Originally posted by Flatbar
All these suggestions are great and will help fighting with someone on your 6.
However, in the LWMA's, you'll hardly ever find yourself trying to fend off a SINGLE attacker on your 6 if you are on the deck. Most times you'll more likely to find 3,4 or many more on your 6.
Trying to cause an overshoot when there's half a dozen enemys on your 6 isn't the best maneuver. IMO. Actualy, I don't know what would be the best maneuver other than purposely augering and sending a one finger salute to all involved.
In the LWMA environment I think it's best to maintain a good sense of your SA to keep the above scenario from playing out.
I find myself in that situation ALL of the time. I'm a masochist with no regard as to where I dive in sometimes. Unfortunatley, once there I usually decide I want out.
When that happens I usually break into a run, dragging multiple cons. It doesn't matter if they are faster, slower, turn better or worse, I find random rolls, half rolls, barrel rolls and half barrels to be quite effective in making them miss with the occasional mild break turn thrown in for good measure. The key is to be unpredictable and remain out of plane with the nearest pursuer(s).
I've dragged 5 and 6 cons for over a sector this way and actually gotten home to the field ack doing it. I've also watched guys spray off their entire clips trying to get a hit on me, sometimes multiple guys, then break off frustrated.
Half the time I get proxie kills on guys augering behind me or I get an overshoot for a kill along the way.
I don't always survive this but whether I do or not I always end up with a big smile on my face after one of these chases. I just LOVE frustrating my opponents.