Author Topic: Ship Convoys and Submarines  (Read 827 times)

Offline Nilsen

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Ship Convoys and Submarines
« Reply #15 on: August 21, 2007, 05:32:09 PM »
If i had a DC i would drop it yes, but then i would prolly drop a nuke from a B29 if we had it too even if i dont want either the b29 or the nuke in the game. :)

Offline sparow

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Ship Convoys and Submarines
« Reply #16 on: August 22, 2007, 05:42:45 PM »
Nielsen,

You have not answered my question. Let me put it this way:

«Knowing that 1 500 lbs bomb would sink a submarine and spotting one at periscope depth when flying in a fully armed TBM, would Ensign Nilsen attack the submarine or would not?»

Yes: place X here

No: place X here

:aok

Cheers,
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

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Offline Nilsen

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Ship Convoys and Submarines
« Reply #17 on: August 22, 2007, 06:07:20 PM »
I have answered... read above.

Offline Easyscor

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Ship Convoys and Submarines
« Reply #18 on: August 22, 2007, 06:44:26 PM »
You could use “extremely arcade-ish” to argue against any ride in the game and it’s a very effective way to cut off the discussion, but that really isn’t appreciated here.

I expected to entertain a discussion about the number of objects that would need to be tracked, and we could compare it favorably to the number of convoy objects currently being tracked in a single zone. I expected a discussion about the number of polys in a fleet, and we could compare it favorably to a single B24 formation.

To reject subs because they won’t compare favorably to Silent Hunter 3 is hardly a reason to reject them since even though our ground vehicles don’t compare favorably with every box game out there, they’re still pretty popular in-game.
Easy in-game again.
Since Tour 19 - 2001

Offline Nilsen

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Ship Convoys and Submarines
« Reply #19 on: August 23, 2007, 01:46:51 AM »
Well actually I can use that argument along with the other arguments i have used becauses the game engine already very well supports aircraft and aircombat that is nowere near arcade-ish.  This is your wishlist, but if you dont want people to comment on it you should just have sent it in via e-mail.  ;)

You want HTC to put down time and energy on putting arcade subs in Aces High,  and thats fine.

My wish is that they use their time on getting CT done, new planes and uptdates on the older planes in the planeset. That should keep them rather busy for a long time i should think.

Your convoy idea is good because the maps are already suited for ships and i doubt it would take them alot of time to add some cargo ships that are defended by the destroyers and cruisers we already have. They could even just add destroyer escorts to the supply barges and you have yourself a convoy that can be attacked by PTs and aircraft.

Offline sparow

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Ship Convoys and Submarines
« Reply #20 on: August 23, 2007, 06:24:03 AM »
Quote
Originally posted by Nilsen
If i had a DC i would drop it yes


Nilsen,

Second evasive on the question and you're losing E...

What I asked you to do was to give a straight, simple, yes or no answer. No ifs or buts. Yes or no.

No one knows if the DC will ever be modelled. And I'm certain that a medium bomb could sink a submarine.

For the third and last time, I'll ask you, simple straight yes or no answer: would you or wouldn't you drop a 500lbs on a passing by submarine?

This will be my last post in this subject, because I agree with Easyscor in that comments on the topic raised in the thread must stay focused on the threads topic and we are diverging.

Besides that, I admit that I may be wrong many times. But it allways comes to my mind those famous words of Bob Kennedy...

Cheers, mate,
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

Visit us at http://249sqn.wordpress.com/

Offline Nilsen

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Ship Convoys and Submarines
« Reply #21 on: August 23, 2007, 06:28:34 AM »
Yes i would but so what? I dont want subs.

If we had B29 with nukes i would fly it and drop a nuke, but i still dont want either of them in a game.

If i had Porche Cayenne I would use it, but i still dont want it.



I have never eveaded a question, you just dont seem to get that what you ask is totally irrelevant in regards to what we are discussing.

Offline sparow

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Re: Ship Convoys and Submarines
« Reply #22 on: August 23, 2007, 06:55:37 AM »
Originally posted by Easyscor

AI convoys running down a 24 mile track built into the terrain, ending at a Port. - yes

17 convoys per track running 10 minutes apart at ~8 mph. - yes, although I would use only half;

Random (but mild) zig zag pattern to the convoy path down the track. - yes
Total transit time ~180 min for each convoy. - yes

6 AI ships in each convoy, 102 low poly ships per track. - yes

Each convoy with 1 to 2 AI ack ah la the Trains + 1 Flack gun. - yes, not so lethal as in trains - wich I wish to be removed completely - and a mannable Flak/Bofors.

Convoys to Ports affect CV reup time. - oh, yes

Port rebuild unchanged from current. - yes

36 convoy ships per hour arrive at the port if unmolested. - yes, but could be less...

Dead CVs don't start to resupply/rebuild until a hardened convoy ship arrives but only 1 ship is needed for the new CV. - yes

Convoys have special small Icons for "tower", with clipboard toggle option. - yes

No  visible "base numbers". - yes

Convoys can spawn manned DEs with depth charges (DC hereafter) and  PTs with DC option. - I think this would not be necessary, make DEs escort the convoy automatically as they do now in TGs;

DE Gun positions selected per GVs and Bombers. - also I feel it would not be necessary, already have automatic AAA + 1 manned position in the merchant ships;

Alternately a standard fixed DE capable of hurtling depth charges 2x torp range. - yes and no...DC modelling might be overkill, can't really say...We want to sink the convoy, don't we?

Option: Add Emily with DC or... DC option to… TBM? - yes, if DCs modelled, meanwhile, a rocket salvo or a direct hit with a 250lbs when surfaced or a direct hit with a 500lbs bomb when at periscope depth should be enough to sink a submarine.

So, basically, I agree with everything, having only small differences about the convoy defenses. Would the merchant ships be too hard to model?

Cheers,
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

Visit us at http://249sqn.wordpress.com/

Offline scottydawg

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Ship Convoys and Submarines
« Reply #23 on: August 23, 2007, 07:23:08 AM »
How boring would it be to be sitting in a sub that's 50m underwater, traveling 10 kts, with nothing to look at,  no idea where the convoy or battle groups are, taking half an hour to move one sector?  Fun!

It's an interesting idea but I have a feeling that after the first week, subs would be used about as much as the p40b.