Author Topic: Best Prop Plane??????  (Read 5813 times)

Offline Austox

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Best Prop Plane??????
« on: August 07, 2007, 11:37:34 PM »
yay, 1st post!!!!

ok, so what do u guys think is the best prop plane on the game. I care mostly about menuverablilty, speed, and armor. I dont really car how much fuel or ammo because i usually play 8 player and most of the hosts boost ammo and fuel.

Offline Saxman

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« Reply #1 on: August 08, 2007, 12:49:19 AM »
F4U-4.

That should really say it all, but since you're likely to ask:

The F4U-4 takes all the good points of the Corsairs and improves on all of them.

She's one of the fastest props at all altitudes, with only a handful that will run her down, and even then the difference in speed is rarely significant. Acceleration is among the top ten. She won't out-sprint the La-7, Tempest or Spixteen, but the difference is only within a second or two.

Rate of climb is above average and certainly better than the 1-series F4Us. However while a number of fighters (Spit XVI and 109K particularly) may still catch her over an extended straight climb, VERY few aircraft will catch ANY Hog in a zoom climb, which the extra power in the -4 makes even more remarkable. Energy retention is among the best, and judging the E state of the Corsair is difficult. A Hog below you that you may think you have E on can become a Hog zooming into gun range before you can blink.

Corsairs in general are among the best in high-speed maneuverability. They're one of the few whose rate of roll and aileron authority IMPROVES with speed (P-51 being a notable challenger). Very few fighters will hang with the F4U in a high-speed fight, particularly involving roll. Learn how to handle Der Uberflappen (TM)! The Corsair's flaps are among the BEST in the game, and you can get the first two notches out at speeds as much as 50-100mph FASTER than most other fighters (first notch comes down at 250mph TAS). The F4U is among the most maneuverable ships in the game between 250-300mph, and above that range is perhaps the top tier, threatened only by the Mustang and 109K-4 in high-speed handling (the Dora only rivals F4U-4 in speed).

Corsairs are tough. IMO they're a bit weaker in some areas than they should be (the engine is made glass) but they're well protected and can take a good deal of fire to bring down. She can absorb a .50cal snapshot and keep flying, and it takes a LOT of .303 fire to put a dent in her (it sounds like a gentle spring rain plinking off the armor :D ). Cannon are the biggest threat, but the same can be said of almost any other aircraft.

That being said, it takes practice to get the most out of ANY F4U. She's not a jump in and land 20 kills the first time up ride. The F4U-4 also carries a hefty perk price (and for DAMN good reason. Guaranteed if the perks were removed every F4U you ran into would be a -4 or Charlie) so if you die it gets expensive.
« Last Edit: August 08, 2007, 12:51:22 AM by Saxman »
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline DaddyAck

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« Reply #2 on: August 08, 2007, 01:01:17 AM »
Quote
Originally posted by Saxman
F4U-4.

That should really say it all, but since you're likely to ask:

The F4U-4 takes all the good points of the Corsairs and improves on all of them.

She's one of the fastest props at all altitudes, with only a handful that will run her down, and even then the difference in speed is rarely significant. Acceleration is among the top ten. She won't out-sprint the La-7, Tempest or Spixteen, but the difference is only within a second or two.

Rate of climb is above average and certainly better than the 1-series F4Us. However while a number of fighters (Spit XVI and 109K particularly) may still catch her over an extended straight climb, VERY few aircraft will catch ANY Hog in a zoom climb, which the extra power in the -4 makes even more remarkable. Energy retention is among the best, and judging the E state of the Corsair is difficult. A Hog below you that you may think you have E on can become a Hog zooming into gun range before you can blink.

Corsairs in general are among the best in high-speed maneuverability. They're one of the few whose rate of roll and aileron authority IMPROVES with speed (P-51 being a notable challenger). Very few fighters will hang with the F4U in a high-speed fight, particularly involving roll. Learn how to handle Der Uberflappen (TM)! The Corsair's flaps are among the BEST in the game, and you can get the first two notches out at speeds as much as 50-100mph FASTER than most other fighters (first notch comes down at 250mph TAS). The F4U is among the most maneuverable ships in the game between 250-300mph, and above that range is perhaps the top tier, threatened only by the Mustang and 109K-4 in high-speed handling (the Dora only rivals F4U-4 in speed).

Corsairs are tough. IMO they're a bit weaker in some areas than they should be (the engine is made glass) but they're well protected and can take a good deal of fire to bring down. She can absorb a .50cal snapshot and keep flying, and it takes a LOT of .303 fire to put a dent in her (it sounds like a gentle spring rain plinking off the armor :D ). Cannon are the biggest threat, but the same can be said of almost any other aircraft.

That being said, it takes practice to get the most out of ANY F4U. She's not a jump in and land 20 kills the first time up ride. The F4U-4 also carries a hefty perk price (and for DAMN good reason. Guaranteed if the perks were removed every F4U you ran into would be a -4 or Charlie) so if you die it gets expensive.


What he said :D

Oh yeah and, was this not covered in an identical thread a month or so ago? :rofl

Offline Viking

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« Reply #3 on: August 08, 2007, 01:24:05 AM »
perked: F4U-4

free: La-7

Offline SteveBailey

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« Reply #4 on: August 08, 2007, 01:34:54 AM »
Quote
Originally posted by Saxman
F4U-4.

 She won't out-sprint the La-7, Tempest or Spixteen, but the difference is only within a second or two.

 


-4  is faster than spixteen down low.  :)

Offline Saxman

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« Reply #5 on: August 08, 2007, 07:22:10 AM »
The F4U-4 (all the Hogs, for that matter) is faster than the Spixteen at ALL altitudes. However the Spit XVI has faster acceleration. So equal starting airspeeds the Spixteen has a short opportunity to catch the 4-Hog before the Corsair's higher top speed comes into play.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Angus

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« Reply #6 on: August 08, 2007, 07:53:04 AM »
Best dueller you mean? Because it depends upon the job.
And Perk or non-perk?
How does the F4U-4 rack up against the Spit XIV in a duel in the DA for instance?
And altitude?

Or all?
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Masherbrum

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« Reply #7 on: August 08, 2007, 07:53:54 AM »
The P-38J
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Offline AKDogg

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« Reply #8 on: August 08, 2007, 08:13:06 AM »
Quote
Originally posted by Angus
How does the F4U-4 rack up against the Spit XIV in a duel in the DA for instance?
And altitude?

Or all?


It spanks all spits at any alt If flown right.
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Offline moneyguy

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« Reply #9 on: August 08, 2007, 08:49:50 AM »
F4U-4 (perked)  F4U-1 (unperked)

Offline FX1

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« Reply #10 on: August 08, 2007, 09:46:53 AM »
The u4 can stop fast than a spit.

Offline SgtPappy

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« Reply #11 on: August 08, 2007, 10:52:45 AM »
Like Sax said, don't hop into a Corsair and assume you'll kick arse because, with all likeliness, you won't. It takes some time getting used to the flight model and then flying the aircraft correctly.

One thing that's very fun about the F4U is all the tools at your disposal. Slotted flaps, a massive rudder, a lot of weight and horsepower and even gear (which were actually designed as speed brakes in WWII) though some players really don't prefer to use speed brakes.

The thing that's good about the F4U is that they can dictate the fight. They are very maneuverable and a good pilot can often take Spitfires down (though really pro Spitfire pilots seem to dodge every attack) but if you miss a shot opportunity in the Corsair, you can just dive away and/or then zoom climb when the time is right. That said, try to pack some altitude... in the Main Arena, the competition often is much tougher than the 8 player arenas so you'll need about 15,000 feet. In the 8 player arena, I rarely see a player over 2,000 feet.

Edit: spelling, grammar. heheh.
« Last Edit: August 08, 2007, 10:56:36 AM by SgtPappy »
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Offline Pannono

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« Reply #12 on: August 08, 2007, 10:57:58 AM »
1. Tempest 2. La7 3. F4U-4
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Offline Redlegs

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« Reply #13 on: August 08, 2007, 11:40:40 AM »
at low altitudes the LA7 is up on the list
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Offline FX1

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« Reply #14 on: August 08, 2007, 11:50:22 AM »
My list

Complete Offence: Tempest, cannons are main factor

Offence with 1v1 capability: F4u4, would be my main ride but the 50's lack punch. Best all around plane in the game.

Defence and ash kicking: Spit 16, 1v1 or 5v1 base capping or base decapping..

You name it i can kill it with the 16