Author Topic: 2 squadrons per base limitation  (Read 751 times)

Offline Virage

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2 squadrons per base limitation
« on: June 10, 2007, 09:15:17 AM »
Has this restriction been lifted?:



"...*** No more than 2 squadrons may initially roll from any one base."

I noticed the Allies abused this one like a rented mule during frame 2.
JG11

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Offline daddog

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2 squadrons per base limitation
« Reply #1 on: June 10, 2007, 09:52:33 AM »
Virage I don't think that is or has been an FSO rule.
http://ahevents.org/fso-related/fso-rules.html
I looked them over and did not see it listed, but I may have missed it as I went pretty quick. Was it something put in for the current FSO?

I 'think' that was a rule that some Admin's put in for their particular design and it is not a rule that carries from FSO to FSO.

My two cents.




.............. Oh. Just found it. Your right.
http://ahevents.org/european-theatre/summer-storm-eastern-front-june-1944.html
Sure enough it is in the rules for this current FSO.

It could be the Admin CM may have forgot to put that rule in the orders they sent out, or maybe the Frame C.O. missed it altogether.  I am sure we will find out shortly. :)
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Offline Longdist

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2 squadrons per base limitation
« Reply #2 on: June 10, 2007, 10:34:01 AM »
:O I did't know of the rule until today.  When I log in to AH Events, all that ever shows up for me is Pacific Pinsalamanders.  I would like to say that if this rule is continued in the future, on some of these maps the 60 minute rule will have to be done away with as it would make hitting some targets imposible.  Also, did the Axis win last frame, because something tells me, that if they had, this would be a mute point...  Keep up the great work and all.:aok

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Offline APDrone

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Re: 2 squadrons per base limitation
« Reply #3 on: June 10, 2007, 10:51:05 AM »
Quote
Originally posted by Virage
Has this restriction been lifted?:



"...*** No more than 2 squadrons may initially roll from any one base."

I noticed the Allies abused this one like a rented mule during frame 2.


That 'rule' is in the writeup for Summer Storm.  It is specific to this event, only, and not deemed an overall rule applied to FSO.

I have tried to spread the targets out across the map so that it really shouldn't be an issue.  With the squad sizes ranging from 4 - 6 and capping at 21 - 23, it seems a little odd to demand that only 2 x 4-6 squads can launch from a field that could just as well have a 19-21 and 21 - 23 squad launching from same facility.

I probably should have removed it from the writeup to start with.

Sorry for any confusion.
AKDrone

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Offline Drano

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2 squadrons per base limitation
« Reply #4 on: June 10, 2007, 11:39:44 AM »
Quote
Originally posted by Longdist
:O I did't know of the rule until today.  When I log in to AH Events, all that ever shows up for me is Pacific Pinsalamanders.  I would like to say that if this rule is continued in the future, on some of these maps the 60 minute rule will have to be done away with as it would make hitting some targets imposible.  Also, did the Axis win last frame, because something tells me, that if they had, this would be a mute point...  Keep up the great work and all.:aok

Longdist
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Ah AHA! He missed an obscure stupid rule! Burn him at the stake! Take all his points away! Cheater cheater pumpkin eater! :D

Drano (who was somewhat scorched at the stake for a similarly silly infraction a couple of events ago)
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Offline Gumbeau

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2 squadrons per base limitation
« Reply #5 on: June 10, 2007, 01:23:18 PM »
As part of the planning team for the Axis this frame I can say that we adhered to the rule because we bothered to read the rules.

Thats the problem with dismissing this as "missing an obscure, stupid rule".

If anyone can claim to not be responsible for a particular rule for whatever reason it completely negates the purpose of the rules in the first place.

Even if the CM later admits it was a bad rule it doesn't excuse someone from not following it because the other side probably will follow it.

The issue isn't the merit of the particular rule, it is the fact that both sides must make an honest attempt to abide by the rules in order for both sides to be operating under the conditions as expressed in those rules.

Otherwise, chaos results.

Any clarification of rules HAS to occur before frame start for BOTH sides or the rule has to be followed as written for the rules to have any meaning whatsoever.

Offline daddog

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2 squadrons per base limitation
« Reply #6 on: June 10, 2007, 01:35:09 PM »
I think Drano was just trying to lighten the mood. His post a smile on my face. :)

Certainly Longdist is not trying to dodge his responsibility. Sounds like he can't even see the current event due to some technical explanation. Longdist just gave a reason, not an excuse.
Quote
I did't know of the rule until today. When I log in to AH Events, all that ever shows up for me is Pacific Pinsalamanders.


Your right Gumbeau if a rule is posted it should be followed. You said it quite well.
Quote
he issue isn't the merit of the particular rule, it is the fact that both sides must make an honest attempt to abide by the rules in order for both sides to be operating under the conditions as expressed in those rules.
I think Longdist made an honest mistake. Sled will make the call on this one as to what should happen concerning penalty points or whatever else.

Already earning your pay Sled. :D
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Offline Gumbeau

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2 squadrons per base limitation
« Reply #7 on: June 10, 2007, 01:37:39 PM »
I think he made an honest mistake also.

I just don't want the rules to suddenly become optional.

Offline Sled

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2 squadrons per base limitation
« Reply #8 on: June 10, 2007, 02:11:52 PM »
Let me talk to Drone. I will get back to you guys.
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Offline APDrone

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2 squadrons per base limitation
« Reply #9 on: June 10, 2007, 03:05:31 PM »
You are quite right Gumbeau.

I was guilty of being part of the worst offenders launching at field #20.

There were 3 fields where this rule was violated:

A37
A4
A20

A37 could have been supported by fields 30 or 29 with no apparent adverse impact to getting to their target. This was the most successful group of the bunch, as far as hitting their targets.

A4 had the built in runway bug, so all taking off from there had to deal with hangar launches. They could also have used A6, which would have been only a small distance farther to target. Less than 20% of their target was destroyed.

A20 had 5 squads launch, of which 2 could have used A16 to launch and defend the ammo factory. That would have left 1 squad without a place to launch their attack from. The group that defended the ammo factory allowed 90% of the target to be destroyed. The group attacking A54 only managed to destroy 31% of the field. Of course, this was part of the Bus that doobs referred to earlier.

After consulting with SLED, it was decided to assess a 50 point penalty ( 25 to axis, 25 from allies ) for this infraction.

The link on the FSO page has been corrected so that clicking on the graphic will take you to the current write-up.  

Again, sorry for any confusion/duress this may have caused.
AKDrone

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Offline Virage

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2 squadrons per base limitation
« Reply #10 on: June 10, 2007, 08:27:46 PM »
Thanks for clearing this up everyone.

I noticed the restriction has been lifted on:

http://ahevents.org/european-theatre/summer-storm-eastern-front-june-1944.html

This is my first CIC assignment and I don't want to become public enemy #1 with a fubar misunderstanding on my part.

Attacking/defending all targets within T+60 and using at least 4 aircraft types are the only rules pertaining to planning that I see.

Am I missing anything?
JG11

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Offline Sled

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2 squadrons per base limitation
« Reply #11 on: June 11, 2007, 02:33:56 AM »
Quote
Originally posted by daddog
Already earning your pay Sled. :D



I'M GETTING PAID!!


When do the checks start arriving?:huh



;)
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Offline daddog

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2 squadrons per base limitation
« Reply #12 on: June 11, 2007, 10:09:40 AM »
Mine got lost in the mail too Sled, so don't purchase any new trucks just yet. ;)

Quote
Attacking/defending all targets within T+60 and using at least 4 aircraft types are the only rules pertaining to planning that I see.

Am I missing anything?
See the sticky at the top of  this forum for some other basics you will need. Shoot out an e-mail asking squads what ride they want asap. Always helps to put squads in their prefer rides when possible. Even though it says use at least 4 aircraft it is advisable to distribute their use somewhat evenly. In other words don’t put 120 pilots in LA5’s and then three other pilots in a Yak, IL2, and A20. :) That would also cause doobs to have a stroke.

You will do just fine. Intent is ½ the battle when it comes to keeping CM’s happy. Sounds like your well on your way.
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Offline Virage

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2 squadrons per base limitation
« Reply #13 on: June 11, 2007, 12:21:29 PM »
Roger Wilco Daddog.

S!
JG11

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Offline Squire

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2 squadrons per base limitation
« Reply #14 on: June 16, 2007, 09:26:23 AM »
As the original designer,

The rule as written is meant to limit each base to @16-24 a/c per base. Thats two "squads" worth for purposes of that rule.

That would mean each side uses 5-6 bases each. Its just meant to spread things out a bit and prevents a CiC from rolling a huge "blob(tm)" of a/c to gain an advantage, and better represents the fighting on both sides in a broad tactical front, and to esnure its not a contest of 2 huge Borg-sized masses 15 miles apart.

Its a reasonable limit taking into account the design. Its meant to be an approximation, obviously taking into account the fact that FSO squads are not an absolute set #.

Its a rule just for that specific setup. No other. Like many other designs have.

I have no opinion on making changes to the design, thats the pervue of the CMs.

Thought I would clarify things.

Btw, most rules have a reason for them being there, we dont throw darts at a board and say "cool todays alt cap is 18k". ;)
« Last Edit: June 16, 2007, 09:28:52 AM by Squire »
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