Author Topic: Landing GV Kills At Spawns?  (Read 819 times)

Offline xtyger

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Landing GV Kills At Spawns?
« on: June 15, 2007, 11:17:41 AM »
Ok; This has happened too many times. I spawn an Ostwind and proceed to the enemy base or town. I shoot down some planes along the way and head back to the spawn. I get to where I think I started, turn off the engine and End Sortie. I'm told "You were captured" and no kills are announced.

This last time I spawned in an Ostie and just sat there, letting them come to me. I get two kills. I haven't moved the whole time. I End Sortie and once again am told "You are captured".

Is there any way to land kills if you up from a spawn point? You don't have to drive all the way back to a friendly field, do you?

Offline Lusche

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Landing GV Kills At Spawns?
« Reply #1 on: June 15, 2007, 11:49:15 AM »
The spawn has nothing to do with landing.

If you end sortie while not damaged and no enemy is around, you get a safe landing. This works even on ememy bases.

On a friendly base, you can always land on concrete.

If you aren't on concrete but undamaged and in friendly territory but a enemy is nearby, you get a "ditched"
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Offline BaldEagl

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Landing GV Kills At Spawns?
« Reply #2 on: June 15, 2007, 12:08:39 PM »
What you did would result in a safe landing and an announcement of your kills IF there were no enemy's around.  If there are you need to keep going to get clear of them.
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Offline VansCrew1

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Landing GV Kills At Spawns?
« Reply #3 on: June 15, 2007, 12:39:18 PM »
it dose not matter where you are,as long as your 6K away from an nme you will get a land,even on nme land if their not close you will get a land.
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Offline hubsonfire

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Landing GV Kills At Spawns?
« Reply #4 on: June 15, 2007, 12:47:06 PM »
I thought you had to be undamaged as well, but I'm not certain of that.
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Offline Virage

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Landing GV Kills At Spawns?
« Reply #5 on: June 15, 2007, 01:00:52 PM »
A 'landing zone' at the spawn arrow would help the gv aspect of this game.

Here's why:

Right now the game discourages offensive gameplay.  You learn pretty quickly that to be successful: camp your base.  You land more kills and you don't have to worry about respawning il2s.  So the game has developed into a defensive campfest.

Allow the attackers to land at the spawn just as the defenders can land at their spawn (hanger) and you would have much more gv action and fun for all.

Driving away and waiting for all planes to be 6k away is not fun and a waste of time.

The only gripe I see is how it would effect the enjoyment of spawn arrow camping if someone is able to land right away.  My counter to that argument is that those who are able to camp a hanger do just fine so it shouldn't be a problem at an arrow.
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Offline Castedo

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Landing GV Kills At Spawns?
« Reply #6 on: June 15, 2007, 01:41:03 PM »
Quote
Originally posted by hubsonfire
I thought you had to be undamaged as well, but I'm not certain of that.


You dont have to undamaged, but landing is a lotery.  You may try to land on concrete and fail, you may ditch anywhere and get a landing.  You are only sure once it is done.  At least this is my experience.

Offline Toad

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Landing GV Kills At Spawns?
« Reply #7 on: June 15, 2007, 01:48:31 PM »
Can we have a safe landing zone for fighters just like this?

I thought not.

:rolleyes
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Offline Lusche

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Landing GV Kills At Spawns?
« Reply #8 on: June 15, 2007, 01:51:37 PM »
Quote
Originally posted by Toad
Can we have a safe landing zone for fighters just like this?

I thought not.

:rolleyes


Fighters can fly back to own base for safe landing. Takes about 5-10 mins .
GVs have to drive back to own base. 30-90 mins depending on base and terrain.
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Offline SlapShot

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Landing GV Kills At Spawns?
« Reply #9 on: June 15, 2007, 01:52:14 PM »
Quote
Originally posted by Virage
A 'landing zone' at the spawn arrow would help the gv aspect of this game.


Yeah ... one of those iron circular thingys like they have in "Stargate" to mark where you warped in ... :rolleyes:
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Offline uberhun

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Landing GV Kills At Spawns?
« Reply #10 on: June 15, 2007, 01:57:55 PM »
A safe zone like when we were kids playing tag???

Offline Stampf

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Landing GV Kills At Spawns?
« Reply #11 on: June 15, 2007, 01:59:08 PM »
Respectfully, you're missing the point, and Vater is not talking about a "physical" structure or pad.  He's suggesting something to increase the offensive game play.

Something to change the camping mentality of the current ground war...

What was he thinking?:rolleyes:
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Offline SlapShot

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Landing GV Kills At Spawns?
« Reply #12 on: June 15, 2007, 02:09:08 PM »
Quote
Originally posted by Stampf
Respectfully, you're missing the point, and Vater is not talking about a "physical" structure or pad.  He's suggesting something to increase the offensive game play.

Something to change the camping mentality of the current ground war...

What was he thinking?:rolleyes:


A 'landing zone' at the spawn arrow would help the gv aspect of this game.

OK ... define what is a "landing zone" and how would one recognize a "landing zone" if it wasn't something physical and recognizable.

When I spawn a GV for attack, I still find myself in the AH1 mindset ... it's a one way trip and the only way to land successfully is to capture the base ... but that's just me.
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Offline Toad

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Landing GV Kills At Spawns?
« Reply #13 on: June 15, 2007, 02:09:28 PM »
Quote
Originally posted by Lusche
Fighters can fly back to own base for safe landing. Takes about 5-10 mins .
GVs have to drive back to own base. 30-90 mins depending on base and terrain.


What... you don't want realism?

When the goin' gets tough, the tough drive home.

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Offline Toad

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Landing GV Kills At Spawns?
« Reply #14 on: June 15, 2007, 02:10:36 PM »
Quote
Originally posted by Stampf
Something to change the camping mentality of the current ground war...
 


When was the ground war ever anything but camping?
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