Author Topic: F6f  (Read 1327 times)

Offline Mathman

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F6f
« Reply #15 on: May 23, 2007, 09:58:09 AM »
Bah, the Hellcat is not that good.  Whenever I see someone flying one, I will go out of my way to shoot it down.  They are easy pickings.  I flew it a few times and can't see flying it for anything other than scenarios.  Why fly a Hellcat when you can fly a Corsair?

Offline Nilsen

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« Reply #16 on: May 23, 2007, 10:27:49 AM »
Dont use tracers and you gunnery will improve over time, and if the targets SA is not 100% they wont see you until its too late.

Offline Lusche

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« Reply #17 on: May 23, 2007, 10:39:42 AM »
Quote
Originally posted by Nilsen
Dont use tracers and you gunnery will improve over time,  


That seems to vary a lot from player to player.

Everytime I turn tracers off for some time, my aim & hit % doesn' t change much at first. But after a few hours my skill and ability to hit starts to decline, and that decline accelerates as time goes by. I found out that I have to would have turn tracers back on every few sorties to prevent skill decline. I find this too cumbersome, so I fly with traces on almost all the time (exception are occasional 262 sorties)
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Offline Nilsen

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« Reply #18 on: May 23, 2007, 10:49:00 AM »
I stopped using tracers this tour and so far my aiming is up from 15 to 20%

Offline Xasthur

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F6f
« Reply #19 on: May 23, 2007, 10:58:43 AM »
About the .50 cal thing. I think I mentioned that I suck with .50s..... i do... haha i can't hit a bloody cv with them, I lead too much.

People will say that they can't hit a thing with 30mm... I just spent more time with 30mm than .50cal. It's all to do with what you're used to.
 

I've noticed that Hellcats suck in a climb, so don't do that unless you're in front of me.

I just ran down a Hellcat that had a significant altitude advantage as it tried to go up.
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Offline Lusche

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« Reply #20 on: May 23, 2007, 10:59:01 AM »
Quote
Originally posted by Nilsen
I stopped using tracers this tour and so far my aiming is up from 15 to 20%


That's what I was saying: It's varying between individual players. On the long run my hit% drops by an even bigger margin when turning them off.. :(
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Offline Nilsen

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« Reply #21 on: May 23, 2007, 11:09:17 AM »
Ill see what happens over the next few tours. I used to go without em back in AH1 but used them from october and up until this tour. Maybe it drops down to my usual 10-15% again.

Offline Lusche

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« Reply #22 on: May 23, 2007, 11:43:02 AM »
Quote
Originally posted by Nilsen
Ill see what happens over the next few tours. I used to go without em back in AH1 but used them from october and up until this tour. Maybe it drops down to my usual 10-15% again.


Hm, this tour is already 3 weeks old. My guess: your aim won't suffer in the future.
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Offline stephen

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« Reply #23 on: May 23, 2007, 04:47:43 PM »
this f6f seems hvy in comparison to those ive flown in other games, but that aside the f6f was historicaly known for have poor rudder/aliron authority at certain speeds/angle of attack, perhaps explaining its tendency to spin.

Remember this is a plane that was designd to counter the zero in a time when that type was the supreme fighter of the Pacific theater, so the climb/power just isnt there to counter the likes of the La-7's/Spits your gonna face in most engagments.

Its really one of the first Multi-role Fighters,and doubles as a great base taker', has a great load of ord, flys like a fighter, and has the ability to kill anything that underestimates its ability.
Id like to see more Hellcat missions and hope more nubie's will enjoy the type......:aok
« Last Edit: May 23, 2007, 04:56:34 PM by stephen »
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Offline SgtPappy

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« Reply #24 on: May 23, 2007, 09:27:26 PM »
Quote
Originally posted by Widewing
If you push the F6F as hard as the F4U (flaps out knife fight), you will discover that the F6F has a dynamic roll instability in the flight model. This means that it will dump a wing where the F4U will not. That seems very much the opposite of what WWII pilots reported, but that's how it is in the game. Keep that it mind when pushing at high AoA with flaps deployed.

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The F6F-5 really needs to be transformed into AH II standards. After flying in the F4U, Jug or Spitty, I look in the pit of that trusty ol' Grumman and get barf all over the dash. :p
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Offline folkwufe

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« Reply #25 on: May 24, 2007, 01:28:07 PM »
Quote
Originally posted by Mathman
Bah, the Hellcat is not that good.  Whenever I see someone flying one, I will go out of my way to shoot it down.  They are easy pickings.  I flew it a few times and can't see flying it for anything other than scenarios.  Why fly a Hellcat when you can fly a Corsair?


i agree, i like corsairs much more, but occasionaly fly hellcats because of the historic sense.

Offline KayBayRay

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« Reply #26 on: May 24, 2007, 01:48:17 PM »
I tend to agree with a lot of what Stephen has to say about Cats. I flew them extensively in AW over the many years I flew there. I became very proficient with them.

I am a newb here now and regaining my skills and abilities. I find the Cat to be heavy and a bit sluggish compared to the modeling in AW. It seems to respond much slower to control surface changes and also seems to accelerate  much slower in this model. Not being very experienced in much of the aircraft available in AHII yet I dont have a good comparison with my experience from AW. In time I will get that.

However if there is some level of consistancy between the differences in air craft between AW and AHII it should perform with some level of corellation between the two sims.

We should find this bird to be very well armored and able to withstand a high level of punishment and still dish it out. It has a decent ord loadout and once you become proficient at using them it should serve well in base disruption and ground attack/support. It is a great stall fighter with the heavier aircraft but is vulnerable in this role with the lighter types like A6 and Ki series. I would suggest more of a BNZ approach with them. Howver again, I am newb to AHII and my experience may not travel as well as I hope it does.

One overall theme in flight simms will aid you. You dont need to learn all the birds, just one or two but learn them well and you will do well. All have good strengths and weaknesses. Pick what you like best.

Later,
KayBay
See ya in the Sky !!