The DA terrain really isn't what anyone wants for a furball location.
If it had a true map instead of specific setups that might be different.
The DA is two equal height pedestals with a low, flat, smooth featureless terrain between.
The better maps have hills, valleys, humps, trees, rivers, oceans, windmills... stuff... that add to the fight.
Example: You're in say an FM-2 with adequate speed and a Tiffy dives on you from on high. You see him level out 4k back, closing fast. You make it to a ridge that drops off into a valley. Now you can put the nose down and pray or you can reverse and try to lead turn him as he comes over the ridge. The Tiff can't see what you decide to do until he clears the ridge. Gives you a chance to do some of that pilot stuff while keeping the Tiff driver on his toes.
And how many times have you scraped an opponent off on a canyon wall? That's a rewarding experience.
In the flat featureless terrain of the DA, that would be impossible.
Make us a DA with the Original Ozkansas map... I'll be in there!