Hi guys, I'm new to here and flight sim combat in general. However I have been online gaming for way too many years. I read through this thread (yes all of it surprisingly) and besides worrying me with peoples unhappiness for my new game of choice it also mentions one flaw that I've already noticed in the game with my limited experience. Whenever I am on one of the servers the team differentials seem to be huge. From my experience with my last game I immediately switch over to help the undermanned team however you must understand something......I suck. I am brand new to this. I am an utter and total noob at AHII. I expect this though although i did prefer being the old pro at my previous game lol. I will get there and then maybe I can help the weaker team a little but it seems so widespread. From everything I've read ENY is apparently used to help "persuade" people to switch teams but doesn't seem to work good (severe side loyalty in this game) and allows huge gaps in team size. I just wanted to know why HTC doesn't enact a 4th team named Lobby or Limbo and when people join a server immediately put them on that team? Then use normal number balancing when people join a team. i.e. I jump in MA and I am on the "limbo" team. I see that there are 14 bish, 13 rook, 13 knit. I have a choice. I join rook or knit, or I wait until others joins those teams so that i can join my squadies as a bish. Perhaps even only have the highest 2 teams have to be even i.e. 12 bish, 12 rook, but only 2 knits since there wasn't enough want for that team. Like I said I am new but then people have a choice, wait in "limbo" team until their favorite comes up or jump on another team. Please enlighten me if I am missing a fatal flaw to this I mean no offense by it.
BTW on a side note, hello everyone, it's good to be in a new community and I hope to get owned by many of you for a while until I can manage to turn the tables on you. Also I am looking for a buddy to show me the ropes if anyone is interested.
Thanks for your time
Kami