Originally posted by EagleDNY
Why not turn killshooter off? Would that really be so bad? I fly FSO's all the time where killshooter if off, and we don't have any problems at all. Frankly, if I cut in front of someone and get a load of lead up the tail, I deserve to get shot down.
Consider:
1. If some dweeb starts vulching his own side, what would happen? His country would hear all about it on country channel, and a bunch of folks would up and kill him about a hundred times. Suddenly it is open season on .
2. If someone is busted spying, everyone in the country gets the pleasure of hunting him down and killing him.
3. If some dweeb is constantly stealing kills, or cutting in front of you while you are shooting at an enemy, you get to blast him into pieces instead of blasting yourself to pieces.
Would the loss of killshooter really make the game worse? I don't think so - just adds some more realism to the game. It isn't like friendly fire didn't happen IRL.
EagleDNY
$.02
You can by no means compare FSO with MA population. Here you have a selected few pilots, most seasoned veterans, bound by their squads& united by a common goal and under CM supervision - there you have the anarchy of the MA, full of lone wolfes, "fun" squads, deranged individuals and so on...
So you offered us a few "just" reason why/when to kill a friendly con. It doesn't even matter if I agree to them, pretty soon people will make up their own reasons to shoot at a friendly:
"He is a spy!" - is he really?
"He stole my kill"
"Hes not helping the war effort!"
"He's a tard"
"Scorepotatos should be shot!"
"I kill all friendly buffs, because they ruin our furballs"
"You didn't check my six last week"
"He is a cheater!"
"LOL, he had 10 kills when I shot him!"
Add to that the noobs that don't know what a green icon means (and prolly would never learn that way) and the quite huge amount of people just lovin to create havoc....