Author Topic: If There Was One Change to Ah...  (Read 3637 times)

Offline Benny Moore

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If There Was One Change to Ah...
« Reply #60 on: August 18, 2007, 02:28:18 AM »
Quote
Originally posted by Lusche
Fortunately HTC claims AH being the "Internet's Premier WWII Combat Experience" and not "Premier Dogfighting Experience".  


That's funny, I don't see any infantry combat.

Offline Lusche

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« Reply #61 on: August 18, 2007, 02:33:50 AM »
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Originally posted by Benny Moore
That's funny, I don't see any infantry combat.


We are still waiting for it. The journey hasn't ended yet...
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Offline PanzerIV

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« Reply #62 on: August 19, 2007, 12:37:22 AM »
For infantry comabt push Enter three times.(this is a tried and true technique).
Have fun!

Offline Meatwad

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« Reply #63 on: August 19, 2007, 06:55:18 AM »
Make ALL bases capturable again


Remove arena caps


Put ALL maps back in rotation with a map change every friday.


Go back to the old "win the war" game where you bring one country down to 2 bases


Be able to pork fuel down to 25% like it used to
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
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Offline Lusche

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« Reply #64 on: August 19, 2007, 07:30:19 AM »
Quote
Originally posted by Meatwad
Make ALL bases capturable again

Go back to the old "win the war" game where you bring one country down to 2 bases

 


That would be a horrible thing.
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Offline Meatwad

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« Reply #65 on: August 19, 2007, 07:39:55 AM »
It was fine way back then, but the vocal minority cried and stamped their feet long enough to get it changed.


Soon the only map that will be available is the horrid islands map with a TT that seems to be up for weeks at a time. All the rest are too fun, so naturally they arent there anymore.
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline Lusche

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« Reply #66 on: August 19, 2007, 08:08:43 AM »
Quote
Originally posted by Meatwad
It was fine way back then, but the vocal minority cried and stamped their feet long enough to get it changed.


Interestingly I do not recall any proposal or campainging  (=crying and feet stomping) on this board for this new win-teh-war rules.
Maybe you are part of the feet-stomping vocal minority right now?

There would be other, better ways to handle a slow map rotation than reintroducing the same old constant dogpiling on only one country (knights). Now at one point both bigger countries are forced to face each other at some point. One of the best changes ever introduced.
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Offline 64kills

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« Reply #67 on: August 19, 2007, 12:26:40 PM »
Quote


That's funny, I don't know what about "Aces High" implies bombers.  There were no aces in bombers. [/B]





yes the gunners in the bombers acually became aces because it's harder to kill a fighter in a bomber than a fighter

Offline Ack-Ack

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« Reply #68 on: August 19, 2007, 02:05:43 PM »
Quote
Originally posted by Tiger

Switch the numbers of auto-acks and manned acks.  There should be more manned acks and less autos at bases.


so you can milk run undefended bases easier?  Go killer!

Quote
Remove the towns.  (Why do you need to destroy innocent civilians just because they live near an airfield)  Bomb the tower at the base (make it take 8-10k lbs to destroy) and drop your troops there.


It's not war if you can't kill innocent civilians.  It's called collateral damage.  It's their stupid fault to plant the old homestead next to a military target.  They deserve to die, especially those little bastards in the orphanage.  

Quote
Add a 'death penalty'  If you die or bail you cannot re-up for X-minutes.  Make it progressive.  You die, 6 mins, you bail/ditch in enemy territory 5 mins, bail/ditch in friendly territory 4 mins.  Would encourage people to actually land.


No, it would encourage to 1)log off because they don't want to wait or 2) to fly like timid little gits.  Both would result in less fights in an arena full of timid players.

Quote
Reset all perk points to 100.  Perk all but a basic set of 4-5 planes.  Increase the perk rewards with increased incentive on surviving.  Perk the vast majority of the planes.  This would also encourage people to survive and land rather than banzai into unwinnable situation and suicide attack fields and CVs.


There is already enough incentive for someone to land their plane after a successful mission.  There is no reason why you have to encourage timid flying, unless you're that sort of flyer yourself.



ack-ack
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Offline Tiger

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« Reply #69 on: August 20, 2007, 09:46:59 AM »
My "Death Penalty" suggestion was never meant to make people more timid.  It was meant as a way to put an end to the banzai charges at bases, reduce the number of CV dive bombing Lancs, and add a penalty to the bomb & bailers.

Offline schlowy2

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« Reply #70 on: August 20, 2007, 12:58:32 PM »
I) Give the Stuka's their siren. :D
and add the variants Ju87 D5, with 20mm wing cannons, or the G1 with 37mm wing cannons. And a Ju87 T for carrier opperations.
http://en.wikipedia.org/wiki/Junkers_Ju_87

II) 109T with the tail hook and larger wings and stuff?
Modified Bf 109E-3's I guess... a 109 off a carrier... would be nice. :cool:
http://en.wikipedia.org/wiki/Image:Bf109T_3Seiten_neu.jpg
http://en.wikipedia.org/wiki/Messerschmitt_Bf_109
Which would have flown from this:
http://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin



De-nersquealing the entire luftwaffe?... would be too much to ask. :cry
Schlowy2

Offline Knegel

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« Reply #71 on: August 22, 2007, 12:55:41 AM »
Hi,

i would like to see the aaa and flak hitting straint flying planes, while wild rolling and tunring planes should be rather safe.

Currently the best way to deack a field is to line up to some aaa´s, keep a strait flight and shoot the aaa´s in a line, then disenage in a strait flight, once out of range, turn again and do the same untill all aaa´s are down.
Once you turn, inside the gun range, you will be dead.

I only can guess this is not very realistic.  This make vulching and deacking rather easy.

Another point is: The fields should get a manned Flak (similar to the 5" hard gun on the CV´s), but the Flak effect should be downrated.

Currently the manned aaa isnt very effective against flying targets, while the 5" ship gun kill all and everything very easy on some miles distance.

Just and idea. :)

Greetings,

Knegel

Offline Tilt

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« Reply #72 on: August 23, 2007, 06:40:02 AM »
Seems to me there is loads of stuf HTC has "ongoing" any way. To a point where if it is not in the pipeline now it will be.

I find myself agreeing with updating various ac and their damage models which could also include stuff like the auto retracting flap which is not intune with e.g. the gear damage model. I believe however that this is something HTC would like to do.

Equally I can agree with the reward/scoring/ranking system being revisited which I understand it is to be. However there are so many differing agendas across the player base on this subject that it seems to be a hard one to define if it is to be substantially different to what it is now.

What (IMO)has a significant bearing on arena game play and is "very old" in terms of its application is the AH arena strat/game model.

What ever we individually think the game play purpose of AH should be the arena/terrain game-play architecture is based upon a contest between three sides where the side able to dominate the arena via field capture becomes the eventual winner.

We know the model we have towns, map-rooms, strat, logistics, spawn points etc.

There are many alternatives and many of them would show IMO considerable advances in air combat and ground based game play whilst also re creating tactical/strategic environments more similar to those experienced in WWII.

I would therefore present the need to establish the criteria for the next generation of AH arena strat/game model.
« Last Edit: August 23, 2007, 06:46:08 AM by Tilt »
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Offline 1Boner

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« Reply #73 on: August 23, 2007, 08:37:48 AM »
I,d like to get credit for killing fighters that are attacking my buffs.

One half way decent pilot can knock down a formation of bombers.

Its really not that hard.

And the attacker will get 3 kills.

Bomber holds off an attacker for 10 minutes and finally shoots him down?

Nothing.

God forbid you get a gaggle of guys attacking you, your chances are slim and none.

Guys can sit in gvs and spawn camp all nite long, and they get credit towards their score for every cheap kill they get.

I actually fight off the enemy and get nothing.

And don,t give me that lazer beam bomber guns crap----buffs are an easy target.

Try flyin at 10k over an enemy base sometime and see how long you last.

You'll have 12 guys on you in no time.

And you'll be dead.
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Benny Moore

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« Reply #74 on: August 23, 2007, 09:11:56 AM »
Quote
Originally posted by 1Boner
One half way decent pilot can knock down a formation of bombers.

Its really not that hard.


Actually, against the bombers with full coverage flown by a guy who knows his stuff, it's impossible.  You will be killed even using the correct tactics.  He has far more guns than you, and can shoot no matter where you are relative to him and where he is relative to you, as long as you're in range.  That means that even when you can't shoot him (as in, when diving away after a vertical pass), you'll still get hit.  Bombers in this game are for wimps.  It takes patience and a lot of gunnery skill, but absolutely no flying skill.  It takes even less flying ability than a Spitfire 16.