Originally posted by Kami
Is there a way that htc could code the game so that if no one is spawning at a field or perhaps within a certain distance to it (6 k) that you don't get points for destroying the objects. That should help with milkrunning problems I think. What's everyones opinions on this.
There is a distinct difference between milkin it an PORKIN it. Porkin is difficult if you intend to survive where as milkin say an enemy factory behind your own lines, is a walk in the park.
However, having said that BOTH actually need to be done if your a strat player.
BRIEF HISTORY
To capture a field in ye olden day all you had to do was kill ack and land 10 troopers on the field. The little buggers used to run into the tower.
Then towns were added (only 21 structures back then) but if you hit all fuel cells the enemy were restricted to 25% fuel. That was changed to 75% minimum porkage. Then if you killed the barracks you could stall the enemies advance all along their front. That was changed by adding many more barracks.
Also more acks were added to stop just 1 fighter de-acking to set up the vulch.
Salvo calibrated bombing was done away with, I presume to encourage folk to actually calibrate our brand new laser site. Towns were made larger.
HQ was made tougher. No part damage as in dot dar, friendly or otherwise, or no dar bars. It was made all or nothing. Then it was made tougher still. No longer can just 1set of bomber kill HQ.
Vbase VH's have been separated making it a little tricky for 1 bomber to suicide all the hangers in 1 pass.
WHAT ABOUT THE FUTURE
Why not make it so at least 1 FH, 1BH, and 1 VH are actually indi-bloody-structable. Add 3 time the ack and make flak panzers cannon proof. Make CV's destrucable by D3A's guns and make SB 16 inch instead of 8Inch.
Double the ammount of supply convoys, trains and barges. Make it so factories have to actually show 0% before they stop supplying. No slow down....I could go on but I won't deprive the needy to add to the thread:rolleyes: