Author Topic: Q about HQ  (Read 1511 times)

Offline kvuo75

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Q about HQ
« Reply #15 on: August 09, 2007, 09:17:25 PM »
Quote
Originally posted by SFCHONDO
Get about ten guys to up supplies to it and it will be back up in about 5 min.

Poor tard had to fly an Hour to hit HQ. And the country guys fly for 5 min and it's back up.



so 10 guys "out of the fight" for a good 5-10 minutes when there are about 60 in each country is not good enough?
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Offline Spikes

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Q about HQ
« Reply #16 on: August 09, 2007, 09:24:19 PM »
There are not many HQ missions anymore...a lot of times you do a mission to a base...and you get way more pilots than you need to hit an HQ even...

I remember one of betty's missions....20+ buffs....and she forgot to select the runway...we were like fireworks against the mountain...
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Offline LYNX

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Re: Q about HQ
« Reply #17 on: August 09, 2007, 10:32:26 PM »
Quote
Originally posted by ghi
HQ raids and defend it against massive bombing raids, used to be  the best fun in last version, but now makes no sense to bomb it, can be resuped immediately and is a waste of time to try,
 Can we get old settings, aprox 30 min downtime without resup option?


How about the older HQ settings.  There was 3 phases of damage and if my pickled brain remembers correctly it was.....  Part damaged = lose of enemy DOT dar.  Badly damaged = lose of enemy DOT dar and enemy DAR BARS.  Total damage was same as now = everything lost.

Only a fully damaged HQ was resupply-able.  Part damaged was not supply-able and depended on their country strat.  Part damaged dar could be down for up to 3 hours.

Or how about just making it weaker so as 1 set of bombers could take it out.  Might be better to have HQ supply-able but with the possibility of more attacks.





At present you need a minimum of 3 sets of Lancasters to kill HQ and only 8 boxes of supplies to rebuild it.  As already stated local HQ bases are general awash with barracks.  It is kind of pointless with the exception of a few maps to even bother doing a HQ raid.  Perhaps with the older settings and the barracks we have today it would again encourage some of those HQ runs and ME163 defences.

 HQ was made harder because the knights were without part of their dar for about 4 days.....that's right, 4 days straight.

Offline DH367th

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Q about HQ
« Reply #18 on: August 09, 2007, 10:40:10 PM »
Well while were at it how about putting the old bomb sight back stop these
silly diving bombing every bomb in the pickle jar runs. No skill
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Offline Lusche

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Q about HQ
« Reply #19 on: August 09, 2007, 10:50:09 PM »
Quote
Originally posted by DH367th
Well while were at it how about putting the old bomb sight back stop these
silly diving bombing every bomb in the pickle jar runs. No skill


How should the old sight be able to stop divebombing? I would even dare to say that a more difficult sight might even lead to more divebombing... ;)
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Offline Masherbrum

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Q about HQ
« Reply #20 on: August 09, 2007, 10:55:04 PM »
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Originally posted by TheDudeDVant
Just as long as the 1 or 2 peps in a their boxes couldn't take HQ down alone.. Should take at least 10boxes or so..  If a team can get that many into an HQ it should be down for 30mins min..
I agree 100%.
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Offline froger

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Re: Re: Q about HQ
« Reply #21 on: August 09, 2007, 11:04:46 PM »
Quote
Originally posted by LYNX
How about the older HQ settings.  There was 3 phases of damage and if my pickled brain remembers correctly it was.....  Part damaged = lose of enemy DOT dar.  Badly damaged = lose of enemy DOT dar and enemy DAR BARS.  Total damage was same as now = everything lost.

Only a fully damaged HQ was resupply-able.  Part damaged was not supply-able and depended on their country strat.  Part damaged dar could be down for up to 3 hours.

Or how about just making it weaker so as 1 set of bombers could take it out.  Might be better to have HQ supply-able but with the possibility of more attacks.





At present you need a minimum of 3 sets of Lancasters to kill HQ and only 8 boxes of supplies to rebuild it.  As already stated local HQ bases are general awash with barracks.  It is kind of pointless with the exception of a few maps to even bother doing a HQ raid.  Perhaps with the older settings and the barracks we have today it would again encourage some of those HQ runs and ME163 defences.

 HQ was made harder because the knights were without part of their dar for about 4 days.....that's right, 4 days straight.




LOL 4 days.......COOL:aok
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Offline AAolds

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Q about HQ
« Reply #22 on: August 09, 2007, 11:25:52 PM »
If the knits had any sense of teamwork other than squads, their dar would not have been down 4 days.  I say, cant work together, suffer the penalty and STFU.
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Offline NHawk

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Q about HQ
« Reply #23 on: August 10, 2007, 05:28:58 AM »
I must be losing my mind. :)

First, so long as I can remember HQ has always been able to be resupplied.

Second, I don't ever remember Knights being without radar for 4 days. UNLESS it was prior to the uncapturable bases and on a map (such as Mindnao) where knights could be driven away from their HQ and couldn't access it to resupply it.

I DO however remember quite a few years ago where Knights would up a flight of goons to resupply HQ even before the bombs dropped. They did this in addition to the intercept flight of fighters. Most, if not all of the time radar would be down 30 seconds to 5 minutes. I clearly remember people razing the other team for their 2 hour flight and 30 second result.
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Offline bj229r

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Q about HQ
« Reply #24 on: August 10, 2007, 07:27:08 AM »
There was a buggish thing where if HQ was only PARTIALLY dead, ya couldn't fix it
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Offline NHawk

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Q about HQ
« Reply #25 on: August 10, 2007, 07:49:46 AM »
Quote
Originally posted by bj229r
There was a buggish thing where if HQ was only PARTIALLY dead, ya couldn't fix it
Now THAT I remember, but it was only for a short period of time.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline Tiger

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Q about HQ
« Reply #26 on: August 10, 2007, 11:59:12 AM »
Well while we are at it, why don't we bring back the old field fuel settings too... make it useful to actually hit fuel at fields.

Offline NHawk

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Q about HQ
« Reply #27 on: August 10, 2007, 12:01:54 PM »
Quote
Originally posted by Tiger
Well while we are at it, why don't we bring back the old field fuel settings too... make it useful to actually hit fuel at fields.
I never quite understood why it was ever changed.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline Tiger

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Q about HQ
« Reply #28 on: August 10, 2007, 12:07:31 PM »
Quote
Originally posted by NHawk
I never quite understood why it was ever changed.


Because you can't fly your LA-7 or P-51D on 25% fuel for too long

Offline Lusche

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Q about HQ
« Reply #29 on: August 10, 2007, 01:34:00 PM »
Quote
Originally posted by Tiger
Because you can't fly your LA-7 or P-51D on 25% fuel for too long


Hardly comparable. At 25% fuel The La-7 has a flight time of 5 mins at sea level, the P51D 13mins.


And that exactly is the problem when porking fuel to such low levels: Planes with a small fuel capacity are more handicapped. Realistically, porking fuel should result in something like "50gal for every plane taking off".
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