.5 perks richer.  I do like the idea though if the time limit to switch sides were placed back at 12 or 24 hours.  Maybe you could leave the switch at 1 hour as it is now but if you switch and don't stay for 12 hours you don't get the perks.

Anyway, good ideas but probably still need a little tweaking.
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Offline SlapShot

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« Reply #106 on: May 16, 2007, 03:05:33 PM »
I maybe wrong, but I believe that one still has to remain within a country for 12 hours before they get "W1n teh W@rz" perks. Also, the frequency of map resets is far less than what it use to be, so the "W1n teh W@rz" perks are far and few for most.

Most who switch sides taking advantage of the 1 hour time frame could care less about perks ... I would venture to say that most probably have 1000s of perks. I am approaching the 29,000 perk barrier ... perks mean nothing to me ... but being able to switch sides to find a "fight" ... I am all over that.

I love the 1 hour time frame ... I use it to switch sides when I login to the least populated country and if numbers do swing, I can use it again to switch. Also, if I am on lone-wolfing and a squaddie logs on and wants me to come to the side he is flying on ... it's very easy.
« Last Edit: May 16, 2007, 03:08:32 PM by SlapShot »
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Offline Ghastly

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« Reply #107 on: May 16, 2007, 03:23:30 PM »
No Hubs, it doesn't.  Read it again - it would allow the members of a squad "unlimited" entry into a SINGLE arena into a SINGLE country.  If your squad's home is LWOrange/Rooks, it means your squad can all sign in and be LWOrange/Rooks.   It guarantees you nothing in LWBlue (or anywhere else - not that "anywhere else" matters much right now).   Just the bare minimum to meet the "be together" requirement.   And of course, depending on ENY, it doesn't guarantee you anything about your squad ride - or even a plane at all.  But it does make for at least one place where a squad can count on playing together.  

Fugitive, I'd suggest that the system for changing/selecting the squadron's home could keep tally how any players are "homed" in each era's arena & country combinations and disallow changes that imbalance beyond a particular point.  So that 300 people can't be homed in LWOrange/Rooks until at least 250 (or some reasonable number) are homed on all the other colors in each arena for the same era.   Yes, this might mean that a 300 player mega - squad might not ever all be able to get all 10 of their component squads on the same arena/country.   But it would mean that all squadrons of reasonable size would be able to home somewhere, all together.

Regardless of how it's done, the thought that game mechanics is throwing obstacles in the way of established squadrons scares me to a certain extent - I know of another online sim that made the mistake of forcing game mechanics on the player base that broke many long-established squadrons apart willy-nilly.  It's now a shadow of it's former self, and likely doomed.  Not that that was the only issue of course, but it was certainly a factor.

With respect to the perk bonuses/charges, my thought was that anything that helps a little at least helps some.  Either I don't fly enough or I fly too suckily, but 50 perk points is still a LOT to me.   If you already have 29,000, then no, they aren't much of an incentive.  

And I'm not really a huge fan of the timers, either - I just think that they are a lesser evil than the current system where AFK players (including those that are manipulating the system) impact ENY, and to a lesser extent, arena caps.  

If you are trying to enter an arena that's at cap to fly with squadmates and friends, do you think it fair that you can't get in because a guy that's been AFK for an hour is taking up a slot, locking you out?  Probably not - and you'd be especially angry if you knew he was doing so just to game the game.  

And if a guy has simply "parked" his account on your side for the last hour, should he be counted for ENY forcing you into ever less capable rides?  The timers are a compromise to prevent the gaming that's already taking place to a certain extent.  

-----------------------------------------------------------------------------------

However, I'm just throwing out possible solutions - and if inactive players were not counted for ENY, then I'd see much less reason for dropping them out of the arena if they are in the tower.  The bigger issue currently is ENY, IMO.  

I do think that at times some players are jumping into the arena earlier than they otherwise would to try to reserve a spot - mostly because that's where they expect to meet up with squadmates later on.  

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Offline Mr No Name

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« Reply #108 on: May 16, 2007, 04:06:28 PM »
Problem with the pre-selected squad home arena is that you may have picked one with 50 players on when you log on.
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Offline Lusche

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« Reply #109 on: May 16, 2007, 04:35:51 PM »
Quote
Originally posted by SlapShot
I maybe wrong, but I believe that one still has to remain within a country for 12 hours before they get "W1n teh W@rz" perks. Also, the frequency of map resets is far less than what it use to be, so the "W1n teh W@rz" perks are far and few for most.
 



You are right, it's still a 12h grace period before you can gather perks that way.

Actually, if you play on the "right" side in EW & MW you can gain a lot of that perks, because map are reset quite often, especially in EW.
« Last Edit: May 16, 2007, 05:15:39 PM by Lusche »
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Offline hubsonfire

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« Reply #110 on: May 16, 2007, 04:38:18 PM »
Quote
Originally posted by Mr No Name
Problem with the pre-selected squad home arena is that you may have picked one with 50 players on when you log on.


Or the same arena that every other squad in your country picked, while another country had every one of their squads pick the other arena. Worst case scenario, every rook squad is in orange, every bish squad is in blue, and the knits are split, and you wind up with country numbers like 200/100/50, and 50/100/200. No way to prevent that while giving every squad a choice.

I can guarantee the whining would be deafening when folks realized that ENY of 60 means all their squad can do is chat.
« Last Edit: May 16, 2007, 04:40:43 PM by hubsonfire »
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Offline SlapShot

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« Reply #111 on: May 16, 2007, 04:48:03 PM »
Quote
Originally posted by hubsonfire
Or the same arena that every other squad in your country picked, while another country had every one of their squads pick the other arena. Worst case scenario, every rook squad is in orange, every bish squad is in blue, and the knits are split, and you wind up with country numbers like 200/100/50, and 50/100/200. No way to prevent that while giving every squad a choice.

I can guarantee the whining would be deafening when folks realized that ENY of 60 means all their squad can do is chat.


I read that when it hits 55 ... your chat privileges are suspended.

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Offline BaldEagl

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« Reply #112 on: May 16, 2007, 05:13:19 PM »
SlapShot, at 29K perks it wouldn't matter to you.  I usually only have ~ 1000 of each (I burn 'em off) but even at that they don't matter much to me as I know I can get more relatively quickly.

I was thinking about all the noobs that will be logging on over the summer who would be taking advantage of those perk gains from jumping back and forth.  All we need is a bunch of HO'ing squeakers in 262's, Temps and C-Hogs.  Now if they are willing to commit to the underdog for a while though (12-24 hours) then God bless 'em but at least it will take them a few weeks to gather enough perks to be totally dweeby.

Back to another topic I still don't see where the issue is with allowing someone to log into a full arena if their country is a massive underdog.
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Offline SlapShot

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« Reply #113 on: May 16, 2007, 05:23:14 PM »
Quote
Originally posted by BaldEagl
SlapShot, at 29K perks it wouldn't matter to you.  I usually only have ~ 1000 of each (I burn 'em off) but even at that they don't matter much to me as I know I can get more relatively quickly.

I was thinking about all the noobs that will be logging on over the summer who would be taking advantage of those perk gains from jumping back and forth.  All we need is a bunch of HO'ing squeakers in 262's, Temps and C-Hogs.  Now if they are willing to commit to the underdog for a while though (12-24 hours) then God bless 'em but at least it will take them a few weeks to gather enough perks to be totally dweeby.

Back to another topic I still don't see where the issue is with allowing someone to log into a full arena if their country is a massive underdog.


I don't think that we really have to worry about squeakers taking over the skys in AH ... even if map resets were as prevelant as they use to be.

Remember ... you cannot get the perk points if you switch to the winning side, using the 1 hour switch limit ... much to the dismay of many I am sure.

I agree ... one should be able to log into a "maxed" arena, only if they choose to fly only for the underdog.
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Offline Ghastly

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« Reply #114 on: May 16, 2007, 06:05:37 PM »
For that to work, you'd have to prevent people from then switching to another side once they entered the arena.  

If HTC were to reset the sideswitch timer when you entered a constrained arena and chose one of the "underdog" sides, then it would be at least an hour before the player could change.

That would work - as long as it doesn't waffle back and forth.  (So that when I sign in I have to fly Bishop, and then 10 minutes later my squadmate isn't forced to fly Knight, while the guys already on were forced to join as Rooks. )

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Offline yanksfan

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« Reply #115 on: May 16, 2007, 07:12:42 PM »
i like the comments i see tonight more then last night for sure, HUBS, Slapshot, guys..."S"

I like the low side entry to balance the arena idea, but I think adding in special this and squad that, just confusses the issue and sends us back where we started from.

I think one thing at a time ,and this basic idea will all but kill two birds with one stone, ENY and uneven sides.

As everyone will agree I'm sure, one change can't make everyone happy.

But..., if one change could silence the topic of ENY and side balanceing, not to mention hordeing, porking bases,  wouldn't that be great.

And Slapshot ty for pointing out the earlier threads, piticularly HT's comments. I think by now the waters have calmed a bit and he may be willing to think about it again.  And with everything that was going on at that time, i do remember you talking about this b4..........."S"
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Offline yanksfan

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« Reply #116 on: May 17, 2007, 05:36:22 AM »
The other thing that occured to me this morning is this, as the sides even the arena limit will increase.
 This is good in that then all countrys will be able to enter.
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Offline Hap

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Re: Re: Re: Frustrated
« Reply #117 on: May 17, 2007, 02:45:41 PM »
Quote
Originally posted by BaldEagl
Here was one partial suggestion:

Had I been able to see the map names, player balances and territory balances before log-in, knowing none of my squaddies were up, I would have gone to and remained in orange. As it is, the only way I can make a decision as to which arena I want to fly in is to go into each one and look, in which time the one I end up wanting to fly in might be filled as was the case tonight.

I've made a couple more since.


Bald, I'm sure someone else passed this along, but I will on the slight chance it was missed.

From the lobby, you can type .sr  and your squad roster will come up showing you the names of your squaddies and in which arenas they are.

Offline hubsonfire

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« Reply #118 on: May 17, 2007, 02:50:05 PM »
Quote
Originally posted by yanksfan
The other thing that occured to me this morning is this, as the sides even the arena limit will increase.
 This is good in that then all countrys will be able to enter.


Actually, as it is now, as numbers in an arena rise, the caps in the other arena go up. Blue reaches 75% capacity, then orange's cap goes up. When orange hits 75%, blue's cap goes up. When blue hits 75% of the new cap, orange goes up, etc.
mook
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Offline BaldEagl

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Re: Re: Re: Re: Frustrated
« Reply #119 on: May 17, 2007, 03:03:25 PM »
Quote
Originally posted by Hap
Bald, I'm sure someone else passed this along, but I will on the slight chance it was missed.

From the lobby, you can type .sr  and your squad roster will come up showing you the names of your squaddies and in which arenas they are.


I knew that and use it every time I log on.  That's how I knew none of my squaddies were up that night.  What I was saying is that to see what map is up in a given arena, how many of each country are flying there and how many fields each has you have to go into the arena and see.  

It would be nice to have that information before you even logged into an arena.  Have it available on the arena log-in screen even if it's a secondary pop-up window (like E6B by selecting an arena then right clicking for status).  That way on the night in question, I could have checked both Blue and Orange, noticed Bish had high numbers in Blue but low numbers in Orange and selected Orange right away.  As it was, I went into Orange, checked it out, exited, went into Blue, checked it out, exited, tried to go back to Orange and by then it was full and I couldn't get back in.
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