Author Topic: Corsair Turning Ability in AH  (Read 13706 times)

Offline dtango

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Corsair Turning Ability in AH
« Reply #165 on: July 21, 2007, 03:28:55 AM »
OK Knegel, I set aside some time to put the following together to explain in more detail.  I hope you appreciate it!! :P


The Physics:
Specific Excess Power (Ps) governs an aircraft's performance in a steady climb and a sustained turn.  
 


(Don't let this elegant form of this equation trick you though!  It looks simple but it's not and also not easy to calculate requiring knowledge of quite a few different curves and polars for a specific aircraft.)

So if a steady climb and a sustained turn are a function of the specific excess power of an airplane, why can't we extrapolate the performance of a steady climb to that of a sustained turn?  

Let's breakdown just the power-required portion (Drag * Velocity) of the equation to demonstrate the reason why:




So when we breakdown power required, we see that it is a combination of the PARASITE power required and the INDUCED power required of the airplane.  Assuming weight is constant, induced power required is a function of g-load, velocity, altitude, and oswald/span efficiency (e).  

Excess power then depends on load-factor (squared), airspeed, altitude, and e.  Ignoring altitude, the values of these variables are not the same between a steady climb vs. a sustained turn.  The variables are also non-linear.  Power required (overall) varies with cube of velocity and the square of load factor.  Also e is no longer constant at higher angles of attack and varies non-linearly with increasing angle of attack.

The result is that the conditions for specific excess power for a steady climb are different from that of a sustained turn so you can't extrapolate steady climb performance to sustained turn performance.


Demonstration of Variation in Specific Excess Power - Steady Climbs vs. Turns
Let's create a basic model of the F4U to illustrate the physics above.

For our basic F4U model let's use the following static parameters to compare a Corsair with and without flaps:



For propeller efficiency we'll use a generalized prop efficiency based on the following curve:




For key aerodynamic coefficients different between an F4U with and without flaps let's use the following values to compare the F4U’s:



CD0 come from a NACA wind tunnel F4U1-A test for flaps and no flaps.  CL is calculated based on the 1g stall speeds listed.  A couple of assumptions in my model: 1) it doesn’t factor in the effect of propwash on drag, and 2) constant e because I don’t have a good drag polar for the F4U to estimate the variation at higher aoa from.

Sparing everyone the gory math, using these parameters let’s see the results for specific excess power (Ps) for a steady climb vs. a sustained turn.

STEADY RATE OF CLIMB:



This is a comparison of the rates of climb at constant velocity for our F4U at 0 degrees and 50 degree flap settings.  Rate of climb is specific excess power of the aircraft at 1g.  Its obvious here that the excess power required due to flaps is much greater than that of the F4U without flaps deployed.  The F4U with 50 degrees flaps deployed has a worse climb rate across the board compared to that of the F4U without flaps deployed.  

Now let’s take a look at the Ps calculations for the F4U in a sustained turn, flaps and no flaps.

SUSTAINED TURN RATE AND Ps:
The following are the calculations comparing turn rates of the F4U with and without flaps as well as the associated specific excess power.  The performance is based on turns made at Clmax at the various velocities.




The Ps curves represent the specific excess power of the F4U with flaps and no flaps in a turn at Clmax.  Notice how differently they are shaped compared to the Ps curves for the same aircraft in a steady climb at 1g.  This is because of the impact on specific excess power due to variation in g-load and velocity in a turn vs. a steady climb.

Note the Ps axis and Ps curves.  There is a point where Ps=0 for a turn at Clmax.  Turns at Clmax above this airspeed result in Ps values <0 which would result in loss of altitude or airspeed.  Turns at Clmax below this velocity result in Ps values >0 which mean the aircraft would gain altitude or airspeed.  Point 1 is where Ps=0 for the F4U with 50 degree flaps.  Point 2 is where Ps=0 for the F4U with no flaps.

Ps=0 is a key part of the aircraft’s envelope.  This is where power-available of the aircraft directly equals power-required of the aircraft in a turn.  This is the point where the best sustained turn occurs for the aircraft.

Plotted along with Ps is the rate of turn associated for that aircraft turning at Clmax at a given velocity for that specific excess power.  If we draw a vertical straight line at the velocity for Ps=0, where the line intersects the turn-rate curve is the best sustained turn-rate for that aircraft.  For our basic F4U model these are point 3 (for 50 degree flaps) and point 4 (for 0 degree flaps).

Notice the best sustained turn rates for our basic F4U model.  For 50 degree flaps vs. no flaps they are essentially the same for all intents and purposes at ~18.5 dps which translates to ~19 seconds to complete 360 degrees!

So there you have it!  Steady climb performance with flaps down is worse than that with flaps up, yet the best sustained turn rates are the same!  Why?  Because specific excess power varies with 1)load factor, 2)velocity, 3)altitude, 4)e – and these are different in a steady climb vs. a sustained turn. (Note also that in my basic model that I even left e constant and the results still yielded what they did.)


NACA F2A-3 Turn Performance Report
What about the NACA F2A-3 report referenced?  It demonstrates the physics principles above at work.  

The report talks about two types of turns tested: 1) constant speed turns and 2) sustained level turns.  These turns were tested at various flap settings.

Let’s look at figures 32 and 34.   These are diagrams show performance of the F2A-3 at 13,000 ft with 0 degrees of flaps vs. 56 degrees of flaps.  Below I’ve taken figure 34 (56 degrees of flaps) and overlaid the “angle of climb” curve from figure 32 (0 degrees of flaps) onto the diagram.





The angle of straight climb curves basically give us a way to gauge the excess thrust of the F2A-3 in 1g flight with flaps and without flaps.

Sin(theta) = (T – D) / W

(theta) = sin^-1 [ (T – D) / W ]

(Theta) is the angle of climb.  Knowing this gives us a way to calculate steady rate of climb for that velocity.

rate of climb = V * sin (theta)

So based on this equation we can visually see that the steady rate of climb of the F2A-3 is better without flaps vs. the rate of climb with 56 degrees of flaps.  Power required is greater with flaps vs. without flaps. This relationship holds true except just under 80mph.

So now let’s take a look at sustained turn performance of the F2A-3 with and without flaps and see how that compares.  Figure 22 and 24 in the report show the sustained turn radius and turn rates of the F2A-3 at 13,000 ft. Below are just the turn-rate portions of the graphs.







Notice how similar the best sustained turn rates are for 0 degrees of flaps vs. 56 degrees of flaps ~25-27 seconds to complete 360 degrees of a sustained turn.

So here we have it again.  The F2A’s rate of climb without flaps is better than the rate of climb with 56 degrees of flaps.  Yet the best sustained turn rates are virtually the same with flaps at 56 degrees vs. no flaps.

Why?  Because specific excess power varies with load-factor, velocity, altitude and e which are not the same in a 1g steady climb vs. a >1g sustained turn.

A key note about  all this.  My calculations above aren't intended to measure the accuracy of how closely HTC has modeled the F4U.  The intention was to illustrate the factors that govern specific excess power.

Hope this helps!

Tango, XO
412th FS Braunco Mustangs
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"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline dtango

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Corsair Turning Ability in AH
« Reply #166 on: July 21, 2007, 10:47:31 AM »
A correction.  I mistyped the CD0 value for 50 degree flaps I was using.  I've updated the image.  Here are the parameters.



Cheers!

Tango, XO
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"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline Brooke

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Corsair Turning Ability in AH
« Reply #167 on: July 22, 2007, 03:28:33 AM »
Tango, thanks!  Also, thanks to you, I found the NACA report the F2A.  Which is the one for the F4U?  Is it the one for the wind-tunnel test on the model with full-span flaps?

Offline Knegel

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Corsair Turning Ability in AH
« Reply #168 on: July 22, 2007, 07:47:21 AM »
Hi dtango,

i appreciate your work for sure!

But i think your calculation forget some important factors.

Whats about this arguments??
-----------------------------------------------------------------------------
The plane with full flaps conditions will turn with a much smaler speed than the one without flaps and although the max CL is a bit higher, the resulting lift is smaler, cause the different speeds. Since both planes need to waste the same lift to overcome the same -1G to keep a level turn, the slower flying plane need to waste more % of its lift to stay in a level flight. With other words, as slower the plane fly, as less it can bank. (if i remeber right, speed influence the lift in square).

So although the full flap condition result in a better max CL, the "excess lift" stand in a less good relation.

Further more the full flap condition while a sustained turn and climb result in a not to smal "nose down" position. So the thrust line have a much worse direction(in relation to the no flap thrust line).

Further more, without flaps the planes have a higher max AoA of around 2°, this provide a even better thrust line(the thrustline point more toward the center of the turn and more upward while climbing).

Further more the planes have a basic trim setup for higher speeds, so while flying at very slow speed more trim or rudder variation is needed(more drag, more yaw/shift moments, less lift).
------------------------------------------------------------------------

Furthermore i think your turn/climb curves dont fit to each other(they show the same discrepancy i see in AH).



Thats why i still think, if the plane climb much better at max AoA, it also should have a beter turnrate at max AoA, or the other way around, if the plane have a similar turn rate at max AoA, they also should have a similar climb rate.

If the turn would be like your diagram show, the climb should be like this:



So at slower speeds, the plane with flaps should climb better than without flaps, but i think thats simply impossible with normal flaps with all the disadvantages the flaps offer(my Arguments in the beginning of this post).
Edit: After thinking about it, i think the plane with full flaps should realy climb better than the plane without flaps at stall speed(without flaps).


Hi F4UDOA,

i absolutly understand that the plane with the smaler radius dont need to fly that fast to reach the same turn ratio.


Greetings,

Knegel
« Last Edit: July 22, 2007, 08:49:37 AM by Knegel »

Offline Benny Moore

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« Reply #169 on: July 22, 2007, 07:59:30 AM »
The reason why an airplane should have a worse turn rate with flaps, even while enjoying a turn radius improvement, is that flaps are draggy and inefficient.  They produce more drag than lift.  Again, Fowler flaps are a possible exception to this, but even those probably are less efficient than a clean wing (though obviously much more efficient than conventional flaps).

Offline Knegel

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« Reply #170 on: July 22, 2007, 08:07:27 AM »
I absolutly agree Benny!

Offline F4UDOA

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« Reply #171 on: July 22, 2007, 09:06:18 AM »
Knegal,

That 100MPH stall speed is based on no power stalls, even the power on stall numbers in the manual are at 18"MAP idle power, when you add full power airflow increases over the wing you can fly well into the stall range.

The F4U-1 could takeoff at weights up until 17,000LBS only because of the lift caused by the full flaps. If the drag was more than the lift at low speed then the airplane could never take off.

Take a look at this climb curve for full flaps (Purple line). Right at the peak of the climb around 110MPH-120MPH the F4U is still accelerating. This means below 120MPH the drag from the flaps is negligable. Below that speed the aircraft still accelerates and above that speed the drag degrades the climb although it is still accelerating against gravity. In fact it still accerates up until almost 200MPH.

I have document from Vought that states exactly this. That the drag from the flaps and external ordinance has no bearing on climb, only the additional weight from ordinance. And infact it says not to retract flaps while climbing while heavily loaded because this will cause a stall. If the flaps were not provong more lift than drag then you should just retract them but this is not the case.

« Last Edit: July 22, 2007, 09:10:00 AM by F4UDOA »

Offline HoseNose

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Corsair Turning Ability in AH
« Reply #172 on: July 22, 2007, 09:22:04 AM »
I believe that turn rate should only be lower at particular speeds.

At some speeds the initial deployment of flaps and even when the flaps go all the way down, the aircraft will turn at more degrees per second (or turn rate) at slightly lower speeds. If the opposing aircraft (let's say they're both F4U-4's for example) is flying in the speed range without flaps, it will not turn at the same degrees per second. Once the opposing F4U-4 (no flaps) reaches a speed high enough, it will then turn at more degrees per second than the F4U-4 with full flaps.

If we could have a chart with 'degrees per second' on the y-axis and 'mph' on the x-axis for our in-game F4U-4 and perhaps 3 different lines (one indicating F4U at no flaps, one with F4U at maybe 20 degrees and one F4U at 50 degrees) that would help.

Offline Saxman

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« Reply #173 on: July 22, 2007, 09:41:27 AM »
As far as I'm concerned, the math shows that HTC has the F4U's turn performance more or less correct. Perhaps stall behavior is a tad more docile than it should be, but as F4UDOA pointed out (was it this thread, or another one, I've lost track) people around here seem to assume the Corsair should be ready to snap over the instant the stick deflects from neutral.

Knegel, you need to give us something more than the same argument and how you THINK it should be without any corresponding hard data to back in up (as far as I'm concerned the F2A report you keep quoting is insufficient because it doesn't say WHY it is like in dtango's calculations. It makes your alterations of his charts seem completely arbitrary. Also, applying a performance report from one aircraft to a COMPLETELY DIFFERENT one is significantly flawed).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline F4UDOA

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« Reply #174 on: July 22, 2007, 01:16:32 PM »
I mistyped in my last post.

The document I have states no bearing on takeoff not climb. I shouldn't paraphrase without re-reading the doc but the same principle applies.

I will post the doc shortly.

Quote
I have document from Vought that states exactly this. That the drag from the flaps and external ordinance has no bearing on climb, only the additional weight from ordinance. And infact it says not to retract flaps while climbing while heavily loaded because this will cause a stall. If the flaps were not provong more lift than drag then you should just retract them but this is not the case.

Offline F4UDOA

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« Reply #175 on: July 22, 2007, 01:24:42 PM »
Quote
The reason why an airplane should have a worse turn rate with flaps, even while enjoying a turn radius improvement, is that flaps are draggy and inefficient. They produce more drag than lift. Again, Fowler flaps are a possible exception to this, but even those probably are less efficient than a clean wing (though obviously much more efficient than conventional flaps).


Benny,

Decreasing your turn radius increases your turn rate as long as speed or G-Load remains constant. Even if you lower speed and G load you can maintain your turn rate even at much lower speeds. Dtango showed that earlier.

mph   g   rate
170   2.90   20.1
110   2.02   20.1

Significantly lower speed and G load but the turn rate is constant.

Offline Benny Moore

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« Reply #176 on: July 22, 2007, 01:51:36 PM »
You're forgetting about the drag; in order to improve the turn radius and have the same turn rate, you'd need to add as much lift as drag.

Offline Brooke

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Corsair Turning Ability in AH
« Reply #177 on: July 22, 2007, 05:25:18 PM »
OK, based on the references Tango found, I have updated my calculations for the F4U-1.  See the Appendix:  F4U-1 in this document:

http://www.electraforge.com/brooke/flightsims/aces_high/stallSpeedMath/turningMath.html

The calculations, with actual and wind-tunnel data, agree very closely with the F4U-1 in Aces High -- including that the F4U turns at a higher turn rate with full flaps.

Yes, the F4U in real life does seem to have magical flaps -- backed up by real data and real aerodynamic calculations.

Aces High once again got it right.

Offline gripen

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« Reply #178 on: July 22, 2007, 06:44:41 PM »
Quote
Originally posted by Brooke

Yes, the F4U in real life does seem to have magical flaps -- backed up by real data and real aerodynamic calculations.


The F2A data (Figure 5) shows pretty similar increase in value of the e with flaps. Because the e can be presented as:

e = 1/(pi*AR*K)

And the F2A data gives values of K:

flaps 0deg K = 0,070 => e = 0,78
flaps 22deg K = 0,068 => e = 0,80
flaps 56deg K = 0,057 => e = 0,95

So the same phenomena is there but the output of the engine limits the turn performance more than in the case of the F4U and the flaps system is not particularly effective (there were much more effective setups giving similar drag characters as in the figure from Perkins&Hage posted by dtango in the page two of this thread).

Offline Brooke

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« Reply #179 on: July 22, 2007, 07:03:55 PM »
Gripen, good point about e and other factors.

For the F4U, it is both the high e and the high C_L_max with full flaps that gives the effect of better turn rate with full flaps (and the T to allow chugging around at that high a drag, as you point out).