Author Topic: Ok this ack is bs  (Read 2430 times)

Offline ColKLink

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Ok this ack is bs
« Reply #30 on: June 01, 2007, 07:30:05 AM »
I don't dig being zapped by ack either, but I do think its much better than the old  ack, it was far too easy to deack, and vulch...and I liked being able to deack and vulch..in one flight, but I knew that wasn't exactly realistic either....I'm not gonna gripe about the new ack, its better, I think.
Live each day like it's your last, and one day, you will be right.---- rush 2112,--->" and the sheep shall inherit the earth"......

Offline Oldman731

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Ok this ack is bs
« Reply #31 on: June 01, 2007, 07:54:01 AM »
Quote
Originally posted by ColKLink
I don't dig being zapped by ack either, but I do think its much better than the old  ack, it was far too easy to deack, and vulch...and I liked being able to deack and vulch..in one flight, but I knew that wasn't exactly realistic either....I'm not gonna gripe about the new ack, its better, I think.

Good point.  Not a lot of real life examples of a single pilot breezing around deacking a base.

I wonder, though, if the increased ack has created a larger group of ackrunners?  I wandered into the EW arena yesterday for a few minutes, and it seemed to me that the running to base ack was more prevalent.  Perhaps not enough time there to make such a conclusion, but I'd enjoy hearing others' observations.

- oldman

Offline Masherbrum

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Ok this ack is bs
« Reply #32 on: June 01, 2007, 08:02:41 AM »
Quote
Originally posted by The Fugitive
could ya teach me that Karaya? Last night I was firring on a 190 de-acking a base, and he made like 5 passes before I got him on the 6th! And I only got him on the 6th because he was foolish enough to go after a vulch instead of the ack so he got a bit too close.

Good thing the ack is so nasty or he might have been at it all day !  LOL!!
Sure can, we'll try and hook up at a field and I'll run through some basic stuff.   It just takes practice.
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Offline Masherbrum

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Ok this ack is bs
« Reply #33 on: June 01, 2007, 08:03:36 AM »
Quote
Originally posted by Zazen13
The simple fact is...The fights have been more frequent and last longer since they added more ack and manned ack. A vulchfest is basically the death throws of a good fight. The longer you can delay the onset of the vulchfest, the better.. IMHO

In summary, ack is great..even more ack would be even better...It allows otherwise overwhelmed defenders subject to the horde-bang at least some chance of equalizing numbers to a point where mounting a meaningfull defense in the face of superior #'s w/ superior E becomes at least plausible ;)

As we all know groundfire accounted for 80% of all aircraft lost. It's debateable whether real WWII Anti-Aircraft artillery was more ore less accurate. What is certain is there was certainly more of it. Furthermore, unlike in real life, a large AA artillery piece was not detroyed by machine gun fire like it is in AH. The crew may have been disabled , but it could be re-manned...

Zazen
Agree, I cannot count the times you and I have been in the Field Guns at the same field, stacking up cons like cordwood.
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Offline SlapShot

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Ok this ack is bs
« Reply #34 on: June 01, 2007, 08:24:58 AM »
This is a WWII sim ... the ack that we have in-game was not HAND CRANKED.
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Offline dedalos

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Ok this ack is bs
« Reply #35 on: June 01, 2007, 08:50:35 AM »
One person can still deack if done right.  Not safely though.  You do it and you take a big risk.  Kind of fair dont you think?

Not to mention that ack coul dnot hit you if you . . . . . . . hehehe, I not telling.  Very usefull tool vs the ack runners :D
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Dedalos pretty much ruined DA.

Offline EagleDNY

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Ok this ack is bs
« Reply #36 on: June 01, 2007, 08:56:22 AM »
Just as planes evolved over the course of the war, so did AAA.   The early war AAA had a difficult time reaching high enough to do damage, didn't have proximity fusing, was visually directed, and yes, mostly hand-cranked.  You see things like 37mm and 20mm manually directed guns, 4" guns with hand-cut fusing, etc.  

Contrast that with the late war ack - radar directed large caliber guns with proximity fusing shooting down inbound V-1s for example.  Quad 40mms (and not hand cranked anymore), along with 5" radar directed fire from ships.  For sure, the old 88mm didn't have much trouble reaching up high to touch you.

We don't have the ack towers at fields, or the old Ma-Deuce (which was manually directed, but could still ruin your day pretty effectively if you came in at low alt).  The current ack system while not perfect is a fairly reasonable compromise, although the puffy ack system could use work (frankly, I never see it shoot down much of anything - its worthless as it is).

And as far as hitting a crossing 400mph target coming low alt over a field goes - you aren't a crossing target to every gun (or gunner), and I've shot down plenty of guys as they go whistling right over a gun and drive right through the stream of lead.

Offline WMDnow

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Ok this ack is bs
« Reply #37 on: June 01, 2007, 11:24:06 AM »
Now, it would probably be more accurate if we had MORE auto ack, but have it slightly less accurate.  So, instead of having 10 of em in a town, bump it up to 15-20 but accuracy reduced 5-10%.

Offline Westy

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Ok this ack is bs
« Reply #38 on: June 01, 2007, 12:24:42 PM »
"This is a WWII sim..."

Bzzzt.  


 

 Wrong!


 On a scale of 1 to 14, 1 being lowest degree of accuracy, 14 being absolute metaphysical certitude, what are the chances that this is not a sim at all bucko?

 14!!


 Aces high is an online game using well modeled virtual WWII like aircraft BUT in a  pure fantasy environment!

Offline scottydawg

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Re: Re: Ok this ack is bs
« Reply #39 on: June 01, 2007, 12:32:44 PM »
Quote
Originally posted by Masherbrum
Funny thing is, I'm dead on accurate in a Field Gun out to about 2.5k.    I enjoy hearing the whines, and "other folks" get all of the press.


I wish someone would teach me how to be effective in ground guns. They'd be fun if I could hit anything.

I think the AI ack is just right. It keeps vulchers away and is pretty deadly, but isn't too hard to kill if you've got the nuggets to dive in.

Diving into a fully acked base is an adrenaline rush.

Offline EagleDNY

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Re: Re: Re: Ok this ack is bs
« Reply #40 on: June 01, 2007, 12:38:55 PM »
Quote
Originally posted by scottydawg
I wish someone would teach me how to be effective in ground guns. They'd be fun if I could hit anything.

I think the AI ack is just right. It keeps vulchers away and is pretty deadly, but isn't too hard to kill if you've got the nuggets to dive in.

Diving into a fully acked base is an adrenaline rush.



I think IRL it was much more of a pucker factor than an adrenaline rush ;)

Offline hubsonfire

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Ok this ack is bs
« Reply #41 on: June 01, 2007, 12:40:50 PM »
Practice, practice, practice. It's just gunnery. Just like any other weapons, once you get accustomed to the lead and drop, it's just point and shoot, without all that manoovering and stuff. :)
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Offline Furball

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Ok this ack is bs
« Reply #42 on: June 01, 2007, 12:42:10 PM »
Dont get me started on puffy ack. :mad: :furious
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Offline scottydawg

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Ok this ack is bs
« Reply #43 on: June 01, 2007, 12:44:01 PM »
Quote
Originally posted by hubsonfire
Practice, practice, practice. It's just gunnery. Just like any other weapons, once you get accustomed to the lead and drop, it's just point and shoot, without all that manoovering and stuff. :)


It's hard to tell when you hit anything, especially when there's a vulchfest going on.  I tried a LOT in a couple of the tours but never got any better.
I also read up on someone's writeup of it, something about the sight, but it didn't work for me.

It'd be nice to see a new writeup on it, if any of you ack-stars could spare an hour or so.

Offline scottydawg

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Ok this ack is bs
« Reply #44 on: June 01, 2007, 12:45:18 PM »
Quote
Originally posted by Furball
Dont get me started on puffy ack. :mad: :furious



That reminds me, someone said a while back that one of the sound packs has an awesome puffy ack sound effect.  Anyone remember offhand where it is?