Author Topic: Flight deck lock for CV commander  (Read 1906 times)

Offline Hangtime

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Flight deck lock for CV commander
« on: July 08, 2001, 11:41:00 AM »
Yah... a LOCK to shut down flight ops would be nice.. here's why.

The Fleet is directed towards a strike point.. the fleets survability depends on it's being able to get close enuff to launch an effective strike without being detected.

You retain command and begin the long wait while the CV closes the distance.. at 50 miles out you intend to launch a mission; a classic naval alpha strike. It'll take about 15 minutes to gain the objective of closing down ops on that field, but you want the CV close enuff to launch amphib ops WHEN THAT OCCURS.. hence the fairly close location of the CV to the target field when you launch the alpha strike.

At 100 miles out, rouge loners and bored newbies begin using the flight deck... surprise is lost; CV group is detected and quickly attacked and sunk, 70 miles short of target... several hours of working the the fleet into position is wasted.

CV commander should be able lock down that flight deck as long as he remains aboard on the bridge of the CV...

Thoughts?
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Offline Fatty

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Flight deck lock for CV commander
« Reply #1 on: July 08, 2001, 11:51:00 AM »
Abusable.

Offline 2Late4U

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Flight deck lock for CV commander
« Reply #2 on: July 08, 2001, 11:54:00 AM »
So I want the CV made useless because one person decides so?  Not a workable solution except in scenarios.

Offline DA98

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Flight deck lock for CV commander
« Reply #3 on: July 08, 2001, 02:43:00 PM »
I made the same suggestion some months ago. I hope you have better luck   :) It's soooo fun when 2 or 3 squads are planing an Alpha Strike and 10 minutes before start all is ruined by someone who spawns at the deck, giving the surprise away...

[ 07-08-2001: Message edited by: DA98 ]

Offline AKDejaVu

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Flight deck lock for CV commander
« Reply #4 on: July 08, 2001, 02:48:00 PM »
What Fatty said.

I actually like the idea of not using it until it gets close to shore, and think your point is quite valid in that regards Hang.  I just don't see a practical way of implimenting it.

I also question wether the person with the key in the lock would be good at deciding just when to turn it on and off.

AKDejaVu

[ 07-08-2001: Message edited by: AKDejaVu ]

Offline Yeager

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Flight deck lock for CV commander
« Reply #5 on: July 08, 2001, 03:45:00 PM »
Im not sure but I think CMs can disable flight from CVs.

Dont think the game commanders would allow it in the MA tho.

Still, a commendable request from the HangTime.

I would also like to see the Fleet commander have the ability to steer the CV with the JS.

Y
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Offline Swoop

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Flight deck lock for CV commander
« Reply #6 on: July 08, 2001, 04:24:00 PM »
It's a good idea but some nonce WOULD abuse it.  All it would take is some high ranked monkey from another side to change countries, take over command of the CV and immediately end the attack on his base by disabling flight.

Now if ya put a time limit on things......like for example a delay of 30 mins to flight being disabled.  I mean after all, an attack like Hang describes takes hours to get the CV into position.  When ya first set the CVs course ya can then issue the DISABLE command and anyone who sets foot on the CV gets a warning that this will happen in X minutes.

 

Offline Citabria

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Flight deck lock for CV commander
« Reply #7 on: July 08, 2001, 04:39:00 PM »
why not add a separate ship group cabable of getting very close to shore and launching lvt's

why we have only cv fleets is a mystery to me

would be nice too also have slow merchant ships to kill that could be player controlled that have no ai acks (player manned only)... you know.. fun targets
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Offline arkaler

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Flight deck lock for CV commander
« Reply #8 on: July 08, 2001, 06:09:00 PM »
The commander of the CV or the CAG (Commander Air Group) should make the call to launch and when.  Getting the Task Force burned because somebody is impatient is irrational. Will the CAG blow the call on when to launch?  Too soon? Too late? That's part of the game. It's historical too.

When the Hornet task force carrying Doolittle's Tokyo Raiders was spotted by a Japanese fishing trawler, an escort cruiser engaged and sank it....but not before it radioed a distress call...and a warning.
Did anyone in Japan hear it? Could they take the risk. They were well short of the launch point for the B-25's and there was a real concern that many wouldn't have the gas to make it to China. As it turned out, many did not. Doolittle made a snap decision to go....and the rest is history.
Who's to say what might have happened if they had steamed another 10 or 12 hours to launch point?

JAS  :confused:

Offline Seeker

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Flight deck lock for CV commander
« Reply #9 on: July 08, 2001, 06:19:00 PM »
Far too open to abuse; and I don't like the idea of some one else telling me what to do (out side the contractual obligations in the EULA).

Offline arkaler

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Flight deck lock for CV commander
« Reply #10 on: July 08, 2001, 06:29:00 PM »
Seeker,

Let me ask you. How would you feel about 'being told what to do' if the penalty for getting spotted before you could safely launch an alpha strike was that you had to GO DOWN with the carrier if you got sank prematurely? Everybody who was set to launch from the carrier, in effect, gets shot down and loses points. That's what would happen in real life to the naval personal...aviators included. I'm not trying to be an argumentative tard, but would that scenario give you some pause?

JAS  :p

Offline Tac

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Flight deck lock for CV commander
« Reply #11 on: July 08, 2001, 06:49:00 PM »
why not a vote option? If someone is organizing a mission, then those in mission VOTE to disable the CV launch option until the CV commander gives the go signal. That would prevent ONE person from screwing a Doolittle Raid strike, you wont have one person switching sides and screwing the other team... and you would NEED to have people organized AND voting on your own team to prevent the abuse.

Those voting would HAVE to be in the mission though... and say you need a minimum of 5 votes to disable CV launches.

I agree we should have something else besides CV groups. I think it would be cool to have single player controlled DD's or Naval Perk-purchased BB's  :)

Offline Fidd

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Flight deck lock for CV commander
« Reply #12 on: July 08, 2001, 06:51:00 PM »
Nice idea. We're currently unable to recieve perk points if we change sides inside 12 hours of a reset. It's not too far a conceptual leap to disallow command of a cv group inside 12 hours of changing sides?

I *like* this deck-lock idea a lot. It would need to extend to PT boats as well i guess?

Maybe if Hi-tech is tinkering with cv's he might like to add:

1. "evasives" buttons which would cause the TG to make random left/right 270 degree turns, or (button 2) to assume a zig-zag along preset course.

2. A "make smoke" button to cause all ships to create dense smoke to surface level. Reload time, once per hour, duration 10 mins. Very handy to try and pull a TG away from a port raid gone wrong?

Fidd

[ 07-08-2001: Message edited by: Fidd ]

Offline GunnerCAF

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Flight deck lock for CV commander
« Reply #13 on: July 08, 2001, 07:07:00 PM »
The only way to have historical realism is in a Historic Scenario.  You have a command structure, a plan, limited plane set, limited radar, etc.  You play by the rules or get ejected.  I feel historic scenarios are the high point of the game.

In the MA, it is sometimes frustrating because no one is in charge and cooperation is voluntary.  But then you can have a lot of fun because you have control over what you want to do.

I think this is a good idea, but it could be abused in MA.  Maybe the mission planner could be improved to make it easier to set up, notify others, brief, and launch missions.  If others know you have a mission planned at that CV, they would join in, or go someplace else.

Gunner <CAF>
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Offline Tac

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Flight deck lock for CV commander
« Reply #14 on: July 08, 2001, 08:35:00 PM »
argh double post

[ 07-08-2001: Message edited by: Tac ]