Originally posted by LTARsqrl
I don't see where NHawk said you HAD to play one way or the other, but more to the point, suggested that learning the other aspects of the game might make the game more enjoyable.
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Here, let me clean your glasses for you.
Nhawk
AH is not just an airborne shoot-em-up. Learn the strategic aspects of the game. Just flying around aimlessly, looking to kill anyone not on your side is pointless, not to mention pretty boring after a while.
If you don't see that as a "play my way" statement it's not your vision that is the problem. It's a problem with your processor.
"Learn the strategic aspects" can't be considered a friendly opinion when it is coupled with the "looking to kill anyone not on your side is pointless, not to mention pretty boring ". He clearly denigrates all aspects of the game other than the strategic aspects as pointless and boring.
Originally posted by LTARsqrl
Centered around the air-war. But designed for more than that.
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Here's another quote from HiTech, the games
designer. I think we can trust him to tell us about the design of the game.
quote:
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Some play the game to fulfill the actual parameters that it was designed for, which is to overcome and conquer bases, and eventually the country, thus winning the war/game.
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This is a false assumption.
The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.
HiTech
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Now I trust you don't need this broken down for you but since you've got that vision problem with Nhawk's play-my-way statement, here goes.
The game was designed to have fun at different types of combat. There's your design goal, right from the keyboard of the designer. The game was designed to have fun; there's the primary design goal.
How is this achieved? Through different types of combat.
Now, let's delve a bit deeper and once again dispel the myth that this game is designed with winning the war as the only appropriate goal.
Conquering bases is just a means to promote combat and hence fun.Here we see that the entire capture strategy designed into the game is just a means to promote combat. Further the clear basic design premise is that combat promotes fun. As we've already seen, fun is the primary design goal of AH.
Lastly, there's the key statement that should help you with that vision thing on Nhawk's play-my-way statement.
But by no means is it more or less justified than going out and just mixing it up.Here the designer once again emphasizes that capturing bases is no more or less justified than any other activity in the game. It is just one way to play, not the ONLY way to play. It has no priority over any other way to play. Capturing bases is equated to just going out and mixing it up as a game goal. It's clear that the designer considers both fun and neither one boring or pointless.
Hope that helps.
If you're still confused, just post again and I'll try once more to explain it.
!