Author Topic: locked out again  (Read 1708 times)

Offline Stampf

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« Reply #15 on: June 08, 2007, 02:31:03 PM »
The splits had to do with server capabilities, upcoming game expansion, and quality of Internet frame rates.  

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Offline kamilyun

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« Reply #16 on: June 08, 2007, 02:37:05 PM »
The splits were introduced to test the limits of the BBS whine o'meter and lockdown capabilities...

Offline CAP1

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« Reply #17 on: June 08, 2007, 02:55:02 PM »
Quote
Originally posted by Helm
It's not really a whine, if it's a fact!  In case you have not noticed, you can get locked out of both arenas.


try early war and midwar.........we could use more people there........and some of the early planes are fun to fly..........




john
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Offline NoBaddy

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« Reply #18 on: June 08, 2007, 03:41:46 PM »
Quote
Originally posted by hitech
Traveler: The arena split was not about balanced game play.


What he said. :)

The splits were about community...or the lack there of. The goal was to turn one big, impersonal city into a number of smaller towns with the possiblity of a better community.
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Offline Xasthur

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« Reply #19 on: June 08, 2007, 03:53:11 PM »
Quote
Originally posted by CAP1
try early war and midwar.........we could use more people there........and some of the early planes are fun to fly..........


john


EW was fantastic for about a week.

Really, it was awesome... the numbers were high and there were LOTS of great TnB stall-fights.

Then everyone got over it and back to LW....now the fights just aren't there.

(This is the case for late-night Australian time.... Usa Prime-time may be different... though from what I gather... it's not)
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Offline Ghastly

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« Reply #20 on: June 08, 2007, 04:04:31 PM »
But but but....

Seperate arenas only provide an enhanced sense of community if the arena is the community!

My son and step-son play World of Warcraft, and they originally chose to play on a particular server for a pretty bland reason (geographic location -which may not even have been "real"). And then, they became a part of the community on that server, and now, they have no intention of playing on another server (arena).

Here, I sign in, and may or may not be able to get into the particular arena I played in last, and the arena may or may not have any of the players I played with last time I played, and my "family" (my squadmates) may or may not be in the arena that I last played in, and may or may not be in an arena that I can get into.

Here, the "community" is the entire playerbase, and the "family" is the squadron.  

Neither of which are "arena oriented."  Any attempt to "smallerize it" is almost certainly going to be problematic, because it negatively impacts the players ability to play with what they consider to be the community - which is not what HTC it appears that would like it to be.
« Last Edit: June 08, 2007, 04:07:38 PM by Ghastly »
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Offline LePaul

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« Reply #21 on: June 08, 2007, 05:00:04 PM »
Apparently your squad is supposed to disengage, auger and follow you to the other arena.  

Not quite the solution...but its the only option we have this far

Or, stare at the arena screen and keep trying.

Offline Helm

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« Reply #22 on: June 08, 2007, 05:25:36 PM »
Quote
Originally posted by LePaul
Apparently your squad is supposed to disengage, auger and follow you to the other arena.  

Not quite the solution...but its the only option we have this far

Or, stare at the arena screen and keep trying.



Lepaul ....what a great comentary....thanks!

Hitech ....I've supported most ideas you have had ....the arena caps are  not working.....sorry

....maybe join a squad and see how difficult it is to fly with them,  cause you cant get in the door?....you might get frustrated yourself?

When this first started I was stationed in the MW for first couple of months.  I flew there everyday and tried to help make it a success.  I did everything in my power to help you make this change work.  With no enemy to fight I was forced to return to MA.  I hate the MA and I think it's lame, but there are no other choices.  Maybe if we had more Mid and early planes to fly it would generate more interest in the MW and EW?
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Offline Helm

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« Reply #23 on: June 08, 2007, 05:31:27 PM »
Maybe the goal was to destroy all the squads?....maybe they view us a like a trade Union? ....a squad can band together to make changes...maybe squads are viewed as a threat to the game?
XO of ^"^Nazgul^"^
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"No Rain?" ...."No Rainbow, baby!" ....Bootsey Collins 2009

Offline Ack-Ack

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« Reply #24 on: June 08, 2007, 06:00:41 PM »
Quote
Originally posted by Helm
Maybe the goal was to destroy all the squads?....maybe they view us a like a trade Union? ....a squad can band together to make changes...maybe squads are viewed as a threat to the game?


Yes, this was a vast conspiracy that was in the works for some time.  

See, one night the members of the super secret SAPP Society met at their super secret hide out next to the Wendy's on the corner of Adams and Front Street, you know the little neighborhood bar called the HideOut.  During our weekly meeting to discuss how we can take over and rule the world, our Sargeant at Arms, kappa, came up with a nice little idea that will help pave the way for our eventual conquest of the world.  

But we needed the help of some putz in Grapevine in order to put our diabolical plan in place.  So we took some rather compromising photos of this guy in Grapevine and his RV-8 (ok, I understand the sheep in the 1st photo but the Finnish midget only wearing a leather flying helmet is beyond me.) and mailed the photos to him with our demands.

What demands?  Why, the utter and complete destruction of squadrons in Aces High.  Why?  Because they are blocking our path to world domination.  Once we get rid of these meddling squadrons there will be nothing to block SAPP's devious and sinister plans to take over the world.

How would we go about destroying the squadrons in Aces High?  On this I give sole credit to Silat and GuppyJr as they are the true architects of these very devious and under handed nefarious plan.  They came up with this idea to split the main arena into 4 seperate ones and then put a floating population capacity on each arena.  

But this is the genius of our plan.  In reality there is no floating population capacity limit.  See, instead there is a SAPP member sitting down on a computer that actually controls the population cap and when this SAPP member sees that a player in a squadron is trying to enter into an arena where the poor sap's squadron is flying, the SAPP member just hits a key and instantly the arena is full and the poor guy can't get in.  Enough of this and  eventually squadron cohesion breaks and the squadron implodes and ceases to exist.

Today no squadrons in Aces High, tomorrow the WORLD!


ack-ack
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Offline Bronk

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« Reply #25 on: June 08, 2007, 06:03:08 PM »
Ve vill have to silence dis one.
:noid :noid

Bronk
See Rule #4

Offline crockett

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« Reply #26 on: June 08, 2007, 06:04:56 PM »
Best one I've seen yet..

today LWorange was 121/120 and LWBlue was 127/300  or 3 somthing..
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Offline Guppy35

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« Reply #27 on: June 08, 2007, 11:26:23 PM »
Quote
Originally posted by Ack-Ack
Yes, this was a vast conspiracy that was in the works for some time.  

See, one night the members of the super secret SAPP Society met at their super secret hide out next to the Wendy's on the corner of Adams and Front Street, you know the little neighborhood bar called the HideOut.  During our weekly meeting to discuss how we can take over and rule the world, our Sargeant at Arms, kappa, came up with a nice little idea that will help pave the way for our eventual conquest of the world.  

But we needed the help of some putz in Grapevine in order to put our diabolical plan in place.  So we took some rather compromising photos of this guy in Grapevine and his RV-8 (ok, I understand the sheep in the 1st photo but the Finnish midget only wearing a leather flying helmet is beyond me.) and mailed the photos to him with our demands.

What demands?  Why, the utter and complete destruction of squadrons in Aces High.  Why?  Because they are blocking our path to world domination.  Once we get rid of these meddling squadrons there will be nothing to block SAPP's devious and sinister plans to take over the world.

How would we go about destroying the squadrons in Aces High?  On this I give sole credit to Silat and GuppyJr as they are the true architects of these very devious and under handed nefarious plan.  They came up with this idea to split the main arena into 4 seperate ones and then put a floating population capacity on each arena.  

But this is the genius of our plan.  In reality there is no floating population capacity limit.  See, instead there is a SAPP member sitting down on a computer that actually controls the population cap and when this SAPP member sees that a player in a squadron is trying to enter into an arena where the poor sap's squadron is flying, the SAPP member just hits a key and instantly the arena is full and the poor guy can't get in.  Enough of this and  eventually squadron cohesion breaks and the squadron implodes and ceases to exist.

Today no squadrons in Aces High, tomorrow the WORLD!


ack-ack


I didn't see the photo with the Finnish midget.  AKAK you gotta give those back!

Strange thing happened on the way to the last SAPP meeting.  A bunch of guys, who like flying 38s, put away squad and country affiliations for a night and went to the low number country just so they could fly, fight and in my case, get killed while flying with other 38 drivers.

And ya know what happened?!?!?  We had fun!

But shhhhh!!!! it's a secret!

You can go back to your complaining and reasons why you can't have fun and how we're destrying the game.  It's all part of my fiendish plot after all!:noid :noid
Dan/CorkyJr
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Offline Masherbrum

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Re: Re: Re: locked out again
« Reply #28 on: June 09, 2007, 12:07:57 AM »
Quote
Originally posted by Bronk
4. log onto the bbs and whine.

:D

Bronk
Helm's my squaddie, and he doesn't post that much in here.  He doesn't whine, carry on, etc, unless something is bothering him.
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Offline Shuffler

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« Reply #29 on: June 09, 2007, 12:43:02 AM »
Quote
Originally posted by Ghastly
(Same message, different thread)

There was a time when I was heavily involved with what was at the time the number one WWII air combat flight sim. They then made a number of changes to the arena's and arena systems that negatively affected squads in a number of ways. Some well established squadrons that had been the linchpins in supporting the sim for years were decimated, most suffered in a myriad of ways, and within a year or two most established squadrons were mere ghosts of their former selves.

The sim is practically dead now.

I pray HTC doesn't make the same mistake.



So far Ah is stronger than ever.... so maybe that sim was not as good as you remember.
80th FS "Headhunters"

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