No Hubs, it doesn't. Read it again - it would allow the members of a squad "unlimited" entry into a SINGLE arena into a SINGLE country. If your squad's home is LWOrange/Rooks, it means your squad can all sign in and be LWOrange/Rooks. It guarantees you nothing in LWBlue (or anywhere else - not that "anywhere else" matters much right now). Just the bare minimum to meet the "be together" requirement. And of course, depending on ENY, it doesn't guarantee you anything about your squad ride - or even a plane at all. But it does make for at least one place where a squad can count on playing together.
Fugitive, I'd suggest that the system for changing/selecting the squadron's home could keep tally how any players are "homed" in each era's arena & country combinations and disallow changes that imbalance beyond a particular point. So that 300 people can't be homed in LWOrange/Rooks until at least 250 (or some reasonable number) are homed on all the other colors in each arena for the same era. Yes, this might mean that a 300 player mega - squad might not ever all be able to get all 10 of their component squads on the same arena/country. But it would mean that all squadrons of reasonable size would be able to home somewhere, all together.
Regardless of how it's done, the thought that game mechanics is throwing obstacles in the way of established squadrons scares me to a certain extent - I know of another online sim that made the mistake of forcing game mechanics on the player base that broke many long-established squadrons apart willy-nilly. It's now a shadow of it's former self, and likely doomed. Not that that was the only issue of course, but it was certainly a factor.
With respect to the perk bonuses/charges, my thought was that anything that helps a little at least helps some. Either I don't fly enough or I fly too suckily, but 50 perk points is still a LOT to me. If you already have 29,000, then no, they aren't much of an incentive.
And I'm not really a huge fan of the timers, either - I just think that they are a lesser evil than the current system where AFK players (including those that are manipulating the system) impact ENY, and to a lesser extent, arena caps.
If you are trying to enter an arena that's at cap to fly with squadmates and friends, do you think it fair that you can't get in because a guy that's been AFK for an hour is taking up a slot, locking you out? Probably not - and you'd be especially angry if you knew he was doing so just to game the game.
And if a guy has simply "parked" his account on your side for the last hour, should he be counted for ENY forcing you into ever less capable rides? The timers are a compromise to prevent the gaming that's already taking place to a certain extent.
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However, I'm just throwing out possible solutions - and if inactive players were not counted for ENY, then I'd see much less reason for dropping them out of the arena if they are in the tower. The bigger issue currently is ENY, IMO.
I do think that at times some players are jumping into the arena earlier than they otherwise would to try to reserve a spot - mostly because that's where they expect to meet up with squadmates later on.