Originally posted by Pepe:
Toad,
This thread relates to a perhaps too simple (and in your eyes, wrong) way of encouraging flying to live... I am not supporting the minute delay to favour field capture.
If that is the focus, your proposed solution does not deal with the situation that Mickey and DMF pointed out higher in the thread. It's easier to auger and re-up in one minute than it is to fly 5 minutes to get home and rearm.
I do that a lot, unless I'm flying with the squad (Rude is such a despot!

). Out of ammo? Auger, re-up, get back in a fight sooner. Sorry, I just don't place any importance on landing or stats. I know that must disappoint you but hey, I'm just playing a game here.
Originally posted by Mandoble:
My point is that the efforts needed to take a base are absolutelly enormous compared to the efforts needed to defend it in the wrong way, respawning.
Bottom line Mandoble, this is a Gameplay issue. HTC recently made field capture tougher by dispersing hangars and other things. This happened after numerous BBS threads about base capture being too easy. Prior to the last revision you could kill two FH's with 3k just by dropping to hit between two close ones.
You apparently focus on one issue, respawn, now saying THAT makes capture too hard. As Deja pointed out, all you need do is kill the FH's. Carbombing? Take a moment and nail the ammo sheds.
HTC has provided the tools; use them or not, your choice.
You do still want HTC to encourage strategy, tactics and cooperation among players do you not?