Author Topic: IL-2 vs Aces High 2  (Read 2511 times)

Offline Karnak

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IL-2 vs Aces High 2
« Reply #15 on: June 26, 2007, 11:58:01 AM »
Quote
Originally posted by 2bighorn
Never got that impression. Probably aim related issue...

Nope.

30mm cannons rip things up.  20mm feels like .303s.  .50s feel like 5.56mm.

Set it to "realistic", it is totally different from the default settings.
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Offline SKJohn

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IL-2 vs Aces High 2
« Reply #16 on: June 26, 2007, 01:08:55 PM »
If we could AH flight models and view system with IL2's graphics, we'd have a sure winner!

Offline 2bighorn

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« Reply #17 on: June 26, 2007, 01:16:11 PM »
I just tested it (full realism),

Hurri 1 vs B-17G, 3 bursts, each about 3/4 seconds from about 110 yards (100m convergence setting).
Two engines smoking and 1 on fire...

P-51 vs B-17G, 3 bursts, 1/2 second each from about 110 yards (100m conv),
identical result.

109 F4, single cannon vs B-17G, about 20 rounds fired (two shots) from about 165 yards, one engine fell off, one on fire, aileron knocked off.


Doesn't seem weak to me. All depends from what distance you fire MGs and where you hit. I believe it would be very similar to AH in terms of knocking power if not for AH damage model.

Offline Rino

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« Reply #18 on: June 26, 2007, 01:51:43 PM »
Maybe we could spread the rumor that IL-2 is "Squeaker friendly". :D
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Offline SlapShot

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« Reply #19 on: June 26, 2007, 01:55:14 PM »
Quote
Originally posted by Rino
Maybe we could spread the rumor that IL-2 is "Squeaker friendly". :D


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Offline toonces3

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« Reply #20 on: June 26, 2007, 02:03:15 PM »
Quote
Originally posted by hubsonfire
I tried Il2 and Pac Fighters, and the view system was so frustrating, that the eye candy was irrelevant. I hated those games.


what he said.

If I could ever get the views set up to work like in AH2, I'd play both alot more.
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Offline Mr No Name

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« Reply #21 on: June 26, 2007, 03:39:33 PM »
IL2 depends a lot on who set-up any particular server.  AH2 is a better game mainly because it is at least CAPABLE of handling more players than an IL2 arena which is hard capped at 128, but IL2 is more realistic, more planes/weapons modeled, more extras such as shipping.

If IL2 could handle 1,000 planes in one arena I'd be there exclusively.
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Offline BaDkaRmA158Th

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« Reply #22 on: June 26, 2007, 04:20:19 PM »
Oh god, what hath tho done!?


NEVA' EVA' EVA' speak thy words Il-2 & ace'ith high.


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Offline Krusty

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« Reply #23 on: June 26, 2007, 04:51:44 PM »
According to your test....

In IL2 8x .303s are the same effectiveness as 6x 50cal?

In IL2 1x20mm is as effective (more so, it would seem!) than 6x50cal?

That game I've unloaded entire ammo clips into fighters in a plane with 2x7mm and 1x20mm weapons, and not brought it down. I've unloaded 5+ 37mm rounds from a P-39 point blank up the arse of an enemy fighter (and got the big fireball explosions) and had it fly away damaged but intact.

Flaps act as miracle speed brakes.

30mm are god-like weapons, blowing wings off of TB-3s and B-17s as if the target were an A6M instead.

Nothing about the game is accurate, vis a vis real world comparisons.

It may all come together into a nice offline game, but it cannot be considered "more accurate" by any sense. It has a "more complex" damage system, but that does not make it more accurate.


There are plenty of reasons to like it, including shipping and other AI aspects of the game, however it is neither more accurate nor better than aces high in my opinion.


P.S. sure the later games like PF look nice, but IMO gameplay trumps game looks every day of the week. I was playing HL mods up until HL:Source came out, and the HL1 game engine came out in 1995. A very outdated engine but had great gameplay with DOD and CS. So graphics are nice, but look at Tribes2: All the eye candy in the world don't make up for s***y gameplay.

Offline Fulmar

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« Reply #24 on: June 26, 2007, 05:27:24 PM »
Quote
Originally posted by Krusty
P.S. sure the later games like PF look nice, but IMO gameplay trumps game looks every day of the week. I was playing HL mods up until HL:Source came out, and the HL1 game engine came out in 1995. A very outdated engine but had great gameplay with DOD and CS. So graphics are nice, but look at Tribes2: All the eye candy in the world don't make up for s***y gameplay.


For about 5 years I played DOD (Day of Defeat) pretty much exclusively as my online game of choice before the gamer pittered out.  I played the public servers for a year and for the next 4 played competitively in leagues such as CAL and to a point where I was a CAL admin.  Anyways, when Valve released HL2 everyone loved it.  We saw what the HL2 engine could do and all use DODers drooled over what DOD could be with the physics and graphics and orga....

But Valve had split apart the original team that developed DOD for HL1 and they gave into the 'pubbers' demands.  In retrospect here pubbers=squeakers.  DoD:Source was very much a killer for the competitive community (vastly a minority, but we were the smart ones that wanted the game to stay unique, not turn into Call of Duty Arcade style).

Before I go on a 5000 word rant that I've expressed many of times before in the past on the DoD forums, the idea of what Krusty said is true.

DoD:Source was pretty, however, the gameplay was utter crap.  Even after the updates.  For those of you who never played either game (if you played DoD:Source only, keep your mouth shut you have no right to voice your opinion! :t ) think of it this way:
Take AH2, make it pretty like IL2, but your guns no longer shoot where you are aiming and it now takes 3-4x as much ammo to shoot down a plane.  And also put the flight controls of all planes like the spit16, i mean easy mode. :t

And B-29's with Nooks are rampant
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Offline Krusty

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« Reply #25 on: June 26, 2007, 05:32:24 PM »
Oh GOD don't get me started on those crack-addicts at Valve!

Hear hear!!!

Offline 2bighorn

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« Reply #26 on: June 26, 2007, 06:01:29 PM »
Quote
Originally posted by Krusty
According to your test....

In IL2 8x .303s are the same effectiveness as 6x 50cal?
No, check the firing time....


Quote
Originally posted by Krusty
In IL2 1x20mm is as effective (more so, it would seem!) than 6x50cal?
No I don't think so, but it looks that well aimed shot with centrally mounted cannon does plenty of damage.

The only reason why I did the test was to see if certain weapons are really so anemic as Karnak says. I didn't find it so...


Quote
Originally posted by Krusty
It may all come together into a nice offline game, but it cannot be considered "more accurate" by any sense. It has a "more complex" damage system, but that does not make it more accurate.
Weapons modeling and aircraft damage modeling must be seen together.
In IL-2 it just seems much closer to original gun cam footage than it is in AH.

I'm not saying that IL-2 is better game, I'm saying that AH is lagging behind in this aspect and that weapons accuracy means nothing if damage model can't keep up with it.

Offline ForrestS

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« Reply #27 on: June 26, 2007, 06:36:52 PM »
Quote
Originally posted by SlapShot
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Offline yanksfan

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« Reply #28 on: June 26, 2007, 09:24:32 PM »
Quote
Originally posted by hubsonfire
I tried Il2 and Pac Fighters, and the view system was so frustrating, that the eye candy was irrelevant. I hated those games.


You hit it right on the head!

I have the newest il2 1946, totally sux, anybody want it send me $20 and its yours.
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Offline Softail

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« Reply #29 on: June 27, 2007, 01:36:25 PM »
Quote
Originally posted by Yeager
the fact that IL2 models the BMG 50 Cal equivalent to a farm yard .22 pretty much ended my relationship with that sim.  Still, a beautiful looking deal.


would that be .22 Short, Long or Long Rifle.   Also, a hollow point LR adds a nice touch to a chuckers head ;-)   Flying Woodchucks. ha ha ha.

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