Author Topic: Map idea  (Read 2019 times)

Offline SlapShot

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Map idea
« Reply #60 on: July 24, 2007, 08:37:54 AM »
Quote
Originally posted by Anyone
a game about realism and then is map?????


Where is it stated that this game is all about "realism" ?

I think this map is a great idea and can only hope that someone brings it to "reality".
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Offline sgt203

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Map idea
« Reply #61 on: July 24, 2007, 11:40:25 AM »
Filth,

Very interesting Idea there <>

I really like the center with the "TT" with a purpose.

I also like the fact each side has a Airbase there could make for some very fun fights in the center ring over the water, bit of a flight but the fights could be very nice there.


WTG!!!!


I have no idea about Terrians or I would do this one looks like it could be a blast.

Edit: Only thing I see missing is strat system but looks great
« Last Edit: July 24, 2007, 11:51:02 AM by sgt203 »

Offline stockli

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Map idea
« Reply #62 on: July 24, 2007, 04:36:48 PM »
Finally a uterus map.

Offline SEraider

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Map idea
« Reply #63 on: July 24, 2007, 06:31:51 PM »
Quote
Originally posted by Anyone
too much sea, too little land.. very strange layout lol


Why do we need so much land?  Means that we need to climb over mountains more and death does not hurt as much when you hit water.:O
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Offline DEMONSLAYER

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Map idea
« Reply #64 on: July 24, 2007, 07:21:06 PM »
tho i like the map idea i think it needs more Fighter bases i mean i dont feel like flyin half way across the map for a furball or fight. i think you should take out some of the VB and put in more FB

Offline stockli

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Map idea
« Reply #65 on: July 25, 2007, 02:22:19 PM »
I would love to see a map with Bomber bases only and fighter bases only.   I think this would add to the realism of the game.  I think it would also create a more war like atmosphere instead of tool sheding and furballing.  

Would also like to see out of the way high alt spawns.

Offline Sooner00

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Map idea
« Reply #66 on: July 25, 2007, 03:15:50 PM »
I like it!! but the ears are to close together, with the uh, uh,... lower unit being far away.

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